feralitator

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feralitator
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  • Hey! Here's some food for thought. I won't go into the entire process of how to make a set, but I'll give you enough to get started: From what I'm interpreting, your set seems to be a top-down design, where you have the story first, and then you ma…
  • Here are two possible versions of a mechanic that cares about when you cast a token spell. One has a once per turn clause, the other doesn't. The other Idea that I have is similar to cards like Irencrag Pyromancer and Jolrael, Mwonvuli Recluse, b…
  • I'm probably going to keep these spells to the hand and stack (maybe battlefield) for now (As much as I like Bone Rattler). I originally wanted to make primarily token instants and sorceries, as they are the only ones who don't have tokens right now…
  • Since I'm still experimenting with mechanics, the rulings, effects, and names are still in progress. Since one of the rules in magic states that a token can't be in a zone other than the battlefield, I will probably need to make up my own rulings, w…
  • That would be pretty funny if there was a drink beer mechanic.   But I see what you mean about how they design mechanics. I have a few ideas for possible token/token spell synergy mechanics that I'm going to experiment with. For token spells, I can…
  • This looks really fun. Not sure if I'll have the time, but this is really interesting. Hopefully, I can find time soon. (Maybe I can use this to playtest some possible mechanics and specific cards for the set I'm making)
  • Rakdos is great. My favorite personal decks is a red-black dragon resurrection deck, and Malfegor is actually one of the good removal tools in the deck. Really powerful stuff.
  • So, I've been looking at the mechanics of Kaldheim to see how they click (Since it's a pretty obvious top-down design), in hopes that can help me with creating mechanics for this set (My analysis may not be the best, but I think I understand how eac…
  • I made a possible basic red token spell, and two possible cards to generate the token. I felt like there needed to be a keyword that prevents these spells from ceasing to exist while they are in your hand (Since tokens, in general, cease to exist wh…
  • So my cards aren't actually a new card type at all, but rather they generate spell tokens in your hand, rather than create tokens in play. I've been thinking about mechanics for a space set I've been working on (Which is why the keyword's name has "…
  • I don't think there's a way to put a card into the forums without copying the image. However, if you highlight a card while writing your comment, you can paste the link to the card's page like this (If you click on the card, it will send you to the …
  • Squirrels vs. Emrakul
  • So, the idea of token spells was inspired by the Invoke mechanic in Legends of Runeterra. In case you don't play LOR, Invoke allows you to look at three celestial cards (which are basically token cards), and you pick one to add to your hand. (The ce…
  • Here's an idea of token spells: Yeah, they kinda look bad visually, but I hope you see what I'm thinking of. The void zone (name pending) would basically be the hand for these token spells.
  • If you are curious about finding good art, I'd suggest reading this tutorial: https://forums.mtgcardsmith.com/discussion/441/tutorial-selecting-artwork/p1
  • Another idea I just got (inspired by that one variation of starshape) is token spells. I'm thinking that there could be a zone where these tokens would be put into, which would act as your hand for these token spells, so they don't immediately get r…
  • @ningyounk I guess a planet deck could work, but I feel like a fair amount of cards in the set would have to be dedicated to playing these planet cards, which wouldn't be a bad thing, but I think it would take up much more of the set's card count th…
  • The Planet deck idea definitely would be an interesting concept to look at, but my only concern is that there hasn't been a standard-legal set (That I can think of) that uses a unique type of card outside of the deck. (Technically, companions could …
  • Another idea that doesn't really say "what represents space", but would be more of a "space-warping" mechanic, could be one where you could somehow swap a spell you control that's on the stack with one you own in exile. Not 100% sure how it would wo…
  • So, I thought about what exactly represents space, and I noticed that there isn't much in space, other than planets and an empty void. I thought about the fact that space is fairly empty, and thought about a zone where creatures are technically on …
  • @ningyounk Fair point, It would definitely be better to have a space-centered mechanic as the exciting mechanic. So, this night and day mechanic won't be used. I don't think that means there won't be sun and moon themes, as they are a major part of …
  • So I have made two card ideas, one is a normal card, and the other is a modal double-faced card that can transform (I think I heard something about MDFC's not being able to transform, but I think it's fine to bend the rules a little). Yes, the wordi…
  • I've actually started to think that maybe there is some primary planet that a fair amount of the smaller characters live it (I don't think that planeswalkers would come to Yungdrotha if they planeswalked directly into outer space, and just died). Of…
  • @TheDukeOfPork Thanks for the art! I will definitely keep them in my back pocket for possible use.
  • @TheDukeOfPork You're right. Just as ningyounk mentioned earlier, the creature enchantment part is making this seem too close to Theros, which is why I am going to take away constellation as a primary mechanic (I think there could be one or two ps…
  • I just want to make sure that you aren't just skipping to making cards again (Trust me, I wish I could just jump into card making for my set as well). Both of these cards do seem nice, but once you get a good feeling for your set, it's possible that…
  • I actually didn't consider how close this was getting to Theros. I think that maybe there could be a small enchantment theme, but maybe Astals don't need to be enchantments unless you cast them for their starshape cost (in which they would be noncre…
  • I think that you had a similar problem that I had with my set. We both had a good top-down idea (In my case, it was a space-fantasy-themed set, with yours, it was a story idea). The problem we both had was that we both tried jumping to making cards,…
  • @TheDukeOfPork You aren't making invalid suggestions, we just have different viewpoints. What you're saying is just as valid as what I am. Yes, card draw, in general, isn't white's thing, but that doesn't mean that white can't do it ever. If you…
  • I actually quite like ningyounk's design. You could play it in multiple types of decks, and I don't see any way that it would single-handedly give you an overwhelming amount of card advantage over your opponents. It does give a good amount of card d…