feralitator
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https://mtgcardsmith.com/view/march-of-metal-1
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I have a closer idea of what themes may be in terms of color and possibly mechanics: * Astrals - WUB, with the possibility of red. I'd say that these would be enchantments that become or already are creatures. (For the enchantments that become crea…
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Since I want this to be a fantasy-themed space set, I don't think that I'm going to necessarily want things like astronauts, or super-advanced technology. I think that there definitely can be some things that are more common in sci-fi, and turn it i…
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So I think that Astrals won't have colorless related stuff because there are a bunch of different types of unique astrals (while yes, eldrazi aren't all the same, astrals are much more diverse in appearances, which leads to unique variations). While…
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Alongside a big everything theme (I don't think it needs to stick to only big creatures), I have thought up a few extra smaller theme ideas to work under the primary theme. * Black Holes/Interdimensional rifts - I know there aren't any mechanics lo…
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@Arceus8523 I would say that there will be giant creatures, but I don't want to make it too much like Ikoria. The whole thing about that set was that you get to make monsters through the mutate mechanic, which sounds very similar to crafting titan…
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So I've been brainstorming a little bit, and I noticed that astrals are quite big. Bigger than planets. One of the primary inspirations I had for this set was League of Legends and Legends of Runeterra's Targon, which is fairly similar to the space-…
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I'm actually starting to think that maybe factions aren't the way to go about this. For example, I don't think that the Astral creatures would be part of a faction (I see these creatures roaming space rather than forming an alliance with people or e…
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I also like the idea of a sideboard mechanic, and I definitely would like to make Commander-friendly cards, but I don't want to disregard formats like sealed or draft. In something like draft, you may be able to make a sweet deck that revolves aroun…
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I see what you mean about the feel of the set. I can certainly try to reduce the amount of complexity. I'm thinking of taking out at least a few planets and reworking the ones that are staying (I want to keep at least a few planets so I don't have…
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Hiding in an alleyway later that day, Livold was leaning against a wall, when he noticed that the shadows erupting from his body created a shadowy clone of Ouen, leaning on the opposite wall right in front of him. "So what? Are you now some split p…
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@ningyounk Hi! Thanks for the advice, it has given me some food for thought, so I'll just say what some of my own thoughts are. 1) Somehow I didn't mention this at all earlier, but I know that most of the time, space is deeply connected to sci-fi…
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Just discovered a site called card conjurer, that allows you to make your own card frames. I'm still going to stick to MTG Cardsmith, but if there's an idea that I have for this set that doesn't look great, or I can't do it on MTGCS, I might turn to…
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Can we take a legendary creature that we made in the past, and just create a secondary card? (I have a legendary creature I made before I joined the forums, and I have a cool idea. I just want to know if it's okay to start with an old card.) Althou…
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It would be something like "target creature can't attack or tap until your next turn". Although I think preventing tapping and attacking feels weird because a lot of creatures don't have things like tap abilities, and only tap through attacking. I w…
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I've only made a few black cards so far, and I have a slight feeling that some of these should be uncommon, but I'm not sure.
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Based on a true draft story:
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Here are the first versions of the blue commons: (Spoiler) Not sure if I'm missing a crucial blue card effect, but I'll change them if there are any suggestions.
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A small control card that can untap the enchanted permanent if you somehow gain control of it.
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Despite being rather basic, I'm really proud of this design that I came up with like 5 minutes ago: Works well with both UB and UR strategies. I'd say this is a solid card that wouldn't need changes unless the cost of the ability should be changed…
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Blue Archetypes: WU - Astral Tribal (Control/Midrange). This archetype cares about Astral creatures and will lock down opponent's creatures while buffing your board of creatures. UB - Nightmare/Horror (Maybe shade?) Tribal (Control). This archetype…
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So, I've made 15 white commons, and while they aren't all perfect, I like their ideas. I don't think I'm forgetting a major white effect (I have removal, buffs, lifegain, and more or less simple creatures) (Spoiler) If you have any objections or b…
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A small payoff for white forgotten effects: https://mtgcardsmith.com/view/guide-of-lost-souls-1
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I think basing the effects on if the card is a specific color or is colorless is better. The ruling on cards like Blind Seer says that a spell that has its color changed will stay as that color(s) after entering the battlefield, so I think that the …
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Probably a bit strong, but designed to be a payoff for forgotten decks. https://mtgcardsmith.com/view/keeper-of-lost-memories-2 Also, an artifact creature that deals with vehicles: https://mtgcardsmith.com/view/battlespark-automaton And a remo…
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You said something about repeatable removal, and I don't know if this is what you're looking for, but here: The flavor of the card would be that an artist loses their most recent creation, which they have worked on for years. They then have a men…
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@TheRacingTurtle Technically, there is a card, but its an un-card. https://scryfall.com/card/ust/20/rules-lawyer
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I made a cycle of simple twilight creatures that lose their keyword if you paid the twilight cost. Yes, they aren't all white, but it's a cycle of cards, and it just feels better to make them all together, rather than make them each when it's time f…
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Next up, the white aura of the set, comparable to Dreadful Apathy. https://mtgcardsmith.com/view/dissipating-soul Remember, suggestions on balancing cards or ideas on new cards is always welcome!
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How about something like: And for the masks, I know that you said that there is a blue-red artifact at uncommon, but wouldn't you want to keep your colorless cards as colorless? Don't get me wrong, the design looks nice, but I feel like you would …