feralitator

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feralitator
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  • It's ok if Test Subject isn't used much in specific colors. Any mechanic used in five colors is bound to lean in one color's favor. For example, Domain is a mechanic that cares about each type of basic land you control, but green is the color that m…
  • On the red card, I specified that it would only target creatures and planeswalkers, so it wouldn't target players. I understand if you still don't want to use it, just thought I'd clarify that.
  • I think I have at least one idea for RB control stuff: This doesn't have "If you lost life this turn" in its text box, but it still works for that same archetype. I'm not sure if you need any more removal, and I also think this one is a little b…
  • @WarriorCatInAhat I don't think mtgcs has those little circles currently. I believe another way to say that it's red is to say "Rango is red."
  • I'm back to finish my two other uncommon challenges Create a legendary creature that allows you to pay life instead of another payment: https://mtgcardsmith.com/view/shen-crimson-blade Create a legendary creature that mills cards: https://mtgca…
  • So I spent the last three-ish hours editing some art that could work as artwork for a Sorin planeswalker card, or it could be just some random vampire. (Spoiler)
  • You could have a cost of 12 generic mana, and then use three colorless mana
  • I'm just gonna put the collection of cards that I have made so far right here. I don't think that all of them are great, so I do expect that some of them will be removed once mechanics and archetypes are fully fleshed out. https://mtgcardsmith.com/…
  • I might be forgetting something, but does Glasswings need the "lose all abilities" part? I thought becoming a copy of another creature means that you lose your current abilities, and gain the abilities of the creature you copied...
  • I'll look at the batching mechanic a little later. Looking at Bounty a little more, I'm getting a little concerned that it will have a similar problem that phyrexian mana had, where you can play a black card in a blue-red deck without needing any sw…
  • Oh! I forgot to mention that I plan on using a batching "mechanic" for sea monster creature types (Krakens, Octopuses, Leviathans, and Serpents are sea monsters). This way, effects only need to say "sea monsters" instead of listing the four creature…
  • The only concern that I have with bounty is that they feel treasure-themed, and I'm not sure if that means there won't be any space for any treasure token generators.
  • Ooh, I really like it! It seems like we agree that it would be a mechanic on instants or sorceries (With maybe an exceptional rare creature). Depending on how big bounty spells tend to be, I do feel like there should be a little bit of a cost to exi…
  • Now that I think about it... I'm also not sure why I had exhaust, since one of the ideas I had for some archetype was about tapping down your opponent's creatures. I'm fine with getting rid of that one, and looking for others. On another note, I ha…
  • So the current mechanics I have so far are: Sink - As long as three or more cards have left your library this turn, [effect] Exhaust - Whenever CARDNAME becomes tapped, [effect] Cycling [Cost] ([Cost], Discard this card: Draw a card.) I know that …
  • So I had an idea for a mechanic, but after looking into it I realized that it was slightly worse provoke, and would have the same problem, where fight is just better. However, I'll post it here anyway because who knows... Maybe I actually use it (or…
  • I didn't realize that it was similar to Dawn, and you bring up a good point about how they don't really work with other cards with the same mechanic (I always preferred nightfall for that reason).
  • So I came up with two cards that could possibly separate the two WU strategies: This would be used more as a way to control the board. I don't remember if you wanted the WU decks to be aggro and tempo, so if they are, this might not work. But, it c…
  • I might change this later, but here's my first entry: https://mtgcardsmith.com/view/neona-luminescent-memory
  • Currently, I'm am/trying to think of some interesting mechanic ideas, and I came up with this: Torrent [Cost] (You may cast this spell for its torrent cost if you haven't cast a spell this turn) I feel like this could make for an interesting com…
  • I noticed that nothing has been happening here recently. Are ideas for uncommons still needed?
  • I have an idea for a possible next mechanic, which is inspired by a few of the Lorwyn merfolk: Exhaust - Whenever [Cardname] becomes tapped, [effect]. I think that this as a mechanic could be very interesting, and seeming as we've seen it used m…
  • Good news!!! I playtested some cards with sink, and I'm pretty happy with how it performed. I'm not sure if it was my dad's skills at piloting the UB deck or if it was how I built it, but the WR deck achieved sink more often than the UB deck (Which …
  • How about an update to the token creator?
  • Alright. I changed it so now it's uncommon. I might change it again later if I feel like it needs additional changes
  • Doh! I forgot about the rarity part. I'll change it so it's effects are like an uncommon's.
  • Alright, I have one for now: Challenge - Uncommon • Create a un-legendary creature: https://mtgcardsmith.com/view/tatters-playful-terror I would have totally used a confetti or party set symbol if there was one, and there isn't an un-set legenda…
  • I'll take one for later!
  • Quick update: I've found an idea for at least a cycle of cycling cards that all have a similar approach. Each has a main effect when you cast it, but has a completely separate effect when you cycle it. For Example: While this is your normal bur…
  • @Void_Retainer While this isn't a set that'll use partner, I like the effects (Especially Celia's). Thanks for the inspiration!