fire12
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- fire12
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@joemamajoe I would like to know what I got for both cards.
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Here's my entry, Defensive: (Cowards, creatures with defender, creatures with pacifist, and walls are defensive.)
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Defensive: (Cowards, creatures with defender, creatures with pacifist, and walls are defensive.) AUTHOR'S NOTE: This is just a grouping, like Historic or Party. Example: Abjuration Wizard
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@shadow123 Favorite whatever you want from my collection.
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Here's a Wizard: Azorta was a wizard that trained at a wizard academy. He was a novice when an adventuring party came through town, looking for a wizard. He decided to join them, not knowing what ill fate lie in their future. After a long year, the…
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Weaknesses: Isn't powerful alone, relies on others to do his work. Strengths: Is very powerful with others, can easily make an undead battalion. Was a wizard in an academy, went off on an adventure with some friends of his, friends were killed by a …
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@MemoryHead Both cards seem a little underpowered. With Front Row Seats, you have no choice but to target a creature you control, and the effect isn't all that great. Also, if creatures you control have Unleash, then an opponent could put counters o…
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Here's the deck: Creature (38) * 1x Acolyte of the Inferno * 1x Akoum Hellkite * 1x Angrath's Marauders * 1x Assembled Alphas * 1x Bogardan Hellkite * 1x Chandra's Incinerator * 1x Chandra, Fire of Kaladesh * 1x Charging Cinderhorn * 1x C…
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Cat
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@MemoryHead I saw others "invoking it," so I believe so. I may be wrong, though. @QuetzalPali Cynael is way to powerful. Also wrongly worded. This card might not be able to be fixed, but it is worth a try. First of all, I would make it mythic rare …
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@Mir-151414 You forgot to comment/favorite on my card.
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Your card had the same name as one you posted earlier. Also the same art.
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If you have to post a discussion about this, and it isn't just common sense, there is something seriously wrong with our society.
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@MemoryHead Lii is extremely powerful. You get an extra combat for three mana, then you sacrifice it. Or, another thing you could do is bounce it for the opponent's turn so they don't get the advantage of another combat, which might not even help th…
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@Fantastickill7, @QuetzalPali, you both reposted slightly new versions of cards you have posted before. As far as I know, that isn't supposed to happen/not allowed on this thread.
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Here's my four:
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Old cards?
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@MemoryHead Ela's Swiftblade is pretty good. Doesn't have any real problems, though it might be a little powerful. Garrison Charge, on the other hand, is definitely too powerful. 2 mana for 2 1/1s with haste is uncommon or higher worthy. Especially …
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@LordTachanka123 Your card was commented on, the person who commented on it (@JMGreer41) accidentally put Casszero instead of you. Look at the last comment on the page before this one. @QuetzalPali I have made a card that boosts the power of creat…
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@MemoryHead Humhornet is a little weak. You are probably going to want to keep the counters on your other creatures, because all this creature has is flying. Adaption Adept has a completely different problem. It is to powerful. You have a 2 mana, 2/…
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Here's mine: There is only a slight difference between them. Even so, you can't benefit from both abilities at the same time. If you have a current combat based strategy, you want Ether on the battlefield. If you start to get noncombat based creatu…
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My cards:
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@TerryTags I love it! I do, though, feel like Downbeat should do something, because otherwise it is pretty weak. I would have downbeat give the equipped creature +0/+4. Other then that, well, I don't really know how to rate unglued cards. Kinda goi…
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I'm going to post all my cards on this comment to save space.
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@shadow123 I love the art! And the card, to. Favorited! To make it a little less wordy, you could probably word that last ability "Whenever you sacrifice a creature for the first time each turn, each opponent loses life and you gain life equal to it…
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So... are we going to start a new one?
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@Crimsonspill Extremely powerful in a tribal. 4/4 with mentor, searches your library for more tribal cards, and puts even more counters on your Knights and Soldiers when they damage a player. Also, why black? This card has no black abilities whatsoe…
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@MemoryHead I disagree completely. Against a control deck, your opponent could easily counter it. Against a ramp deck, there are plenty of cards that aren't lands that tap for mana. Against an aggro deck, the opponent will have plenty of time to get…
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Normal question: Can you have an old card? Also, you don't specify how many entries we can have.
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