ningyounk

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ningyounk
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  • Ok, I think I'm a little stuck with the last White slot here xD Basically, I have an idea for each of the remaining slots of each colour except White. I think the masks actually offer a cute little side quest in Limited, they're synergistic eno…
  • Starshape is pretty original, face-down permanents have a lot of unexplored design space and can be pretty exciting. Obviously, having an enchantment that does nothing is not going to be worth much though, so it would need to define a "default encha…
  • For this concept, it totally would work but there are already two mechanics in the game that do bascially the same thing minus the enchantment synergy but with a better wording. If you only take the first ability, you have the Evoke mechanic (it's b…
  • @feralitator The can't attack or block version is definitely also an option if you want to go in the direction of noncreature permanents that become large creatures in the late game. All of those mechanics are quite reminiscent of how Gods have be…
  • @AboveAndAbout Ah yeah, thx!
  • We have our first version of the five colourless uncommon slots by the way, so here's a little summary. I added a slight bonus (indestructible until end of turn) to the masterwork colour-filtering equipment, because I was afraid it wasn't desirable …
  • For the record though, this was an example of how to make creatures feel weird and alien, but I don't think it would be a particularly fun or balanced mechanic XD I do believe the planet mechanic I posted earlier has some potential to be fun and gi…
  • @feralitator No it's ok! This is a placeholder, the flavour elements like names and illustrations will all be redistributed at the very end when we add the flavour texts and everything ^^
  • Sounds promising, it looks like a good start to find the proper design space ^^ Now let's iterate on the mechanic from the first two cards for instance, what do you like and do not like about it? Personally I'd say:  • I like that the mechanic look…
  • @feralitator Oh yeah, I think you're right, I thought it was a book or something at first x) Well, it's definitely not the illustration we'll be using if the card makes it into the set! Thanks for the heads-up xD
  • @Potato13 Yeap, I'm fishing a bit with this design, thanks for the help! ^^ I don't want it to end up a strictly worst Grafdigger's Cage so I tried to pile up more hate on it with the first design x) The second ability talked to me so I tried the …
  • Hey! =D You don't have to distribute the tropes into bicoloured combinations, you know? These restrictions might prevent you from achieving a decent archetype table in the future. Most tropes will end up as single cards in your set, you don't need t…
  • As for the free spells/graveyard traditional hate slot, I tried an idea where it's a cheap slot à la Grafdigger's Cage, except instead of being really good at hating on something super specific, it's just slowing down a lot of different things. I've…
  • Ah I forgot about the masks as well: I prefer to have the masks with the choose ability because they're telling a better story and that's their main goal as top-down designs. We don't *need* those in the set, so the previous masks felt really force…
  • Here are a bunch of tropes I personally associate with space: * Astronauts / Space suits / Super elite training * Space Ships / Flying Saucer / Escape pods * Space battles / Lasers go pew pew pew / Shields * Travelling at light speed * Wormholes th…
  • @Potato13 1) XXR distribute damage spell: I've run some numbers and I have a few issues with this design. The first one is that it is very math-y. You need to do a lot of small operations to know how much damage you can deal, and how playing othe…
  • That's what I'm talking about! =D You're definitely asking the right questions, I think, to give the set its core feel ^^ I believe what you've described is the Cosmic Horror genre, the idea that there is something so much bigger than us that we ca…
  • @feralitator I think Limited might actually be the funniest format where you could have a sideboard-matters theme! If you could work the mechanic in a way where you can cast the cards from your sideboards as if they were colourless, you'd get a ch…
  • Yeap, using "mechanics" without the keywords is usually how sets will do to emphasise the most important themes. Think about how many cards care about casting your second spell in Kaldheim, for instance, and you see they decided they didn't want to …
  • 2) Life strategies hate: Hating on life payment is going to be complicated in general as it can be a part of the cost for casting some spells and I don't want them to actually make these spells impossible to cast (making them slightly more expensiv…
  • @LyndonF 1) Soft colourless removal  I just realised something important about this slot: It's probably going to be super problematic because of Masterwork. Repeatable tap abilities are the bane of Masterwork ^^" I think we need to switch gears o…
  • I made a mock-up mechanic just so you get an idea of what I mean by a crazy idea that could give the mechanical direction of the set:    Here, the set would use an additional sheet of cards that are planets, that you put in a separate deck face-d…
  • I dig the feel you're going for with space fantasy, it sounds promising and would definitely still have a lot of never explored flavour and design space! ^^ I'm reading more than a few elements in this description (the feel of the set depends on th…
  • Hello! I just took a quick look at the thread, I really like the concept of a space set, taking the game in a more sci-fi direction as opposed to the usual fantasy world is probably going to open up completely unexplored flavour and design space ^^…
  • Ok, here's a more complex but more flavourful design for the masks. I started this new concept by refocusing on what Comedy and Tragedy are and found some symmetry between the two that could be used in MTG terms:  • Comedy arises from the unexpecte…
  • Here are two concepts for the red small board wipe. I think I'd be down to try the first one as it has some interesting synergies with the more agressive archetypes (there's an ephemeral tokens subtheme and a healthy amount of indestructible going o…
  • Potato13 I would like to avoid "cannot be blocked" effects with Masterwork because it makes half the cards with masterwork irrelevant since they mostly offer some conditional evasion. That's a good point, the red board clear should probably stay o…
  • For the life strategy hate cards, we've discussed this design earlier:  The design has some weird interactions (the first ability particularly) and involves quite a lot of math but I like the concept overall, so I tried a slight variation where i…
  • @feralitator I like the idea of having an edict effect that you can cast from your graveyard, this is totally the kind of effects that Black could use in that spot. However, black is not a colour that will care directly about the masterwork mechan…
  • Hey! It's too bad I couldn't finish the challenge but congratulations everyone who participated and TheRacingTurtle for hosting, it was a really interesting concept for a challenge! =D As for feedback on the challenge itself, here are my suggestion…