ningyounk
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@feralitator Yeap, so a little above I did a quick review of the most recent MTG sets and how many colourless cards they had at uncommon. I realised I was a little biased when I made the first version of the skeleton because I started to work on R…
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feralitator My main problem with this design is that it's not self-sufficient (it doesn't produce mana if you don't have serran life), but there's also the concern that this slot is meant to encourage a five-colour masterwork deck and this design i…
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Hello back! =D I'm back from my little trip and I've been looking at the uncommons with a pair of fresh eyes, which made me realise a couple things: 1) We're going to need a small wrath effect (something that kills creatures with toughness 2 or l…
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Just a heads-up, I'm leaving today for a week so I might take much longer than usual to answer until next Thursday! Sorry about that ^^
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@GameQnQ The Stone Oven Stall is interesting from a flavour perspective but I'm trying to keep life gain slots in the set for serran life because of as-fan issues. It would also enable renewal on the opponent's turn when used defensively, so I don…
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Sorry, I have to leave in 2 days so I won't have time to enter for this final round and must drop Good luck everyone! ^^
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@OhWyrm I don't dislike that it's going in a more original direction with blink instead of tap, but it's probably a bit too tricky to play with when you start taking ETB abilities into account. The repeatable tap ability isn't particularly origina…
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@The-DM Hmm, I don't hate the concept but several things might become a problem: * The first goal of this slot is to help you play every colour in your masterwork deck, and it does accomplish that. However the second goal is to reward you for pla…
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One important thing about the colorless uncommons (lands and artifacts together) is going to be the creature/noncreature balance: they need to correct the potential bias in the coloured cards so we stay close to 50/50. I've run a quick analysis on r…
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@TheRacingTurtle Don't worry, if you're pressed on time feel free to take a little break Hosting these ongoing challenges can be super demanding in the long run ^^
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@The-DM We haven't completed the creature grid yet, once we're happy with all the cards mechanically at the end we'll do an overhaul of the flavour aspects, redistribute the illustrations, choose the final names, creature types, and flavour texts.…
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@LordTachanka123 Gaining half the amount of serran life would be better for the slot yeah! There are many options on the table though from reducing serran life gain, converting serran life into regular life, serran life loss, etc. For the masks (…
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TheDukeOfPork Oh, do you mean the second step in trying MSE? If so, here are some more details on the second step: * The point is to install the fonts necessary for making an MTG card on your computer (they are the font for the card name, the ru…
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PROMPT #1: The Bitter Sisters' insidious scheme The Bitter Sisters are all fun, dresses and (little) murders but they mostly do it for the thrill of it. It never really felt like they had a long-term plan. That is, until someone really important…
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TheDukeOfPork The uncommons are pretty tight so these cards would be hard to fit but I see some concepts that might fit at Rare or Mythic actually ^^ The idea of having "If CARDNAME is your masterwork, another object gets a bonus" has notably not b…
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@feralitator I like how symmetrical they look mechanically but they also feel like they would be a but underwhelming to play with. The masks idea is cute but I won't force them into the skeleton unless they really feel like cards we would have add…
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@Yonkers11 I like the concept a lot, though I think that's more a rare/mythic white card yeah ^^ I could see something like Righteous Valkyrie where you put serran life in there and you care about having more serran life than non-serran life for in…
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Here are some colourless cards that were made previously that I particularly liked: 1) An unfinished piece of art, like an empty frame, that you fill by exiling a creature from your graveyard, creating an Art token at instant speed. Here's an exam…
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@KorandAngels Nope, we've been focused on building the set skeleton so far. I'm kind of hoping that we'll stumble upon a design along the way that will spark a great idea about the main conflict in the story. If you have interesting story ideas tho…
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@SpellPiper2213 The first idea is interesting but it would have to go with a rider that's slightly more directional towards a Masterwork deck. The second idea sounds promising, I'll try something along those lines while making sure it's not too clos…
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@Yonkers11 Don't worry, there's no need to make the cards perfectly balanced with the right set icon and everything, we're at a more conceptual stage right now ^^ We're looking more for general ideas we can tweak to fit the set than finished cards,…
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@SpellPiper2213 Definitely! I'd like something similar to Stonework Packbeast that encouraged you to play a 5-coloured party deck in Zendikar Rising, but more suited for uncommon power wise.
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I'm doing the intro for the new thread right now and I noticed a couple more issues: 1) BLUE: There was no 1-mana creature (which is possible, but I still think it's better to have one especially with the second spell archetype around) and only o…
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5) GREEN (x12) 6) MULTICOLORED (x12) 7) COLORLESS (x10) That's the next step! =D
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3) BLACK (x12) 4) RED (x12)
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B • UNCOMMONS (x80, missing 10 colorless) 1) WHITE (x12) 2) BLUE (x12)
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5) GREEN (x19) 6) COLORLESS (x6)
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3) BLACK (x19) 4) RED (x19)
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IV — SET SKELETON This is the cards we have in the set so far. We're in the middle of creating the uncommons. We are still missing the colorless uncommons and there will be a bunch of playtesting to do after that. Please note that every flavour el…
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III — ARCHETYPES The commons are organised around five shard archetypes for simplification purpose. At uncommon, they are supported mainly by the five ally-coloured combination while the five enemy-coloured combinations branch out into five differ…