ningyounk
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3) On winning strategies: This map of the best strategies will be very useful later down the line, thanks a lot. The analysis does touch a bit on power level so we'll be using that in combination with the first playtest at uncommon to align the dif…
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The-DM That's the spirit, but the main difficulty here will be to find a spot to add this incidental serran life gain in an already cramped common skeleton ^^ That card is fine in a vacuum, but what to remove in its place? We'll need to spend some t…
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@SpellPiper2213 We have a similar card in Black already that is less parasitic (Council of Traitors) and having two would be a bit too much for the set, I'm afraid. If it ends up too strong and we want to make it more parasitic, I think it would f…
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@Potato13 For the enemy-coloured archetypes, the idea is to hide them a little at common so players aren't drown with ten main archetypes. On the surface, the set focuses on the five allied ones. To do that, we have a single cycle of direction…
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@Potato13 For the WB Angels & Clerics archetype, I would like to try something a bit new by making sure each pay-off always rewards you for having either a Cleric or an Angel, but becomes stronger if you have both. So, if we take the designs y…
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@Potato13 Angels and Clerics: I was thinking something similar to the WB Zombie theme of Amonkhet as a reference for the as-fan of the Angels and Clerics. It had that distribution: - WHITE: 7 commons + 2 uncommon - BLACK: 4 commons + 3 uncommon …
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MISSING SLOTS, A SUMMARY BY COLOUR: WHITE: * 1 incidental serran life gain at common BLUE: * 1 or 2 incidental Art creatures at common * 1 incidental discover both at common and uncommon * 1 noncreature masterwork card at common BLACK: * 1…
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Alright, I should probably stop procrastinating and address the as-fan of the enablers before digging deeper into the adjustment of red and green xD So here's the count: • WU 2d spell matters: This archetype is very much not parasitic, literally an…
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@Potato13 I like the idea of a light tribal theme to replace the +1/+1 counter theme since it would be easier to implement. Humans would be an interesting one to sell the Humanism theme of Renaissance, but I'm concerned it would restrict the flavo…
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@Potato13 First, I'm posting the image of the Dancing Wave variation just so I remember about it later xD I find the idea of having Court Mentor as a 0-power double strike interesting, it feels like it might be fun so I'd be interested in playt…
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@Potato13 Before I start, I wanted to point out that I agree with your analysis on most cards and you're being exteremely helpful, so thanks a lot! =D I'm saying that because I'm going to push back on changes to some cards afterwards but I wanted …
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@Potato13 Alright, you're making a compelling case so I'll trust your instinct and cut Surge of Joy from the file ^^ The WU gold signpost might be enough to save the spirit of the card already, without the broken part. This leaves us with one open…
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@shadow123 A priori it could be bigger yes ^^ It's just that it's easier for math to have it start at 10, and it's an uncommon with an effect that you'd normally see on a rare/mythic so I don't want to overshoot. Let's wait to see how it performs i…
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@Potato13 Haha you actually picked up on things I hoped nobody would mention yet; I wanted to wait for the next round of changes before taking care of things like as-fan and gameplay identity since that would take much more time to tackle xD I pro…
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@shadow123 Oops! Thanks, I added an "s" on Doctor's Recompense ^^ ___ Moving on to Red, here are the main concerns that will need to be ironed out: 1) It has 7 creatures. Removing one creature would be ideal. 2) Its creature mana curve currently …
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Ok, to finish ironing out Black, I was missing one slot. I couldn't really get a removal I was happy with so in the end I opted for a card draw spell, let me know if you think it's too strong as a worst Ambition's Cost: I also smoothed out the c…
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@Potato13 Again, thanks for all the extremely insightful feedback! ^^ Oracle of New Horizons: Agreed that it might be over the top and that the situation you described is problematic. There are two main reasons why I aimed a little high and didn'…
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@OneBigBlueSky Beautiful illustration! ^^ But the effect is a bit too parasitic, I think, to justify taking a full card slot. In particular, if you don't have an Art in your top five cards (which would happen pretty fairly, see how often Glint-Nes…
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For the last black slot, I feel like there's room for a small wrath effect but I don't want to do an "all creatures get -2/-2 until end of turn" because I'd like to try the following design at rare instead (as the WB archetype is meant to be more re…
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I'm starting to look at Black, I'm pretty ok with how it looks so far, but it's missing two slots. I had this idea but I'm having a hard time evaluating how strong it is, what do you think of this design? Is the first ability too much?
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BLUE — Time to adjust Blue a bit! It has two main problems right now: it has too many creatures (9) and specifically too many low-cost creatures (three at 1-mana and two at 2-mana). So, we're removing School of Sirens, and we're turning Mistress of…
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Now, for the changes to the set skeleton: WHITE — As mentioned above, I've switched Growling Missionary to a one-mana version of Adanto Vanguard because the life loss on the previous iteration wasn't super well accepted and I toned down Dance Lead…
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@shadow123 UU enchantment: For directional cards (a.k.a. that use the "if you do what matters to my archetype" line such as "whenever you cast your second spell each turn"), I'm trying to aim them towards one specific archetype and keep the synerg…
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@Potato13 1. I wouldn't call Growling Missionary a colour pie break. While it would be more expected as a red or black design, both 1-mana 2/2s and life payment are squarely into what White is allowed to do (especially in a life-matters set) so it…
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@Potato13 Again, thanks a lot for all these designs! Indestructible W: Could totally work, white does need a protection spell at the moment and the directional white card (Dance Leader) is on the lesser directional side right now. Opponent gains…
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@Potato13 Masterwork card: The first ability looks weird with how the other masterwork cards play since becoming a masterwork is not supposed to be that much of a reward, it's more about offering a strategic decision on what creature you want as yo…
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@LyndonF Oh that's really nice to do that, thanks a lot! I was lazy and wanted to wait until the skeleton was complete before doing the recap myself x)
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shadow123 I got you, the latest version of the archetypes I've been working with are: WU (+R): 2nd spell matters UB (+G): Art enters/leaves the battlefield BR (+W): Life payment aggro RG (+U): Creatures are bigger if your life total is even GW (+…
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@Aggroman15 We're at the last stage of finishing the first rough draft of the uncommon set skeleton. The next step will be filling the remaining slots (3 black, 2 red, 3 green) with glue cards. The more archetypes they synergise with, the better. …
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@RandomFandom The "become stronger as your opponent gets more life" is a bit too niche to be a dedicated archetype because it doesn't do anything unless your opponent specifically plays a life gain deck. However, it is a part of the strategy of the…