ningyounk
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- ningyounk
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Thank you everyone for your patience! This was a really fun contest to host and judge and I think we have a really cool podium for this edition=D But before that, here's a short feedback paragraph on everyone's entry to help you understand my thoug…
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It is now Monday everywhere in the world, which means: THE CONTEST IS CLOSED FOR JUDGING Thank you everyone for participating, I should be back within one week with the results =D
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@Aggroman15 Congratulations on finishing your pack on time! Every restriction has been met, well done =D
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@HeroKP Don't worry, I always factor in that some people won't be able to finish their submission I'm actually quite happy with the number of packs I had for this edition—I could even have distributed three more packs before starting to loop the …
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@Aggroman15 I usually wait until the day of the deadline is over everywhere in the world, so that leaves about 15h from now ^^
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As usual, laying everything down in a post helped me greatly to see clearer and I think I know what I want to do with the three remaining blue slots ^^ For the masterwork spell, I'm not super fond of transformation spells in place of pump spells a…
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@GameQnQ Congratulations on finishing your entry! Every restriction has been met =D @LyndonF That's a really interesting twist you've got there! I certainly wasn't expecting Legendary lands as a subtheme xD All restrictions have been met, congr…
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@shadow123 Sure! Just remember that the deadline is tomorrow so it might be a bit tight but I won't stop you from trying XD This is a really special kind of value pack: It's about increasing the amount of something you already have! The chall…
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@IanLowenthal Hahaha thanks for the Vanity card, love that you used an L illustration! x) Here's one for you =D I'm referencing the fact that you submitted three full entries on the Custom-Start 2 thread in a matter of hours coupled with the fact …
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— REMINDER— THE CONTEST ENDS ON SUNDAY IF YOU WANT TO RUN FOR THE CONTEST AT THE END, PLEASE SUBMIT YOUR ENTRIES BEFORE MONDAY List of participants that have opened packs but not submitted their entries yet: * @AboveAndAbout * @IzItTru * @Tem…
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@Avalanche17 If you want to participate, you can choose one design pack and one flavour pack from the ones above (Costume/Save/Simulacrum & 29/03/37) =D Fair warning though, the deadline is this Sunday so it might be difficult to submit your e…
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Starting with Blue, which has four holes to cover: 3 noncreature spells, which would preferably feature a cheap instant that you would always be happy to discover, a counter spell, a one-shot discover effect, and a masterwork spell, plus 1 four-mana…
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@Corwinnn Oooh I see your reasoning now. It's my bad then, I should have been clearer about the theme of the pack >.<" An evergreen keyword is really just the keyword, for instance "First strike as long as it's attacking" or "target creature…
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@Corwinnn The cards are beautiful! =D The flower theme is definitely respected, however I think you forgot about the "Creatures can't have non-evergreen abilities" restriction I can leave with Blossoming Devil having a variation of double strike,…
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The round of refining the bicoloured draft archetypes is over, so here are the remaining holes in the set now: WHITE: * No hole BLUE: * An artifact to replace what was Arcane Folio. We have a new repeatable discover card so it doesn't need to…
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@Aggroman15 Haha well at least you know what you've gotten into, because this one is especially spicy! It's a custom keyword pack xD You get to create your own keyword mechanic (or use one you already invented). I'm being broad with the term …
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@LyndonF Wonderful! You managed to satisfy all restrictions, congratulations! I have to say the Prowl mechanic isn't an easy one to make work but you really went for some super interesting designs! As requested, here is your second batch of pack…
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@Corwinnn Your request shall be granted ;p Here is your second batch of packs! This is a tough one! It's an Vanilla and French vanilla pack ^^ The creature cards you make are only allowed evergreen keyword abilities (flying, ward, deathtouch,…
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I've done a few more playtests but using the "top or bottom" version and it's definitely more fun this way, in my opinion. However, it's also quite strong x) Always filling your harbor from the bottom might be a consideration as it makes everything …
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I've playtested the two decks I've posted above against each other! It was only a couple games and I haven't touched all the cards but it definitely gave me a strong sense of the mechanic ^^ Here are my first impressions: * Harbor is really fun a…
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@Corwinnn Beautiful, I'm loving the butterfly theme =D That was a hard one and all restrictions have been met, congratulations ^^
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@GameQnQ Wonderful! That's some intricate weaving of restrictions you've managed to do here! x) Everything is here, congratulations! Here are two new packs for you as requested: Coins is a double-faced cards pack! Did you guess it? It's pret…
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Here are 23 concept cards in different colours to play against each other. As you can see, the goal at that point is really to test as many ways to interact with harbor as possible without much concern for the rest. I found it's usually the best way…
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I made an example of playtest deck with 23 singleton cards using harbor, it's just missing 17 lands. It's aimed at a more aggressive playstyle that wants to put some cards in the harbor and immediately use them so I stayed away from effects that put…
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@IanLowenthal Oh my bad, I mixed up your first entry with Vardus, I'm definitely in way over my head >.< Anyways, congratulations on completing your third entry! As usual, all restrictions have been met @Aggroman15 All challenges have be…
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@IanLowenthal Oh wow, I think you just established a speed record xD And every restriction seems to be met! Congratulations ^^ Third batch of packs incoming! Your last batch will be a Flash-matters batch! It's not unlike the hexproof/ward p…
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@Vardrus That was quick! And it looks like all restrictions have been met, congratulations! =D
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@IanLowenthal Sure thing! Here's what hides in your next packs: This design pack is all about exile! A pretty self-explanatory theme, but also a tricky one to execute properly ^^ As for the flavour pack: Your cards must be themed around…
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A quick tip from my personal experience in playtesting for mechanics with Rezatta: You should try some higher rarity cards as well! The cards you use in your playtest aren't part of your set anyways so go crazy, maybe playtest multiple uncommon gold…
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@IanLowenthal Well that was quick x) Congratulations, everything challenge has been respected