ningyounk
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Moving on to diversifying the RG play pattern a bit, this one is relatively simple: 1) The first path should be about agressive over-the-curve creatures. 2) The second branch should be about ramp. Both paths are already kind of in place though the…
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Scrycast could be considered a "wow factor" I think, I'd count it as a half-one that would work best alongside another novel-but-not-crazy mechanic. Basically, it's no Dungeon or DFC or split card or Saga, but it's probably at the level of Devotion …
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@feralitator That's why I think it's interesting: "mill" wasn't a keyworded action yet when Surveil or Explore were around. But now that we can use this word, it might be ok to use it in a reminder text even though the correct templating wouldn't a…
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This doesn't have much to do with the current conversation but I just had an epiphany. Do you think this reminder text for discover would be confusing? Because it's really shorter and it's somehow less confusing to me even though it throws the game'…
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@feralitator Yeah, that's an excellent point, 4-mana it is ^^
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In addition there are two more cards that are not directly aimed at the archetype but are thought to synergise with it that I wanted to talk about: 1) A big burn spell à la Rolling Thunder would be a good finisher for the controlling version of the…
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@LordTachanka123 I like the idea of using deathtouch to help the controlling side of the archetype. The stats are a little weird, 6 power and deathtouch are a bit redundant, 3-mana for 6 power is a lot, and being forced to pay the 6 life makes the…
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To wrap up the RB stuff, I think it has enough tools right now to offer an interesting controlling path that's less focused on creatures with one remaining change being this thing at common that I already talked about to replace the less desirable p…
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Ok, it was useful to lay it out like this because I think I found an interesting solution I like: 1) The uncommon Black slot could go to this one: This way it is hard removal at instant speed (which the set needs, I think) that is tied to the R…
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I'm having a slight block while brainstorming the BR archetype. I want to change the black uncommon removal spell to add a "if you lost life this turn" rider in order to indicate the possibility of playing a more controlling version of RB when draft…
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Ah yeah true, I didn't think of that problem. You're right, the best solution is probably to make it sorcery speed, otherwise just steering away from discard effects should be fine ^^ Having 99% of these effects going from sorcery to instant speed i…
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Quick feedback before the playtest: 1) Some effects aren't super synergistic with the bounty mechanic because there are times when casting them would have no effect on the game: - Luminescent Covering - Plundering Party 2) A lot of cards are very …
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@feralitator Oh right, I'm sorry I missed that! It does make more sense now x) Yeah it is a cool idea that could definitely work because the value is "capped" by the toughness of the biggest creature you can kill then ^^ I do like the idea this wa…
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@feralitator I'm super wary of any effect that scales with the amount of life you lost this turn because there are already existing cards that have "Pay N life" as a cost so you can easily pay any amount of life whenever you want. Rezatta itself h…
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@feralitator Oh you're right, good catch, I was copying a regular transformation effect when I made the templating and missed that!
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So far the UB archetype has a lot of tools in the combo section but the play style is pretty one-dimensional and I wanted to open the possibility of a more agressive Art deck. After going over all the recursion-matters cards, I realised there's eno…
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That's also one concern about free spells mechanics, yeah. That being said, I wouldn't let that factor weight too much in the decision-making: you need to be able to put the card into your graveyard and then manage to activate bounty (which in the v…
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It's definitely a good idea to do at least a few cards that do this because it's a flavour home run, but I'm trying to imagine what a full-fleshed mechanic about sea monsters would look like (because this 100% counts as a mechanic since you're going…
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I'm in the process of weaving a more agressive path into the UB combo archetype, I haven't finished yet but to clarify the available slots I ended up re-focusing the Avatar cycle, so here's my latest version while I'm finishing the Art-related uncom…
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If you're trying it, here are the difficulties I can foresee with the mechanic: - Finding the right power level might be difficult. I first imagined them like lessons — watered down versions of strong cards — but, unlike lessons, Bounty is asking yo…
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Love the Kraken God idea, it feels really in-brand with the Underwater world! Also, here's a random idea for a flashy mechanic that could be flavoured around pirates and would synergise with library stuff like mill: With an alternate frame a…
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For the UB Art archetype, I'm trying to reach two goals: 1) Enable at least one three-cards combo in addition to the global ETB + recursion synergy going on in the set. 2) Adding a more agressive route where you want to actively attack with your A…
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There isn't really a difference between making an ability word or a keyword action, though having only one or the other could feel weird, it's more about making sure that each colour has an interesting mix of mechanics. For instance, you wouldn't wa…
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Here's a new try at the WU pay-offs that is more balanced between the agressive and controlling play style: 1) Cry for Faith plays really well but the Cleric/Angel theme is a bit confusing considering the WU theme is science and more importantly th…
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For the interaction between "must block if able" and menace, it relies on section 509.1c of the comprehensive rules: 509.1c The defending player checks each creature they control to see whether it’s affected by any requirements (effects that say …
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@feralitator These designs are nice and in brand with what the archetype is trying to do, the gold slot is a bit difficult to negotiate (Soul of the Library works really great) so we might consider adjusting them to a monocoloured shell though mak…
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This is basically an alternative cost for the first spell you cast each turn. There's a similar mechanic called Dawn in Runeterra if you're looking for design inspiration. I've personally always been baffled by this mechanic since it's almost always…
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@feralitator Hey! I've been taking a break, I needed a step back to recharge the creative batteries as the next step is likely going to involve some serious structural changes again. Ideas for uncommons are still welcome. Specifically, I've been …
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Second entry! This time featuring the Riot mechanic, colour-shifted from Gruul to black: This one has some interesting synergies with Persist creatures in Modern
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Just for fun, here's an old card I designed a while ago for an X-spell challenge: