ningyounk
About
- Username
- ningyounk
- Joined
- Visits
- 9,187
- Last Active
- Roles
- Member
Comments
-
I'm seeing the same image 11 times I'm afraid xD Are you going for the version that defines the card through name only? If so, you're going to need to use existing cards, or add a nontoken version of each token card in your set, which will limit yo…
-
I was reading your paragraph on the level of sci-fi you want in your set and it got me thinking. One important aspect about your set that will determine the themes and mechanics — that you have to worry about unlike WOTC — is going to be the availab…
-
The spell that creates a creature token is not something unheard of, it has been used before in sets that cared about tokens. Here are two examples, they were meant to synergise with the Populate mechanic: You also have the option of creating …
-
@feralitator Oh yeah I definitely meant Strixhaven, my bad x) And yes, I'm super curious about the new keyword. Since it's an enemy-coloured set, I would expect them to fill the hole left by Prowess for a combat-relevant keyword in blue/red. How…
-
About Starcast, it seems a little parasitic; You have many options that allow you to care about token spells in a way that creates cross-synergies instead. For instance, caring about casting noncreature spells, the number of spells you cast per turn…
-
@mmm3creator Hey! Thanks for entering! Unfortunately, I'm going to rule this card as a cantrip, which is against the contest rules, my bad >.<
-
REMINDER: TWO MORE DAYS TO ENTER! ___ Also, did you see Maro's teaser for Kaldheim on his Blogatog? He has teased a white card with the rules text “draw three cards” Source: https://markrosewater.tumblr.com/post/646093724043116544/maros-strixha…
-
@ThePhantomJoker No problem, old cards are allowed!
-
I'll start, here are some already existing meteorite-related cards for inspiration: And here are some brainstorming designs of mine on the them of meteorites: As you see, I don't think there's much design space here, but maybe the mana roc…
-
I don't think you need to worry too much about token spells breaking Storm archetypes. While they certainly are synergistic, there's nothing incredibly broken about generating one extra spell for the Storm count — this is no... Well, Storm About …
-
@ThePhantomJoker Don't worry, this definitely doesn't count as a cantrip
-
@feralitator I like that concept, it's interesting and seems like it could have a lot of design space. I don't know if it really gives a space vibe, and it comes with built-in complications you'd have to solve — first of which is the memory issue,…
-
@Fallen_Lord_Vulganos Hey! Thanks for entering! ^^ As mentioned in the introduction, the number of entries per participants is limited to three cards, and you've submitted four. Would you mind removing your least favourite? ^^
-
On the Planet deck: If you decide to try a side deck mechanic, there will be contraptions as a solid basis for how to handle it, as well as mechanics from other TCG such as Yu-Gi-Oh! ^^ I honestly think it will happen eventually with official MTG, i…
-
About representing space as an in-between zone where creatures are there but aren't really, that was also the starting point of designing Gods in Theros. Funnily enough, the original version had an extra zone called the Nyx where Gods where waiting …
-
@Suicidal_Deity Hey, thank you for participating! ^^ I'm going to rule Feel to Victory as a cantrip, which would be against the rules of the challenge, unfortunately. >.< Sorry!
-
@SpellPiper2213 That's perfectly ok, thanks for entering! =D
-
Beware, one important thing about the "flashy mechanic" is not to force it too much. Double-faced cards weren't invented because someone asked the question "what if cards were double-faced" but because someone asked "what would be a cool way to show…
-
A few comments on those two versions: In both versions, the reminder text is not telling the player when to switch from day to night and vice-versa, which seems important I don't think the difference between daybreak and nightfall justifies hav…
-
@pstmdrn Thanks for entering! =D Just to give you a heads-up, I am going to consider Soul Purging as a cantrip — and therefore against the rules — as it is ultimately a card with a weak effect with "draw a card" so it replaces itself. I know it's…
-
@ThePhantomJoker Sure, any effect that ressembles card draw is fair game ^^
-
@Potato13 The violin would definitely be a proposition of colour pie evolution. It's difficult to do this in a custom set, as it's unrealistic by definition, but in the specific case of White card draw I feel that they've been aiming in that direc…
-
@feralitator For the Day/Night cycle mechanic, I think it definitely has the potential to be a defining mechanic for a set. I've actually seen this mechanic proposed before in other threads so I'm going to fast-forward through some conversations I…
-
This version of Starshape could work, I would just make sure that the mechanic makes it clear which cards are creatures or not, maybe using a counter or something. This would also make your set an enchantment-matters set de facto, so I should pull …
-
TheDukeOfPork @AboveAndAboutferalitator It is true that the go-to design for a White artifact would be a prison effect. However we have "Excomunnication" in the file already, and we can't have two at the same time. One solution could be to repurpo…
-
How much would you be open to have smaller Astrals by the way? If you want them to be a central point in the set, you'll probably need to have a fair share of smaller ones so people can realistically cast them from time to time. That was one of MaRo…
-
I like that Starshape is pushing is some really original direction. The thing I like particularly is the idea that the cards borrow an effect from somewhere else, I could see a variation where playing an Astral card adds an effect to a pool that any…
-
On that idea, how colour-breaking do you think this is as a White uncommon? We've had different attempts at white card draw recently, I think the philosophy of the card isn't against the most recent version of the colour pie as you either balan…
-
@feralitator It's a good observation, the WU archetype could use some help from this slot ^^ There are a couple of restrictions that makes it harder though: • As mentioned above, repeatable tapping is a little too harsh on Masterwork to be an opti…
-
@TheDukeOfPork Thanks for the feedback! I actually agree that a repeatable tapper would be the most logical effect to use in this situation. The only issue is that repeatable tapping is really strong against Masterwork strategies, so I'm trying to…