ningyounk
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I've been a bit busy (I live in France and we're going into a semi-lockdown again because of COVID19) but I'm still trying to post at least every week-end ^^ For this week, I polished the cycle above a bit. For the blue member, I figured that the s…
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Alright, I've been scratching my hear for the past week on how to make the legendary Art creatures tick but 90% of the cool designs I can come up with don't fit uncommon. Considering it was this hard to find five good illustrations to begin with, I …
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@IzItTru We could, I didn't go that route so far because: 1) I already used the "1 token/turn bullet" on another design in white (Warming Prayers) on top of having another token generator in that colour (Court Maester) so it would require switchi…
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@LyndonF Monument to Pity: I'd like to keep this cycle open to any deck of that colour, so Art tribal feels a bit too parasitic. Bare Mannequin: Soul Separator feels like a nice place to start, but I'm unsure if it really is worth a slot power wi…
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@Scaccogaming The goal for this slot is to synergise with the way serran life produces mana of any colour, but this design would actually promote monocoloured decks instead. See Heraldic banner that was supporting the monocoloured theme from Eldrai…
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@LyndonF Wow that's a perfect illustration for that slot, thanks! Yes, tracking colours of mana spet over the turn might indeed be a bit too much to ask here. I would like to avoid asking players to physically put too many colours in their deck t…
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Next up is the cycle of legendary monocoloured Art creatures. This is not a mandatory cycle, but I think it could work great in this set to promote the Renaissance theme a bit more. The idea is to have a group of exciting threats acting as glue more…
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For the black one, I figured we could try "sacrifice a legendary creature" just because it diminishes the issue with how legendaries can get stuck in your hand, especially if you have a lot of them in a deck. I wanted to aim at a card advantage engi…
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Scaccogaming @LordTachanka123 I would like to try something a little bit new here, though I don't know if it's actually possible to do it in a clean way. The idea would be to encourage a style of gameplay that we had in Ikoria with the "if you con…
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@Scaccogaming There is a plan for a cycle of exciting legendaries such as the Syrs/Demigods that will be much tighter ^^ This cycle is not meant to be a true cycle (we probably won't keep all five cards in the final version) and it is meant to be m…
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I have started exploring the "hidden" secondary theme cards a bit. Not all of them are meant to actually end up in the set but I wanted to propose one for each colour and then keep only the most interesting ones in the end. They're supposed to open …
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Alright, for the Renaissance cycle I ended up making them creatures for the missing blue, red and green ones just because otherwise they were super awkward as do-nothing enchantments. If the white and black ones end up being lamer than the creature …
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@LyndonF About Intimidating Violonist: Yeah, I was afraid that people might misread it this way. I'm lukewarm about having straight-up "whenever attacks, target creature can't block this turn" because 1) there's a creature that does that at common…
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I made a "loading diagram" of the monocoloured uncommons to see where we're at (currently 58%). The idea is to fill up all these slots relatively quickly to have a base on which we can start seriously shape the uncommons: Next step is finishing t…
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@LordTachanka123 I think I'd rather have some flavour of indestructible or at least "prevent all damage" as a protective ability for rare/Mythic ^^ Otherwise, boosting a creature's toughness is never really that strong. __ For the uncommons, we …
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* Beauty Curse (and the) Beast Butcher by CassZero The templating of the card looks super interesting and ingenuous! Now that modal double-faced cards are a thing though, it's probably a cleaner way of doing it. I really like the mechanical stor…
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*Looks at my profile to see when I first started on MTGCardsmith* 2016... I'm starting to feel old >.< Well, I can't enter the contest, but here's some feedback on the cards posted so far: * Ferrum Condottiere by LordTachanka123 There is …
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@LordTachanka123 Cards with masterwork abilities! Nothing too fancy, ideally we would still very much focus on evergreen abilities, just going up towards stronger ones (deathtouch, first strike etc.) while still keeping the really good ones (indest…
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@LordTachanka123 Pastor: This is a bit too niche and it's telling a really convoluted story mechanically. Sickness: -1/-1 counters are not part of the set as they count as a non-evergreen mechanic! __ Moving on to the removal spells. Again, this…
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Here's my entry! The idea is that you target it with your own Murder or play it with a bunch of board wipes.
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@Scaccogaming After playtesting with it, I was suprised to see that Renewal is even a bit hard to enable consistently, to be honest! Because some decks can only enable Renaissance through damage to the opponent, it's important that the threshold i…
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Alright, at this stage I kind of wished I would have posted the cards that entices you to splash the enemy colour of the allied-colour draft archetypes (I call them "enemy winks") as well as the removal cards, but I struggled more than I expected wi…
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@LordTachanka123 For the splashy legendaries, they are meant to be monocoloured, think the DemiGod cycle from Theros for instance ^^ @shadow123 Oh yeah, Cellist would be better — I googled it before and I couldn't find it so I assumed it ws…
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@Faiths_Guide Oops I thought it was a pig at a smaller scale xD Thanks for mentioning it!
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@RandomFandom I just looked into your Crescent Sun set! Yeap, it's pretty much the same idea though the base is black/red on Rezatta, white is more of a side-colour to spice it up ^^
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WB - Renewal I went for the win by bleeding (dealing a lot of small damage over the turns), to fit the more controlling aspect of the archetype. Because I intend to have a cycle of cards with Renewal at uncommon, I made them distinct by adding a rid…
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I tried again to define how each archetype was going to feel gameplay wise by designing three cards for each bicoloured draft archetype that cared about it in a very direct way (one card per colour + the gold signpost card). The idea was to make sur…
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I'm still working on the uncommons, but it actually made me rethink about the commons a bit. Originally, I removed the enemy-coloured archetypes to avoid having too many apparent themes at common. But now that I'm looking at the as-fan of various ar…
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Thanks everyone =D _ LordTachanka123 Black enchantment removal is still evolving but we probably want to avoid removal specifically aimed at enchantment in Black for the moment. Since we don't have a strong enchantment theme in the set, the commo…
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@zizick123 Totally, this effect is on the list of Masterwork effect that we must try at uncommon! We do have the question remaining of if it should be in blue, green, or blue/green; we must design all masterwork cards in green and blue before we d…