ningyounk
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@feralitator Oh yeah good catch, the violin is indeed supposed to have the legendary supertype. Oh that's a tricky question about the Pied Piper, I wasn't sure how to word it and I honestly forgot about that scenario xD The way it's worded now I …
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I've moved to GU Masterwork and that was probably the most difficult archetype to fix. The main problem was that the pentacoloured version was a lot of fun but the GU version was severely lacking in power. One of the main problems was that, when l…
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@Vardrus Here is what's inside your packs, starting with your design pack, Shield: This is a pack about the protective keyword abilities hexproof and ward! Note that you don't have to use both, it's up to you ^^ If you're not sure what I mean…
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@WarriorCatInAhat Let's see what's in those packs! Toxic is an attrition pack! I use the word "hurt" to stay open to interpretation, the cards in this pack must directly interact with your opponent and his stuff in some way that is deleteriou…
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In case multiple people are interested in entering while I'm in bed tonight, I'm going to propose two more batches so if someone already claimed the batch before you, feel free to claim the following one. Also fair warning about those two batches o…
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@WarriorCatInAhat Of course, to enter the challenge, you need to select one design pack and one flavor pack from the ones right above (Ethereal / Toxic / Crossed and 06 / 13 / 47)
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@KorandAngels Your packs are coming right up! Starting with your design pack, Thrive: A pump spell pack! I use the word pump as a shortcut to say that it boosts your creatures' power and/or toughness, any way of doing that would be a valid en…
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@Temurzoa Oh no XD I'm really really sorry, that's super awkward because there already was a mix-up about the Signature pack earlier but... Escape isn't an activated ability >.< It's a really good fit thematically though x) But Escape is a s…
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@HeroKP Congratulations on completing all challenges in your first entry! Great work =D As requested, here are new packs for your second run — I see you're looking for a rodeo this time xD A higher rarity pack! You must still design four car…
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@DrakeGladis Do you want to switch design pack maybe? ^^ Note that you totally can steer your entry in a balance direction if you want, since land balancing is a thing you can do Balance itself would 100% fit the restrictions and even check chall…
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@DrakeGladis Haha, I hope the front face of that flavour pack will suit your expectations ^^ But first, let's take a look at the design pack: A land-matters pack! This can be a tricky one to make work depending on the flavour pack, so let's s…
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@feralitator Sorry for the wait, I received your reply at 3:30 a.m. where I am xD Anyways, I see we have another participant who likes a hard challenge ;p Let's see what that design pack is about: Favorite is a modal spells challenge! To clar…
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@Arceus8523 Welcome back! =D I see you're looking for some challenge and have picked the highest combination of rarities Here are your two packs, starting with Image, your design pack: Image is a copy-matters pack! All cards must either co…
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@Corwinnn Welcome aboard! Here's is your design pack, Away: An outside the game pack! It used to be a really uncommon effect to interact with outside the game, but it's become something you'll see in almost every set nowadays so hopefully y…
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@LyndonF Welcome to the party! Sorry to keep you waiting, here is your design pack, Levels: This is an alternative cost pack =D Watch out, alternative cost are different from additional costs. For instance, Flashback, Madness and Miracle are …
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@GameQnQ Ooh that's clever, I didn't realise you could get both "Paired" and a flavour pack with two creatures on its illustration in this batch until you posted that xD Well that's some excellent intuition you got there as you'll see soon enough!…
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@HeroKP You're right, I got a bit surprised last time because complicated challenges usually attract less people, so I had to restrict the number of entries per person once more people started to enter. But I came prepared this time! XD I've doub…
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@Temurzoa Ok, let's try another batch then ^^ Here is your new Design pack, Technician: This in an activated ability pack. To be clear, all four cards from common to Mythic must have an activated ability (which must not be confused with tri…
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@HeroKP Haha, yeah you picked the Mythic double-faced pack, didn't you x) Nope, the clash mechanic is a bit too niche for a common pack I'm afraid; Instead, your design pack is... A combat pack! Attacking, blocking, changing power and toughne…
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@Temurzoa Hello! I'm super sorry, there seems to have been a misunderstanding on the Design pack concept >.< The "name" word that has to appear on each card of your entry and is literally the word "name", like a card name. I'm super sorry if…
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@Temurzoa Welcome! Absolutely, you can design cards with the new digital-only mechanics if you like And here are your two packs (you went for the most challenging combination I see ;p) Your design pack is all about card names! You're going t…
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IzItTru You got it! Here are your two packs: This is a Randomness pack! You'll notice it features the freshly-introduced die roll mechanic (no need to bother with an alternate frame for it, I'm not even sure that one's available yet) ^^ A…
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@Aggroman15 Good morning! Sorry to keep you waiting, it's time to crack those packs open: Oooh, I see you like adventure— or maybe suffering? ;p — and decided on a Mythic pack x) Let's see what Divergent is about: It's an alternative frame p…
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AboveAndAbout You caught me right before I went to bed! x) Here are your packs: Your design pack is Regiment: This is a Go Wide pack! And here's flavour pack #16: A science pack in Jeskai colours, no black or green allowed Here you h…
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P.S. Here's an explanation on what the rarity of the packs means: DESIGN PACKS: * Common: Mechanical themes with many examples of archetypes in the game. * Uncommon: Mechanical themes about relatively niche aspects of the game. * Rare: Mechanical…
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The RW archetype was in a similar situation to the BG one: The previous iteration, which focused on creatures with power 2 or less, was really broken to the point where every directional card had to be scratched entirely and redone. Luckily, this …
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I'm moving my way through the colour wheel and it's time to tackle black/green. This is a big one as the previous BG archetype, which was centred around the Renewal mechanic, ended up so dysfunctional during playtest that it basically had to be rede…
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Sounds like fun! ^^ I'm currently working on a set with Art creatures, meaning art pieces that come to life in the style of Abstract-Iguanart: Since Art is an important theme in the set, I was considering highlighting the Art creatures with a s…
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The colour scheme of the Nissa one is pretty interesting, it feels more earthy and less leafy than the usual MTG green, it fits well ^^ And the inner lighting in the name and type box of the Liliana one gives a really ominous feel.
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Really interesting and original! =D I like the strong shadows on the Ashiok one, especially on the golden font, it gives the feeling of looking at the card itself through a cloud of smoke and suggest a very dramatic lighting. I'm also a big fan of …