syntheticreign
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@MagicChess Does it NEED one though? I understand the appeal of one, but at the same time I feel like that's fairly generic. Good guys vs bad guys, that kind of stuff. What if the the evil was solely in the mystery of the Muses? Like if they're so p…
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I like the idea of Muses that are "overflowing" (which, btw, "Overflow" isn't a bad name for a mechanic, and would tie-in nicely) and that's kind of what is causing all of the events on the plane and in the set. We could easily make a mechanic for a…
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@MagicChess Maybe instead of infinite Muses, we have the primary Muses that embody the common and easily explained emotions, and they have children (fitting into the lore) that are essentially all of the other emotions, created by relationships (or …
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@modnation675 Yeah I was worried about that. I'll edit it right now, hopefully that will fix it.
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Acolouthic: of, like or pertaining to an after-image or other after-sensation
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@Faiths_Guide I don't mind blight, since you could basically put little tokens (like the Exert ones in Amonkhet) on it to notify whether it was blighted or not. Of course, this is coming from the person that made "memorize", so my opinion probably i…
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Bump.
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@MagicChess So preliminary tests favor a 2:1 ratio and more expensive psy life gain, cool. We'll definitely need cards that prevent your opponent from gaining psy life and spending psy life to gain mana, that way it's viable to play a deck in the se…
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@MagicChess Awesome. Just keep in mind that we PROBABLY won't have cards that give you a ton of Psylian life, so I'd try to avoid any HUGE life-gaining cards, as well as lifelink, unless we make a mechanic called "Psylink" or something where you get…
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@MagicChess Yeah I figured. I think it would work if you switched the ratio no matter what, so you either payed 3 Psy life for 1 mana or 3 mana for 1 Psy life, but that's too complicated. So as it stands currently, we have "Pay X (3 right now) Psyl…
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I do have a question. Psylian life can be payed for mana, would it be a good idea to allow mana to be payed for that life? Like Psylian life offers a 3:1 exchange ratio on mana, so people can spend mana to get life, but obviously at the expense of t…
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@MagicChess @ningyounk Actually, I believe we discussed making it 3 psy life=1 mana for balancing purposes. I think Outburst (either version 1, 2, or a new version) was the idea for our emotional mechanic, so I think we should keep that and refine w…
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@ningyounk It could be complex but if we refine it a bit and balance it, I think it could be that awe factor we've been looking for. If I had to choose from those options, it would be the first. It means that games won't be taking forever because we…
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@ningyounk That's fair, I was just trying to tie them in specifically to one thing, but that's probably not a good idea haha. But I definitely think we should have enchantments that give you specific ways to spend psy life, that way they have a cool…
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@ningyounk I like the idea of an overall use, as long as it's not overpowered. Lol my bad. The second paragraph was basically saying that we could make art enchantments, much like the art tokens. These enchantments would be the primary way to get p…
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If we really wanted to, you could make Art Enchantments (assuming we're saying that the psy life is flavorfully tied-in to the art as I had posited) that allow that, rather than creatures. That way, the art is making the life, the enchantment-matter…
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@ningyounk Maybe we only have a few cards that grant Psylian life, and rather than it having a universal use, we make those specific cards works like Slivers, where they each offer a unique and useful way to pay the life? That way we can have multip…
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@modnation675 Well I know that I certainly appreciate not failing haha, so thank you for the assistance on that front. Now, in terms of this idea of Psylian life, where do you personally stand? Keeping in mind that it may not necessarily conform to…
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@modnation675 That's fair, and I can agree that we're not all thinking very fluidly. However, I would like to say that there's no one way to do anything. Right now, we're in the brainstorming stage imo. That means we're just throwing stuff against a…
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@modnation675 Maybe I'm missing something, and that wouldn't be at all surprising, but why are we debating about reminder text on card rarities right now? I understand that those kinds of technicalities are important, but maybe we should save those …
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@ningyounk I like the idea of losing Psylian life first, since it feels as though it's acting like a buffer to your regular health, which just further reinforces the life-matters theme of the set. A few things we also have to consider: 1) How does …
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I think if we're going to go with the Psylian life being actual life (excluding the new format that I'm going to play by myself whether we make it or not lol), you should have to lose that first, since it's extraneous to regular life. If we go with …
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I know a lot of words, but this was a new one. Pseudochromaesthesia: mental association of sounds with colors
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@jazipa You can have it say when it deals damage, that would mean if it has an effect that does damage it will blight the creature, as well as combat damage and "fight" effects.
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@jazipa I don't think you're aware of the "fight" mechanic. Creatures that deal combat damage don't "fight". There are cards that make creatures "fight" but this does not happen during combat. It's a technicality in the wording
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@ningyounk I love the idea of this to-be-named life. It feels like energy counters in Kaladesh, but with a universal applicability: paying that for mana. I'm not sure how combining it with your standard life would work though. If it was like D&D…
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@Platypusburger Oh that's right! I totally forgot haha. Although I'd still say that by the nature of attacking and blocking, you forego one for the other.
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I made the mechanic for creativity lol, I'll let the Wizards sort out the rules. Although it can't be more complicated than something like a Shadow of the Grave deck with turns that last FOREVER.
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Because both blocking and attacking tap a creature without vigilance. I'd say that a creature cannot both attack and block at the same time, by both the nature of the rules of the game and the reality of being unable to block and attack simultaneous…