Battle On! The Quest

INTRODUCTION
"Battle On! The Quest" is a RPG as it is designed to generate a small world for a player or more. It will include small story, a few puzzles, some enemies to defeat, some quests to compete. It will has a boss to defeat then player can move to different world when they feel like it. Other players don't have to wait for that! If you are interested in playing, skip ahead to "Create Your Own Character" then say you wanted to open small world, if there isn't. Then read "Battles and puzzles" and "Small world".
SMALL WORLD
As you open portal to get into small world, the portal will remain open for unknown time. You will be given 5 minutes warning before it closes. When it closes, any characters in that small world will be stuck and goes down with the small world. Pull them out before that happens. There can be only one small world open at time. However, if someone tries to open another small world, that small world will be generated then stays closed until existing small world closes. (Requests after that will be denied.) Generating a small world may slow me down.
ITEMS AND EXP
During your adventure in the small world, you will find some items to help you with your quests and EXP allows you to advance level. See "LEVELING" for more explanations. When you leaves the small world, items and EXP you earned will stay with you. Beware, you WILL LOSE items and EXP when your character dies or becomes stuck in small world when it closes.
BATTLES AND PUZZLES
Every small world contains one of them, perhaps both. It is randomized, however, you may be rewarded with items and/or EXP when you compete it. During the battle, you can only create a spell with color matches your character's color and its mana cost must be equal to your level or below. If it has no mana cost then it must contain negative ability or "As additional to cast this spell..." ability. If your character dies during battle or puzzle, you will lose a life. For each time your character dies in a small world, life loss doubles up. (1, 2, 4, 8...) It resets when you left the small world.
LEVELING
When you gained enough EXP, you will advance to next level, offering you two Stats Points (See Stats points and skill points for more information) adding one power, toughness, ability, or increasing rarity will use one stats point. Common can have only one ability, uncommon may contain two abilities or one complexed ability, rare can have three or even more complexed ability. Mystic is final rarity that allows four abilities or two complexed abilities. (An ability must be a sentence whilist complexed ability may contain a few sentences but uses one stats point for each sentence.)
QUESTS
Optional tasks that are given every small world. When it is completed, players in the small world will be rewarded with small EXP.
CASTING SPELLS
As you enter the battle, your mana will be limited to the number of your level. You can create a spell you see fit as long as it is;
- Balanced according to its mana cost
- It doesn't break color pie
- It matches your character's color
- It's an instant or sorcery spell
- Its mana cost isn't greater than your current level
- It has negative ability or "As additional to cast...", if its mana cost is zero.
- Must be common. You can only cast uncommon spells after 3 level, rare spells after 9 level, and mystic after 27 level.
STATS POINTS AND SKILL POINTS
Every player starts with 2 stats point as their characters' base power and toughness will be 0/1. You gain 1 skill point for each the boss of small world been defeated. You can invest one stats point in:
- +1 Power
- +1 Toughess
- An ability (Or a sentence to complexed ability)
- Increase rarity.
Whilist you can invest one skill point in:
- +1% Power bonus
- +1% Toughness bonus
- +1% Spell damage bonus
- +1% Life bonus
- +1 Mana bonus
- +1 Color bonus
- +1% EXP bonus
(Note that when your character dies, you loses all stats point but you still get to keep skill points)
CREATE YOUR OWN CHARACTER
Before you start your first adventure, you must create a common, monocolor legendary creature. You will have two stats point to spend on it as its power and toughness will be 0/1. Your starting life will be 10 and it returns back to normal when you leave or enter the small world.

If you have any questions, feel free to ask so!

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Comments

  • Interesting. Can I join?
  • @Mellow_MC
    Of course! Just read "Create Your Own Character"
  • Unfortuanetly, at the time of me writing this, MTG cardsmith is down for maintentance
  • @Mellow_MC
    Mtgcardsmith.com is up now.
  • @Mellow_MC
    Awesome! Just a few thing before you can open a world;

    When a creature gains a new keyword temporary, it will read as:

    "Whenever a creature you control attacks, it gains deathtouch until end of turn."

    That way states the creature to have a keyword for short time. If your intention was to make it permanent, you should rephrase this to:

    "Whenever a creature you control attacks, put a deathtouch counter on it, if it doesn't have deathtouch."
    Or
    "Whenever a creature you control attacks, it gains deathtouch until it dies."

    Unfortunately, that ability falls in uncommon area or rarer, you will have to nerf it to 
    "When Whitefang attacks, target creature you control gains deathtouch until end of turn."
  • Sigh... so many people have been making me nerf things in events lately, its kinda crazy.
  • @Mellow_MC
    It's actually balanced! Really! Just problem is ability alone is too powerful for its common rarity.

    (Don't worries, enemies you encounter will be also weak as you.)
  • k. I shall nerf. :disappointed:
  • @Mellow_MC
    I will open the world for you as soon as you updated your character.
  • @FireOfGolden

    Got it! Here’s my character:


    Legendary Creature:

    • Name: Thalor, the Verdant Guardian
    • Color: Green
    • Power/Toughness: 1/2 (spending my two points to increase Power by 1 and Toughness by 1)

    Description: Thalor is a spirit of the forest, resilient and steady. He draws strength from nature itself, making him tougher than he appears.

    Starting Life: 10


    Ready to enter the first adventure with Thalor, the Verdant Guardian!

    https://mtgcardsmith.com/view/thalor-the-verdant-guardian

  • dang me and thalor are like exact opposites. My character is all about poison and death and yours is all about growth. 
  • Gonna make a new character cuz I can't find the art I used since I made the card on a different computer.
  • edited November 9
    What I post here may look op, but trust me, it sucks butt.


    Koro's Stats:

    Length: 24' 7"
    Height: 7' 6"
    Age: 15 years

    Koro was separated from his pack at a young age, and now stalks the forests as a lone Raptor, looking for pray.
  • Also cuz I love the art I'm going to make like 10 variations of this guy hope you don't mind byyyyeeeeeee
  • @Mellow_MC
    You may use same artwork for your character to update.

    @jpastor opens new world!

    THE TRAINING WORLD

    As you enter the portal, you find yourself in world which everything is made of wood and paints. You are unsure, but there are no life on the world yet it is made for new adventurers like you to learn. Even so, you feel courage buring in your gut that you can take many blows without any consequences...
    (All damage you take from enemies will be always 1.)

    QUESTS

    * Defeat 5 Offensive Training Dummies
    * Defeat 5 Defensive Training Dummies

    Thalor and Whitefang encounters first wave:
    1x DEFENSIVE TRAINING DUMMY 

    1x OFFENSIVE TRAINING DUMMY 


    @Mellow_MC, you may swap your character with another character if you want.
  • Yeah imma swap my character with koro
  • cuz Koro is cooler
  • and also more balanced. 4 food for 1 +1/+1 counter? 
  • @FireOfGolden - what do i do?
  • edited November 9
    @Mellow_MC
    Looks fire! However, common cards usually can have only one ability and this belongs to rare rarity or rarer. You should remove an ability then its back to balanced. (Preferably second ability)

    @Jpastor
    It's your turn, read "CASTING SPELLS" and your creature may fights target creature you desire to kill. You have one mana. Beware, they will deal damage back to you just like normally battle.
  • Let me start again;

    Jpastor and Mellow, it's your turn, so you can only cast an instant or sorcery. If your creature isn't tapped, you can have it attack target creature. Your creature and that creature will deal damage each other. At end of turn, your creature and enemy creature will restore toughness to max. Read "CASTING SPELLS" for further information.

    Koro is balanced for its single mana, however, first ability favors green more than red. If you were to edit it to +1/+0 then it wouldn't break color. Extra ability with its strength pushes the rarity too far, so it is recommended to remove it.

    If you want to keep first ability, make Koro green.

    You can get away with "Flying" as second ability
  • hi @fireofgolden - i'm still doing this...bare with me
  • I'd like to join in with this character:
    Hyousei L1

    May I join the current small world, or do I need to request another one and wait for it to open?
  • @Cadstar369
    Welcome back! The small world remains open, so you may join in, but you will have to wait for the battle to end.

    @jpastor
    Sorry, you may take time if needed.
  • edited November 15

    Ah, I understand now! Let’s go through the turn step by step under these rules. Thalor is Level 1, so I can create and cast a common green instant or sorcery spell with a mana cost of 1 or less.


    My Turn:

    • Creature: Thalor, the Verdant Guardian (1/2), Untapped
    • Mana Available: 1
    • Enemies:
      • Defensive Training Dummy (1/2)
      • Offensive Training Dummy (2/1)

    Spell Creation:

    I’ll create a balanced common green instant to fit the situation:

    Growth Strike
    {1}
    Instant
    Target creature you control gets +1/+1 until end of turn. Then it fights target creature you don’t control.
    “Strength comes as the forest endures.”


    Action:

    1. Casting Growth Strike

      • Thalor gains +1/+1 until end of turn, making him a 2/3.
      • Thalor fights the Offensive Training Dummy (2/1).
    2. Combat Damage Resolution

      • Thalor (2 Power) deals 2 damage to the Offensive Training Dummy, destroying it.
      • The Offensive Training Dummy deals 2 damage to Thalor.

      Thalor survives with 1 toughness remaining.

    3. End of Turn

      • All creatures restore toughness to their maximum values.
      • Thalor returns to 1/2.

    Status Update:

    • Enemies Remaining:
      • Defensive Training Dummy (1/2).
    • Thalor's Status: 1/2, full health.

    It’s the dummies’ turn now! How would you like them to act?

  • edited November 15
    @jpastor
    Understood. Here's would happens;

    Your character will take only one damage as long as the damage is one or greater. That doesn't apply the enemies.

    You casted Growth Strike. That way, Thalor gets +1/+1 until end of turn then he fights Offensive Training Dummy. Your creature is now has 2 toughness left. Offensive Training Dummy been destroyed this way.
  • On enemy's turn, Defensive Training Dummy will do nothing. Your turn begins now.
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