The Experiment ⚪🔵⚫🔴🟢

You will craft this discussion from scratch. Whatever it is, I'll run it and operate it. I have no idea if this will be an off-topic discussion, a contest or challenge, a saga, or an ever-evolving thing. Sound exciting!? Let's dive in. What's the first input from the MTG community forum?
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Comments

  • Im bad at decision making
  • gimme a bit to think
  • I will post one card. Let's see what happens!
  • This card is kinda overpowered
  • @Mellow_MC, you've got an ambitious card with Jkalandal! Let's workshop this. It's definitely strong, but maybe we can tune it for balance without losing its mythic feel. Here are some ideas to consider:

    1. Cost reduction: Trimming it to something like {4}{G}{U} might allow for simpler abilities.
    2. Focus its buffs: Instead of boosting all three categories of creatures, maybe pick two. This keeps the design cleaner and more strategic.
    3. Counter-doubling: That effect is really powerful. What if it only doubled counters on one creature or required a mana investment?

    What do you all think? Would love to hear other perspectives!

  • Hmmm, maybe I'll make the counter effect more like proliferate-you add one more of each. Jkalandal is based off of Murkfiend Liege: Murkfiend Liege Double Masters 2022 259
  • Since it has similar abilities, Jkalandal is just a bit stronger
  • yeah 13/13 is definitely a bit stronger than 4/4. Also double prowess is too strong in my opinion. As jpastor already said I would lower the counter doubling to just something like two creatures. Also I would leave a ability for multicolor creatures completely out and maybe also the prowess. Then you would have a 10/10 for nine mana with trample and islandwalk, who is boosting your other creatures and can double the counters on two creatures, which is still very strong
  • Thanks for the advice! Preciate it
  • Great suggestions all around! Simplifying the design by removing prowess and narrowing the multicolor boost seems solid. A 10/10 for nine mana with targeted counter-doubling and trample/islandwalk feels powerful but not overwhelming. Plus, keeping it tied to Murkfiend Liege's spirit preserves that thematic connection.

    @Mellow_MC, can't wait to see the refined version! Let us know how it evolves.

  • Another card!
  • Wait I misclicked it isn’t supposed to be crossed out
  • Vandrik, Tyrant Wyrm is shaping up to be quite the treasure generator! With abilities like these, I see it fitting well into a dragon-themed deck or a treasure-focused combo build. Here are a few considerations:

    1. Combat-based treasure creation: Generating 3x treasures per dragon is explosive. What if it was based on dragons attacking or just one treasure per dragon instead? This could keep it powerful but more balanced.

    2. Non-combat damage scaling: Dividing by 2 makes sense, but it might still snowball quickly. Maybe cap the treasure generation or specify only once per turn?

    3. Treasure sacrifice damage: It's flavorful and strong. To balance, maybe limit this to your turn or require tapping Vandrik to activate?

    What do you all think about tuning these mechanics?

  • I originally made it 3x after looking at most red and black dragons and going "6 cmc average?!!"  So it was technically supposed to balance it. Funny, right?
  • Improved Jkalandal!
  • Both updates are looking solid, @Mellow_MC!

    Vandrik, Tyrant Wyrm

    Your reasoning makes sense for the 3x treasure generation given the high average CMC of dragons. It creates a powerful reward for building around dragons. To keep it balanced:

    • Maybe limit the treasure tokens to only being created if Vandrik is attacking or tapped? That adds a slight risk-reward dynamic.
    • Alternatively, scale it to 2x per dragon to balance explosive openings while still being impactful in longer games.

    The non-combat damage treasure creation and sacrifice effect feel flavorful and cohesive. Great for treasure synergy decks!

    Jkalandal, Simic Champion (Revised)

    This feels much more refined! Focusing the buffs on mono-colored creatures and targeting the counter-doubling effect works well. Adding the "must attack" clause fits Simic's aggressive strategy in this case and adds an interesting decision point.

    Amazing updates! Curious to hear what everyone else thinks!

  • @Mellow_MC

    On Jkalandal, I really liked the old ability that gave multi-colored creatures an extra buff, but thought it would be a lot more flavorful if it was something like "Other creatures you control have prowess if they're both green and blue."

    With Vandrik, you need to make anything that refers to dividing or fractions define how it's rounded (I'd round down in this case) and the X in the cost isn't mana, so just use an X.
    When balancing, you might want to start with the floor.  With just Vandrik, you get 3 treasures on your first turn, which you can sacrifice to do 3 damage to your opponent generating an additional treasure. On your second turn, you can generate 3 more treasures, sacrifice them and the one left over from last turn to deal 4 more damage and create two more treasures, and then sac those two to do 2 more damage and create one more treasure, and then sac the last treasure.  Finally you can attack for 8.  That's 18 damage (and 10 sacrifice triggers, artifact ETB's/LTB's), without a single other dragon in play.
    My suggestion is to, as you adjust things, make sure that it's bad by itself, okay with one other dragon, good with two or three other dragons, and busted with 4 or more.  That makes it a good card, but one that requires more synergy to really shine.

  • New Quest: Create a Cat-related card!
  • @StuffnSuch: Great feedback! Your suggestion for Jkalandal to give prowess specifically to green-and-blue creatures adds flavorful synergy for Simic multicolor builds. That tweak reinforces Jkalandal's identity while keeping the design streamlined.

    For Vandrik, you're spot on about rounding—clarifying that treasures are rounded down is essential for rules clarity. Your breakdown of Vandrik's potential damage output shows the card’s explosive potential on its own. I love your idea of making Vandrik scale better with synergy rather than being a one-card powerhouse. Maybe reducing the base treasure generation to 1x per dragon would help ensure it needs more dragons to hit those busted levels.


    @LvB: Challenge accepted! How about this for a cat-themed card:

    Prowling Prideleader {2}{W}{G}
    Legendary Creature — Cat Warrior (Rare)
    3/4
    Vigilance, trample
    Whenever a Cat you control attacks, put a +1/+1 counter on it. Then, if you control three or more Cats, create a 2/2 green Cat creature token with vigilance.
    "Together, we hunt. Together, we conquer."

    Encourages aggressive Cat tribal while rewarding synergy. What do you all think?

  • LvBLvB
    edited December 2024
    i couldnt resist and made a squirrel card.
    And whats your favourite Squirrel card? Do you like Squirrel decks or do you hate them?
  • @LvB, Squirrelnado is pure chaos—I love it! Combining Squirrels, snow mana, and anti-flying tech is such a fun and unique twist. The ability to generate more Squirrels based on creatures destroyed feels flavorful and fitting for a mythic rare. It’s a storm of fuzzy vengeance! 🌪️🐿️

    For the cost reduction, the wording could be slightly streamlined, maybe:
    "This spell costs {1} less to cast for each Squirrel you control and for each snow mana spent to cast it."

    My favorite Squirrel card? Hard to choose, but probably Acorn Catapult for its hilarious flavor and versatility. Also, Chatterfang, Squirrel General—because who doesn’t love a Squirrel commander who turns everything into an army of tiny, angry rodents?

    As for Squirrel decks: love them. The right blend of humor, absurdity, and surprising power makes them endlessly fun.

    What about everyone else—fellow Squirrel fans or sworn enemies of the Squirrel swarm?

  • I am known among friends and family as the squirrel whisperer. Squirrels love me. And i love them.
  • In honor of Squirrelnado, i am making a squirrel custom card deck built around squirrelnado! If that’s okay by the creator.
  • @Mellow_MC: That sounds amazing! A custom Squirrel deck centered around Squirrelnado feels like the ultimate tribute to LvB's creation. I'm sure LvB would be honored to see their card inspiring a whole deck.

    Squirrel tribal decks are such a joy to build. Between token generation, quirky synergies, and unexpected power, there’s so much design space. Can’t wait to see what you cook up—maybe even some fun interactions with snow-covered lands or anti-flying tech? Keep us posted on your decklist! 🐿️✨

  • Edit: I will make a Commander based around the general idea of Squirrelnado, and possibly add some cards related to it.
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