Chaos Deck cards
I want to see some good chaos cards to print and use as a chaos deck!
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Ground Twist
http://mtgcardsmith.com/view/ground-twist-1?list=user
Black Hole Sun
http://mtgcardsmith.com/view/black-hole-sun-3?list=user
Echoing Thunder
http://mtgcardsmith.com/view/echoing-thunder?list=user
Planeswalk
http://mtgcardsmith.com/view/planeswalk-60?list=user
Dream Share
http://mtgcardsmith.com/view/dreamshare?list=user
Shinki, Storm Adept
http://mtgcardsmith.com/view/shinki-storm-adept?list=user
Lose Yourself in Flames
http://mtgcardsmith.com/view/lose-yourself-in-flames-4?list=user
http://mtgcardsmith.com/view/doomengine-contraption-2?list=user
http://mtgcardsmith.com/view/mask-of-power
http://mtgcardsmith.com/view/lapis-lazuli-3
http://mtgcardsmith.com/view/incense-of-bad-decisions
http://mtgcardsmith.com/view/lizard-of-guilt
http://mtgcardsmith.com/view/noblesse-oblige-2
http://mtgcardsmith.com/view/sanctuary-27
http://mtgcardsmith.com/view/shape-shifters
http://mtgcardsmith.com/view/transformation-ring
http://mtgcardsmith.com/view/ulric-the-just
http://mtgcardsmith.com/view/wand-golem
Check it out: http://mtgcardsmith.com/view/split-realm?list=user
I copied and pasted this: If you delight in creating long-term plans and then carrying them out... Well, this format's not for you.
The rules of this format are pretty simple: Get a stack of various enchantments, instants, and sorceries that you think would make the game more interesting if they happened. This is called the Chaos Deck. Shuffle them up, and put them in a big ol' pile in the middle of the table.
Then, at the beginning of every player's upkeep, they roll a six-sided die. If that die comes up six, the top card of the Chaos Deck is flipped over—and you may not respond to its effect, since it does not use the stack—and the card then "comes into play." If it's a sorcery or an instant, it fires once and only once. If it's an enchantment or artifact, it affects everyone until it goes away.
You may not counter or Naturalize the Chaos Card. It as unstoppable as the tides. In fact, the only thing that can stop a Chaos Card is a new Chaos Card coming into play; the moment a new Chaos Card is flipped over, the old Chaos Card goes away.
The trick is, naturally, making a good Chaos deck. Cards like Wrath of God do the job, but they're not particularly interesting. Better to use something like Fecundity, which makes it more fun for everybody.
Also, to avoid rules issues, you'll usually want to pick cards that don't involve player interaction and do involve everyone. While it seems fun to have, say, a Goblin Bombardment into play, the obvious question is whether anyone can sacrifice a critter to do a point of damage. If it's just one guy, well, the luck factor starts to get obscene if he flips over something good and just wins. And if it's everyone, then people get confused because that's not what Goblin Bombardment says.
(Alternatively, you can try to engineer it so that any effect that says "you" means "any player," but that still gets messy. Better to stay away from it altogether.)
If you want chaos, you got it!
I hope i win
http://mtgcardsmith.com/view/thassas-fury
This is definitely chaos.
Very chaotic. Yep.