This is Why Mtgcardsmith
I'm sure most of us know about whymtgcardsmit, the tumblr blog dedicated to cataloging the absolute worst and weirdest cards on Mtg Cardsmith. If you don't know about them, the link is here: http://whymtgcardsmith.tumblr.com/
I am an avid fan of the blog, and i think I've read the whole thing through (Their are about 180 pages). Today I have decided to do something ambitious.
Remake the cards so that they work.
ALL of them.
From now on every card that appears on the blog I will remake. I've set myself some rules and gudlines.
-Most important is not changing the cards function. I'll try to keep what it does pretty much the same.
-Second most important is balancing the card.
-Third most important is correct wording and elimination of typos.
-Fourth is not breaking the colour pie/ the rules of Magic.
-Last is small changes like using valid creature types, correct ordering of keywords, words not extending outside of frame, following the WUBRG order, etc.
*A guideline: Using the same art if I can find it and its not blurry/awful.
Here's the set I'm adding them too: https://mtgcardsmith.com/user/Brainifyer/sets/21550
Here's the first card:
Remade from
What I changed: Reduced the mana cost and ultimates cost to make it less awful, fixed the wording to what I think it meant, changed the art because I couldn't find the art I was looking for and made it blue to fit the colour pie better (I should have made it blue/black but the arts not blue/black and I didn't think of that.)
What you can do: Help me find the art, give me feedback or ideas, and if you have any favorite old whymtgcardsmith cards send me the link/image and I'll try to remake them.
Wish me luck!
I am an avid fan of the blog, and i think I've read the whole thing through (Their are about 180 pages). Today I have decided to do something ambitious.
Remake the cards so that they work.
ALL of them.
From now on every card that appears on the blog I will remake. I've set myself some rules and gudlines.
-Most important is not changing the cards function. I'll try to keep what it does pretty much the same.
-Second most important is balancing the card.
-Third most important is correct wording and elimination of typos.
-Fourth is not breaking the colour pie/ the rules of Magic.
-Last is small changes like using valid creature types, correct ordering of keywords, words not extending outside of frame, following the WUBRG order, etc.
*A guideline: Using the same art if I can find it and its not blurry/awful.
Here's the set I'm adding them too: https://mtgcardsmith.com/user/Brainifyer/sets/21550
Here's the first card:
Remade from
What I changed: Reduced the mana cost and ultimates cost to make it less awful, fixed the wording to what I think it meant, changed the art because I couldn't find the art I was looking for and made it blue to fit the colour pie better (I should have made it blue/black but the arts not blue/black and I didn't think of that.)
What you can do: Help me find the art, give me feedback or ideas, and if you have any favorite old whymtgcardsmith cards send me the link/image and I'll try to remake them.
Wish me luck!
This discussion has been closed.
Comments
from
Upped the mana cost and fixed the wording and creature type. No idea what scry 1 mountain means.
updated from
What I did:
-Updated the name to something closer to an actually MTG card name.
-Italicized all intended flavor text.
-Removed the "Story Spotlight" subtype.
-Added an effect to relate to the flavor of the card (balanced off of Cloudshift and Eerie interlude).
updated from
Updates:
-Overhauled cost and color identity to better match the effects.
-Updated the name to something closer to an actually MTG card name.
-Updated card type to enchantment (from artifact) to better match the feel of the effects and flavor of the character,
-Added a clause to help minimize freecasting potential.
-Remove a portion of off-color keywords.
-Changed base P/T to a 1/1 to decrease life swings this card can do without buffs and to increase removablility while also maintaining the feel of the 20/20 base P/T of the original (as first strike, deathtouch means instant-kill on anything without first strike).
-Removed buff from hexproof effect.
-Made hexproof effect extremely temporary and a one-time-per-turn thing to increase removability.
-Fixed wording of prison ability to what I believe was the intended effect.
(I might have royally screwed this one up. Cards like that are so hard to fix that you might as well just not even try.)
XD
Here's the next one:
from
I updated the blurry art and weird mana cost, I fixed the effect to actually do something, I gave it a proper creature type and I put it in Amonkhet because of the -1/-1 counter synergy.
from
This one changed a bit, because the original was so awful. I kept it in Esper colours and basically the same effect. The 'unless its controller pays 3" was not not invalidate Turn Aside too much.
I bumped down the rarity and removed the out-of-place subtype.
from
I'm pretty sure I corrected this strange card, making it do what it was meant to. I also toned down the mana cost and put in a don't-use-Stoneforge-Mystic-clause.
(Yes, they were both mine. The blogger of WhyMTGCardsmith, which was accurate from a rules
stand point, totally ignored the reminder text and made his faulty assumption of what the card
was trying to do. I remade it to do what I intended.)
Stopped it going infinte/nearly infinite. Removed haste and buffed the toughness because it was a bit weak as a 2/1.
From:
Things changed:
> Removed all the phyrexian mana.
> It now has deathtouch instead.
> Need a constant sacrifice to cast.
> Reduced cmc.
Increased mana cost and surge cost, reduced Leviathan stats and removed islandwalk, removed delve, changed to sorcery.
http://whymtgcardsmith.tumblr.com/post/143711379877/has-this-person-ever-heard-of-an-ability-called
is mine! I claim the remake! I already made a mechanic to make it work!
Remade this old one
Instead of just making it non-legendary I made four, because flavour, y'know.
http://whymtgcardsmith.tumblr.com/post/148318129422/i-dont-think-this-card-was-thought-through-very
Change the mana cost to 10 at least, change the ability text to something along the lines of
"The Ultimatum enters the battlefield with three charge counters on it.
3T: Remove a charge counter from The Ultimatum.
When all charge counters are removed from The Ultimatum, you win the game."
I specifically designed this card to end up on whymtgcardsmith. Don't bother fixing it.
becomes
becomes
becomes
Of course it does, I do that all the time....
What? I didn't say anything.
I made it an Equipment instead of an Aura, because that made more sense. I also removed the Xs and gave it an equip cost, and by black land I assume they meant Swamp.