Sorry @KJMartin that I didn't get your entry. (If you make something like this let me know.)
Note:Judging is on balance, creativity, flavour, technical accuracy and effectiveness as a partner commander and melded commander.
--------------------------------------------------------------------------- @zizick123 On her own Sothena seems like a strong lifegain commander and somewhat pillow fortress since it helps over life gain decks. However some wording is a bit off and is missing a creature type and the Partner ability.
On the other side of the spectrum is Nught who seems slightly stronger when combined with extort. Similarly some wording issues but I like how well it and Sothena work together in a drain and gain or extort deck.
Don't know how I feel about Fevera. Firstly wording errors cause it to go infinite (Easily fixed). Secondly Searching for cards feels more B/U than B/W and likewise with drawing. But I get the obvious flavour with Balance. The life gain/loss for all feels kinda difficult at best. Both Sothena and Nught work well in gain and drain but Fevera counters this by making you hit yourself and/or help your opponents gain life. It does create a situation where the player with the lowest health stays at the lowest health and likewise with the player with the highest health. This could absolutely destroy players with low health who wont attack for fear of killing themselves. --------------------------------------------------------------------------- @Gunnarinator I like the artwork on witch of the sea and am tempted to use it myself. As a commander it seems a little bland. Apart from being able to meld it's a 4/4 for four and makes one land an island (I'm assuming in addition but either way nut great unless it's partner has a super strong island ability).
Sea wranglers pretty good since it can give something islandwalk but i'd like to think it could be permanent. That way you could combo it with rogues and stuff that have "whenever this creature deals combat damage to a player..."
Maiden of the seas seems alright. It refills your hand which be at least turn 6 should be most of it. (Unless playing a draw deck.) It also provides a steady way to mill or draw although this ability could have been combined and increased in mana cost since I would Scry 2 and draw over mill 2 any day of the week. I'd love to see this work with sphinx's tutelage although the mill would be grindy meaning in a 4 or more player match you would struggle. Not to be harsh but all three of these creature could be non-legendary in my opinion. Not to say they can't be legendaries but a modern deck with four of each looks much more inviting than the pair as a commander. (Also the names sound non-legendary)
Auria is really cool on her own. Angel tribal isn't common in commander but her cheap mana cost makes it very playable. I don't think the flavor of the card works with the art but I still love the artwork. Meld at combat is very clever against tap lock out decks. Even if they tap both sides of the meld the melded version enters untapped ready to attack.
Delaah's ability feels more red and also needs to untap the creature like act of treason. Don't really like the name maybe something like master of multiforms or something clever rehter than shapeshifting demon with the creature type shapeshifter demon. Also I don't think the two commanders work at all unless you steal an angel and play Auria in the same turn.
Melded Auria is simply but works. 6/6 flying lifelink is what you'd expect from a black and white angel. Spawning attackers whilst attacking is more re espically sacing them at the end of combat. I'd suggest giving them liflink and either not sac them or make the 3/1's.
@hinoisking Despite kindreth's art being green and white his haste and dragon spawn feels more red than green and white. However his meld ability (which is worded incorrectly) is much easier to trigger in a G/W flying populate deck. His mana cost could probably go down since you pay for each dragon you make and he's only a 3/3 with haste.
Ironically Tebinth feels more green (and white maybe) since he essentially outlasts. Anti reach is something I haven't seen before but doesn't work in your ability since if he's blocked, damage is dealt, and he either dies or live before the trigger happens. All the +1/+2 achieves is comboing with silklash spider. It's mana cost could also drop and I really like the art on it.
Melded Kindreth seems super strong. The obvious strategy is to outlast Tebinth whilst populating fliers with Kindrith (Original) to make a OP creature when they meld. The cavalry ability seems really strong. But possible balanced since it's taken lots of time or key cards to get the counters and fliers in the first place. I think what id do is make most of my deck +1/+1 counter cards like ajani and buff Tebinth until i need a large defense or want a massive attack and tap Kindrith for the final flier. If they somehow survive using +1/+1 on Kindrith makes a repeat of the whole thing!!!
You win 3rd place. ---------------------------------------------------------------------------
--------------------------------------------------------------------------- @Faiths_Guide Ehraset is the first land commander i've ever seen!!! It's strong since it comes in untapped allowing you to use it's mana of any colour stright away but bounces a land meaning you can't use it turn one. Should something happen to it, I assume it would get a mana cost of {2} and so on making it the first land with a mana cost. It's a good land but i'm not sure if anyone would run it as their commander unless they had Aurt.
Aurt is scary. he's hard to kill and if playing multiplayer you question if it's worth taking the damage to avoid him flip since any damage you take is commander and other players might block and let him flip anyway. However other creatures of the same mana cost should be able to kill him making him balanced.
Aurt Crowned seems like a best case scenario card like emrakul. But have al parts to it in your command zone makes it much more achievable. I've already told you about the countless red and white pillow fortress type cards like kazuul tyrant of the cliffs which beautifully prevent people getting through. Deathouch and indestructible on a 1/1 is probably worth 5-7 mana compared to creepy doll. With a thoughness of 8 it's very diffiuclt to -X/-X unless you have tazzeret or battle at the bridge etc etc. His only downside is bounce or exile which makes you bring them out again. But then all you eed to do is exile something with one and you already had 4 before so it flips straight away. It's fair to say a lot of thinking when into this card.
Also I should mention that you were the only one to source artwork author. Something I am very slack on. You win 1st place --------------------------------------------------------------------------- @BlasterAdreis Zerelth seems pretty basic. 4/4 flier for 5. However he draws upon entry meaning in commander, recasting him allows for multiple draws. I like how he can activate the transformation unlike others which happen upon trigger or tap.
Ocus is very odd. His picture looks more artifact than elemental. His hexproof makes him very evasive which is important in u/r commander. His cheapening ability makes him super strong maybe even OP considering the hexproof and partner. his draw ability is also strong in u/r since u/r cards often have flashback, rebound and retrace. Despite being blue he also seems to be a prime candidate for a pants deck. since the auras a cheaper and he has hexproof. Really like this one.
Zerelth the melded version is super cool. Giving instants and sorcerys rebound is fun with plue spells and scary with red spells. His 7/8 prowess makes him terrifying since everything under 3 is free and are doubled. Posiible improvement would be to change rebound to retrace. This would allow you to cast cards over and over and over again (for free) at the cost of discard a land. At which point land would be semi-useless playing.
You win 2nd place ---------------------------------------------------------------------------
third was tricky but I decided Kindreth flowed better as a transformation from two to one creature and made sense flavour wise. So if someone like @Corwinnn thinks I made an error in judging message me.
Thanks everyone who competed and I hope to see you in future contests. Winners make sure to message me which cards you want me to fave.
Comments
Sorry @KJMartin that I didn't get your entry. (If you make something like this let me know.)
Note:Judging is on balance, creativity, flavour, technical accuracy and effectiveness as a partner commander and melded commander.
---------------------------------------------------------------------------
@zizick123
On her own Sothena seems like a strong lifegain commander and somewhat pillow fortress since it helps over life gain decks. However some wording is a bit off and is missing a creature type and the Partner ability.
On the other side of the spectrum is Nught who seems slightly stronger when combined with extort. Similarly some wording issues but I like how well it and Sothena work together in a drain and gain or extort deck.
Don't know how I feel about Fevera. Firstly wording errors cause it to go infinite (Easily fixed). Secondly Searching for cards feels more B/U than B/W and likewise with drawing. But I get the obvious flavour with Balance. The life gain/loss for all feels kinda difficult at best. Both Sothena and Nught work well in gain and drain but Fevera counters this by making you hit yourself and/or help your opponents gain life. It does create a situation where the player with the lowest health stays at the lowest health and likewise with the player with the highest health. This could absolutely destroy players with low health who wont attack for fear of killing themselves.
---------------------------------------------------------------------------
@Gunnarinator
I like the artwork on witch of the sea and am tempted to use it myself. As a commander it seems a little bland. Apart from being able to meld it's a 4/4 for four and makes one land an island (I'm assuming in addition but either way nut great unless it's partner has a super strong island ability).
Sea wranglers pretty good since it can give something islandwalk but i'd like to think it could be permanent. That way you could combo it with rogues and stuff that have "whenever this creature deals combat damage to a player..."
Maiden of the seas seems alright. It refills your hand which be at least turn 6 should be most of it. (Unless playing a draw deck.) It also provides a steady way to mill or draw although this ability could have been combined and increased in mana cost since I would Scry 2 and draw over mill 2 any day of the week. I'd love to see this work with sphinx's tutelage although the mill would be grindy meaning in a 4 or more player match you would struggle. Not to be harsh but all three of these creature could be non-legendary in my opinion. Not to say they can't be legendaries but a modern deck with four of each looks much more inviting than the pair as a commander. (Also the names sound non-legendary)
Auria is really cool on her own. Angel tribal isn't common in commander but her cheap mana cost makes it very playable. I don't think the flavor of the card works with the art but I still love the artwork. Meld at combat is very clever against tap lock out decks. Even if they tap both sides of the meld the melded version enters untapped ready to attack.
Delaah's ability feels more red and also needs to untap the creature like act of treason.
Don't really like the name maybe something like master of multiforms or something clever rehter than shapeshifting demon with the creature type shapeshifter demon. Also I don't think the two commanders work at all unless you steal an angel and play Auria in the same turn.
Melded Auria is simply but works. 6/6 flying lifelink is what you'd expect from a black and white angel. Spawning attackers whilst attacking is more re espically sacing them at the end of combat. I'd suggest giving them liflink and either not sac them or make the 3/1's.
@hinoisking
Despite kindreth's art being green and white his haste and dragon spawn feels more red than green and white. However his meld ability (which is worded incorrectly) is much easier to trigger in a G/W flying populate deck. His mana cost could probably go down since you pay for each dragon you make and he's only a 3/3 with haste.
Ironically Tebinth feels more green (and white maybe) since he essentially outlasts. Anti reach is something I haven't seen before but doesn't work in your ability since if he's blocked, damage is dealt, and he either dies or live before the trigger happens. All the +1/+2 achieves is comboing with silklash spider. It's mana cost could also drop and I really like the art on it.
Melded Kindreth seems super strong. The obvious strategy is to outlast Tebinth whilst populating fliers with Kindrith (Original) to make a OP creature when they meld. The cavalry ability seems really strong. But possible balanced since it's taken lots of time or key cards to get the counters and fliers in the first place. I think what id do is make most of my deck +1/+1 counter cards like ajani and buff Tebinth until i need a large defense or want a massive attack and tap Kindrith for the final flier. If they somehow survive using +1/+1 on Kindrith makes a repeat of the whole thing!!!
You win 3rd place.
---------------------------------------------------------------------------
@Faiths_Guide
Ehraset is the first land commander i've ever seen!!! It's strong since it comes in untapped allowing you to use it's mana of any colour stright away but bounces a land meaning you can't use it turn one. Should something happen to it, I assume it would get a mana cost of {2} and so on making it the first land with a mana cost. It's a good land but i'm not sure if anyone would run it as their commander unless they had Aurt.
Aurt is scary. he's hard to kill and if playing multiplayer you question if it's worth taking the damage to avoid him flip since any damage you take is commander and other players might block and let him flip anyway. However other creatures of the same mana cost should be able to kill him making him balanced.
Aurt Crowned seems like a best case scenario card like emrakul. But have al parts to it in your command zone makes it much more achievable. I've already told you about the countless red and white pillow fortress type cards like kazuul tyrant of the cliffs which beautifully prevent people getting through. Deathouch and indestructible on a 1/1 is probably worth 5-7 mana compared to creepy doll. With a thoughness of 8 it's very diffiuclt to -X/-X unless you have tazzeret or battle at the bridge etc etc. His only downside is bounce or exile which makes you bring them out again. But then all you eed to do is exile something with one and you already had 4 before so it flips straight away. It's fair to say a lot of thinking when into this card.
Also I should mention that you were the only one to source artwork author. Something I am very slack on.
You win 1st place
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@BlasterAdreis
Zerelth seems pretty basic. 4/4 flier for 5. However he draws upon entry meaning in commander, recasting him allows for multiple draws. I like how he can activate the transformation unlike others which happen upon trigger or tap.
Ocus is very odd. His picture looks more artifact than elemental. His hexproof makes him very evasive which is important in u/r commander. His cheapening ability makes him super strong maybe even OP considering the hexproof and partner. his draw ability is also strong in u/r since u/r cards often have flashback, rebound and retrace. Despite being blue he also seems to be a prime candidate for a pants deck. since the auras a cheaper and he has hexproof. Really like this one.
Zerelth the melded version is super cool. Giving instants and sorcerys rebound is fun with plue spells and scary with red spells. His 7/8 prowess makes him terrifying since everything under 3 is free and are doubled. Posiible improvement would be to change rebound to retrace. This would allow you to cast cards over and over and over again (for free) at the cost of discard a land. At which point land would be semi-useless playing.
You win 2nd place
---------------------------------------------------------------------------
third was tricky but I decided Kindreth flowed better as a transformation from two to one creature and made sense flavour wise. So if someone like @Corwinnn thinks I made an error in judging message me.
Thanks everyone who competed and I hope to see you in future contests.
Winners make sure to message me which cards you want me to fave.
This contest is now closed.