"Friends, councilors, snakes, listen to my proposal!" "I shall ask of making the religion of Yuria Vespism, and to unify them for greater work!" "This shall bring power to the Yurians, and they will work with joy in their heart!"
*Sneaks back into room* I vote A. However, I believe it would be best to give them a trial until the end of the year. If they don't mess up, they will keep running the mines. After that, the whole ordeal will be finalized. The trial portion is best kept secret from the Xog should they slack off afterward.
@HeroKP Just wanna let you know, I'll probably join after this week's issue (I don't think that would be fair for the other guys, also I still need to make my cards)
The unique conditions of the planet Euros have spawned immense monstrosities. As the humanoids build empires on the land, the enormous sea monsters have slowly created a twisted undersea civilization, spanning the entire ocean. Recently, under the leadership of the kraken known as Trasta, the Behemoths used their immense size and power to subjugate nearly all of Euros. Now, they turn their many eyes to other worlds.
The behemoths seek eventually to conquer, but realize that the multiverse is full of beings just as powerful as them. As such, they will be trying to gain political power first. Due to their size and... sea-monster-ness, the Behemoths themselves are not fit for diplomacy. Their Thralls will frequently be negotiating in their stead.
@The-DM It's written in the thread rules: anyone can join at any time. It just feels weird to join in between votes, so as a general rule I'd avoid doing that.
@LordTachanka123 I vote no. People will not like forced conversion to a religion, especially if they are already religious. And even if the Collective wasn't devoted to its people (being in their position once), there are still benefits to happy citizens otherwise. The people should be allowed to believe whatever they want.
@HeroKP I just finished my cards, so I'll leave them here. Feel free to make me join whenever it'll be most appropriate.
First of, the Leader. Introducing Shirames, the Wasteland Princess. Known as the "lost gem" because of her disappearence at young age, she came back to rule the plane with newfound power and wisdom.
As I said before, Inoro is a plane that is almost completely covered in desert. Hence monsters like earth elementals and undead spirits roam freely, terrorizing the explorers of the desert plane. But even in this dreadful place, one can find power and a chance of a better life between the walls of the Royal Palace. In fact, Necromancers are very common, and used as a defense line, using the black magic of undeath to defend the Great City.
Shirames herself is a powerful necromancer, but her powers at the fullest make her able to conjure the spirits of the desert, and bend them to her will.
Shirames desires a better future for her plane, for she knows she won't be able to defend it forever. For that, she seeks the political influence of the Marble Council, offering the treasures that can be found in the depths of the earth, thanks to brave explorers and treasure hunters on Inoro: powerful crystals, known as Catalysts, which are able to store mana and empower spells.
@Scaccogaming If a chonky comment kills a forum, then Colonisers would be dead several times over. We've just got 2 people to wait for and not a lot of small talk to make.
Comments
"Friends, councilors, snakes, listen to my proposal!"
"I shall ask of making the religion of Yuria Vespism, and to unify them for greater work!"
"This shall bring power to the Yurians, and they will work with joy in their heart!"
I vote A.
However, I believe it would be best to give them a trial until the end of the year. If they don't mess up, they will keep running the mines. After that, the whole ordeal will be finalized. The trial portion is best kept secret from the Xog should they slack off afterward.
Edit:Is my card showing?
48 Hours open for voting!
The unique conditions of the planet Euros have spawned immense monstrosities. As the humanoids build empires on the land, the enormous sea monsters have slowly created a twisted undersea civilization, spanning the entire ocean. Recently, under the leadership of the kraken known as Trasta, the Behemoths used their immense size and power to subjugate nearly all of Euros. Now, they turn their many eyes to other worlds.
The behemoths seek eventually to conquer, but realize that the multiverse is full of beings just as powerful as them. As such, they will be trying to gain political power first. Due to their size and... sea-monster-ness, the Behemoths themselves are not fit for diplomacy. Their Thralls will frequently be negotiating in their stead.
Our leader, Trasta:
https://mtgcardsmith.com/view/trasta-swallower-of-seas
Leader of the thralls:
https://mtgcardsmith.com/view/ludris-deepfang
Some fun, on-theme spells:
https://mtgcardsmith.com/view/dragged-to-the-deep
https://mtgcardsmith.com/view/behemoth-charm
P.S: I will be joining after this vote. It seems weird to join in the middle.
as far as I know, yes
A vote! Sabin asks to start a military force to make Vespism the lead religion of planes.
Quick point:Vespism is not new, it's 300 years old
First of, the Leader. Introducing Shirames, the Wasteland Princess. Known as the "lost gem" because of her disappearence at young age, she came back to rule the plane with newfound power and wisdom.
https://mtgcardsmith.com/view/shirames-wasteland-princess-1?list=set&set=52172
Shirames is the princess of the City Between the Dunes, an oasis of power, magic and serenity, on the deserted plane of Inoro.
https://mtgcardsmith.com/view/royal-palace-between-the-dunes?list=set&set=52172
As I said before, Inoro is a plane that is almost completely covered in desert. Hence monsters like earth elementals and undead spirits roam freely, terrorizing the explorers of the desert plane. But even in this dreadful place, one can find power and a chance of a better life between the walls of the Royal Palace. In fact, Necromancers are very common, and used as a defense line, using the black magic of undeath to defend the Great City.
https://mtgcardsmith.com/view/wandering-necromancer?list=set&set=52172
Shirames herself is a powerful necromancer, but her powers at the fullest make her able to conjure the spirits of the desert, and bend them to her will.
https://mtgcardsmith.com/view/conjuring-of-the-desert?list=set&set=52172
Shirames desires a better future for her plane, for she knows she won't be able to defend it forever. For that, she seeks the political influence of the Marble Council, offering the treasures that can be found in the depths of the earth, thanks to brave explorers and treasure hunters on Inoro: powerful crystals, known as Catalysts, which are able to store mana and empower spells.
https://mtgcardsmith.com/view/inorian-arcane-catalyst?list=set&set=52172
https://mtgcardsmith.com/view/hoarder-of-catalysts?list=set&set=52172
I hope I didn't kill the thread...