Faction Challenge #1: Ukara [Ends Feb 20th]

I've been working on a set lately. The discussion I made for it can be found here.

So basically the plane contains ten 2 color factions like ravnica. But, unlike Ravnica, the plane consists of mostly forest and field with a few cities here and there, not one big city. The factions are split into two main groups: Nature and City with 4 factions each. The last two factions are the outcasts. So far I've only been working on the nature factions, so I am going to do a series of 4 contests based on those factions.

The first faction is Ukara. Following is a detailed description of the faction's lore and mechanics.

Basic Info

Role in Forest
Each nature faction has an important role in the forest. Ukara's role is that of the hunters. Ukara represents the top of the food chain in the forest and one of the first lines of defense against outsider encroachment. (The other being the Elf armies of Floraga.) Ukara is also the wildest forest faction. The other three coexist peacefully, but Ukarans are loud and destructive (Almost any loud noise in the forest can be attributed to a Ukaran.)

Creature Types
Ukara consists of Satyr shamans and human shamans. Each forest faction also contains a type of animal. Ukara's animal is the beast. Any type of beast. And as you will see soon, the beasts are a very important part of ukara.

Lore

Beast Callers
The Shamans of Ukara are accomplished beastcallers. It is a tradition for every Ukaran child, satyr or human, male or female, to learn how to summon beasts. The Ukarans use music to summon beasts. Each Ukaran specializes in their own type of instrument, whether it be a drum or flute. They also usually specialize in one animal or type of beast. Many Ukarans enjoy causing havoc with their beasts. Especially to outsider settlements.

Deepsummon
A few talented Ukaran beast callers have discovered the Deepsummon. Which is the powerful ability to call on the creatures of the Deepwoods. The Deepwoods is the innermost part of the forest and is isolated from the rest of the forest. Hardly anyone knows what lurks there, but legends tell of terrifyingly powerful beings that inhabit the very core of the forest. A few Ukarans know how to Deepsummon, but only use their skill when in the Deepwoods, afraid what the beasts could do if they were summoned out of their isolated home.

Legendary Creature: Sauruk, Deepwoods Drummer
Sauruk is the most powerful beast caller of recorded history. He learned how to Deepsummon at an incredibly young age, and grew only more powerful since. However, he always felt left out and discriminated against, being the only human Deepsummoner and one of the only humans in his tribe. So he used a special skill that is a side effect of knowing how to Deepsummon, and that is the ability to transform oneself into another species. While most Deepsummoners choose to transform into elementals or other powerful beings, Sauruk wanted to be like the rest of his tribe, so he chose to transform into a Satyr. But didn't change his feet because screw hooves.

Mechanics and Strategies

Faction Mechanic
Roar-Whenever you cast a creature spell with converted mana cost 4 or greater, [effect].
Due to this mechanic, all beasts in the set are cmc 4 or more with some satyrs also falling into that category.

Keywords
Reach, trample, the usual r/g stuff

Tribal Strategies
Each forest faction has tribal synergy, but no city factions do. This is because the forest factions are each a close knit group of mostly one creature type. While the cities are a jumbled mix of creature types.
For Ukara the main tribal strategy is Beast tribal with a little Satyr tribal.
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