Mechanix Challenge - Five
84 years ago, @Corwinnn, @MrRansom, and I started a project called TheMechanix. Now, its secret is revealed. It is where we organize all custom keyword mechanics posted to Mechanic Encyclopedia for ALL.
For Mechanix Challenge - Five
We would like you to choose a custom keyword mechanic from THIS PAGE
http://mtgcardsmith.com/user/TheMechanix/sets/12873
and make an incredible card that uses it.
In Mechanix Challenge five, the focus is on Keyword Abilities - Static
Mechanix Challenge - Five features mechanics from @Looverse, @Suicidal_Deity, and @seaspray4TF3
CRITERIA
Presentation, art selection, templating, spelling, balance, usefulness and flavor.
Limit of two cards for each mechanic. You can make cards for all twelve mechanics.
Deadline in 1 week : August 17
* Top 3 winners will get a super amazing -TROPHY- !
* Winners may choose a mechanic from HERE. They will be used in Mechanix challenge - Seven.
* 1st place winner may show us a new custom mechanic. If it is realistic and interesting, it will be used in Mechanix challenge - Seven.
For Mechanix Challenge - Five
We would like you to choose a custom keyword mechanic from THIS PAGE
http://mtgcardsmith.com/user/TheMechanix/sets/12873
and make an incredible card that uses it.
In Mechanix Challenge five, the focus is on Keyword Abilities - Static
Mechanix Challenge - Five features mechanics from @Looverse, @Suicidal_Deity, and @seaspray4TF3
CRITERIA
Presentation, art selection, templating, spelling, balance, usefulness and flavor.
Limit of two cards for each mechanic. You can make cards for all twelve mechanics.
Deadline in 1 week : August 17
* Top 3 winners will get a super amazing -TROPHY- !
* Winners may choose a mechanic from HERE. They will be used in Mechanix challenge - Seven.
* 1st place winner may show us a new custom mechanic. If it is realistic and interesting, it will be used in Mechanix challenge - Seven.
This discussion has been closed.
Comments
Low-Flying (A low-flying creature has flying but may attack as though it didn't have flying.)
Crush by Suicidal_Deity
Crush (If this creature would deal 4 or more combat damage to a player, you may destroy target artifact or land that player controls.)
Immolate by Suicidal_Deity
Immolate (This creature enters the battlefield with an immolate counter on it. Whenever a creature with an immolate counter on it deals damage to a creature, put an immolate counter on that creature. At the beginning of each player's upkeep, they lose X life, where X equals the number of creatures they control with immolate counters on them.)
Heroes' Block by Suicidal_Deity
Heroes' Block (This creature may block any creature, regardless of its abilities, equipment, or enchantments, or any spell, ability or enchantment that may affect it.)
Ghost by Suicidal_Deity
Ghost (This creature is colorless, has shroud and shadow.)
Armory by Suicidal_Deity
Armory (Each equipment card attached to this creature reduces equip costs of equipment you control by {1}, and all equipment cards cost you cast by {1}.)
Crashing Wave by Suicidal_Deity
Crashing Wave (This creature can only be blocked by blue creatures, unless defending player controls an island.)
Legendbane by Suicidal_Deity
Legendbane (This creature gets +1/+0 for each legendary creature you opponent's control, and -1/-0 for each legendary creature you control.)
Toxin by Suicidal_Deity
Toxin (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of toxic counters. At the beginning of each player's upkeep, that player puts the top X cards of their library into their graveyard, where X equals the number of toxic counters they have on them.)
Impart by Suicidal_Deity
Impart [cost] (If you cast this card for its impart cost, it's an Aura spell with enchant creature. It becomes an enchantment again if it's not attached to a creature.)
AUTHOR'S NOTE : Same thing as Bestow, only the card becomes an enchantment when the attached creature dies, not another creature.
Reckless by seaspray4TF3
Reckless (This card has flash as long as you control no untapped lands. When this spell is put on the stack, empty your mana pool.)
Decay N by seaspray4TF3
Decay N (This creature enters the battlefield with N +1/+1 counters on it. Whenever this creature blocks or becomes blocked, remove a +1/+1 counter from it.)
And as always, if you have any update idea for the mechanic, you can change it as long as it is the same concept.
You can remake your entries as many times as you like.
Reminder text isn't necessary. Because that's one of the good thing about keywording!
Crush is good, but the idea of 4 damage has no stand. Maybe Crush 4 or Crush 3 as based on the required damage?
Ghost is a mechanic featuring other mechanics, which probably isn't a good idea when making cards. We do not want another mix-up. It is better to write out the whole concept of shadow and shroud then just put mechanics in mechanics.
Well... These are just my observations. I could very well be wrong.
Feedbacks like yours are greatly appreciated! That's one of the reasons we started this challenge. You can make cards with your own update ideas. That qualifies.
XD
I can't come up with any other intro. You can stop using this intro next time if you have good one.
I don't think anything is better than that!
Reckless
If this is suited for a whole circle? I don't know yet.
The following cards use the Immolate mechanic (and are inspired by the Toxin mechanic), but I made it a little bit more abstract for wider usability and called it Contagious. This could be a circle, too. (For challenge's sake, please judge the Pestilence and the Madness; I had to cut the reminder text at Delusion.)
So if you liked it, I'd love it if you gave the new one a little fav, too.
The rule says limit of two cards for each mechanic but if you make a cycle, you can submit 5 cards if you want!
Impart cards are very powerful. "{w}{w} Enchanted creature gets +2/+2 and has vigilance" can be already a card. Just incase you misunderstood; 1st ability affects even when it is attached to a creature.
Last Array also seem powerful too.. and I think it should be multicolored colored card. Not hybrid. Haste in mono white deck and reach in red deck both break color pie.
Contagious mechanic is so cool! But if the creature's power is only 1, no one would block that creature. And maybe they don't attack you neither to keep your contagious creatures alive. But provoke has a good synergy with contagious.
And opponents not wanting to attack you wouldn't be great because ..?
But seriously, every creature with contagious should have provoke, but that's boring. I tried to give any of them a color fitting ability that helps with distributing the contagion counters, e.g. regeneration allowing the creature to survive and so to be able to contaminate others. Provoke is perfect, but as you mentioned, the only other option to make your Opponent block you is a creature with high power. But these guys don't feel like strong fighters to me. I'd ask for ideas, but that's not the concept of a contest, huh?
Thanks for the great feedback. I think I'll work on some of these again. I've really thought that the enchantment's ability is disabled as long as it's an aura (like a bestowed creature isn't a creature while being an aura). Thanks for clearing that up. I just don't think that a "This card loses this ability as long as it's an aura." sentence will fit on the cards. Maybe it's just too complicated then. I already had to ditch the reminder text for impart, what's not really ideal.
Right, it's not always bad!
I really like Contagious ability. Turning creatures to contagious is a very unique idea:)
I don't know how @Suicidal_Deity uses Immolate on cards, but if I make a card with it, it would be a Pyromancer creature that can deal noncombat damage to a creature by its ability. Otherwise it's difficult to put immolate counter on creatures. So I think contagious ability could do the same thing, but black doesn't deal noncombat damage so much.. black does like -1/-1 instead of 1 damage.
Or maybe like @Suicidal_Deity's toxic counters, letting contagious creature give contagion counters to players too, and those counters do something bad for them. I don't know..
I might think more and I'll give you more ideas if I come up with something. Making a new mechanic is not a part of the challenge, so I think it's ok to discuss about that.
"Top winner may show us a custom mechanic. If it is realistic and interesting, it will be used in the next Mechanix challenge!"
If you don't like them, it's really a good thing. You can create your own version!
Actually, there are sooooo many mechanics that I want to fix in Encyclopedia. Hahaha, but that's why it's always fun to see cards created for this challenge.
It's also a good thing for the creator of the mechanics. When my custom mechanics were featured in this challenge, @Cryptnight and @Memnarchitect gave me update ideas of my mechanics, and I'm using their update version.
@TrippleBoggey3 I don't find some of the mechanics very interesting either, but I'll try to give them what I need in a mechanic to want to use it. Low-Flying is ... one of those. But you can change them. I changed the mechanics I used so far a lot.
http://mtgcardsmith.com/view/fleetfoot-pegasus
@DeepSky
Nice!
@everyone Don't look only the mechanic too closely. Think about how you can design outside of the reminder text!
I don't remember that mechanic. Did he or she post it to the encyclopedia?
If opponents can't draw an instant that can remove a card that is giving this creature a power.. yeah, it can be too good. Exalted deck came up in my mind. But It's a good use of shroud effect! Maybe other triggered effect would be nice.
@TrippleBoggey3
Sure:)
http://mtgcardsmith.com/view/seraph-of-surrender-1
I changed Low-flying around a bit (I think I read in previous mechanix challenges that it was okay to do so? If not, I'll change the card).