@FORFUN I actually don't have much feedback for your second card beside maybe lower the p/t a little? But it doesn't have any immediate impact and most Shrines aren't super cheap, so it might be fine as is. Sorry to disappoint.
@FORFUN I may as well turn up to provide feedback on Shrine Guardian. I'll start with wording fixes, with [bold square brackets] being notes:
Whenever a Shrine enters the battlefield under your control, put a +1/+1 counter on Shrine Guardian. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. [I'd recommend the "tapped" clause for safety + conformity, though of course you can ignore that if you want to]
Sacrifice CARDNAME: Return target Shrine card from your graveyard to the battlefield.
And a few random notes:
- Not sure how I feel about this being five color. I know it's a fit to the whole thing of "Shrine tribe is 5-color, yay", but that's about all it is. First ability is pretty much mono-green, second ability is pretty much mono-white. Black, red, and blue have no place here outside that Shrine flavor, and that isn't good enough. Maybe just make it green-white?
- I reckon Red-Tower's right on lowering the stats a tiny bit, especially if it's getting a serious cut-down on color. Possibly just down to 2/2 rather than 2/3, honestly. Minor, but potentially impactful.
Hope that's useful.
To clarify to anybody just turning up or whatever, the most recent card is still Red_Tower's Mists of Winterblossom, which you can find at the bottom of the previous page.
@Red_Tower Appart from the retrace, that card could be a simple common or uncommon in a basic draft set. The retrace is a balanced way to update it to a rare. I like the card in general too. Nest up:
I love Unexpected Insight. These kinda of pseudo ‘color-shifting’ designs are challenging, and some of my favorite. You did a fantastic job on this one mate. Mos def earns a favorite.
I see you are also participating in this months theme, very nice! The choice of art, subtype name, and mechanic itself are really good on this. I’m slightly dubious of the threshold-to-payout economy of it though. I can’t tell if this is too weak, or too strong. I’d be curious to know what references you were using for balance.
@Rayne-Lord Thanks so much for the feedback! I just started working on a Dream based set (not here on Mtgcs). Since life gain is the WB archetype, I thought that this should be fairly easy to achieve since you don’t need to gain 3 life at once while not being overpowered. So, as I look at a white card like Captain’s Call, which is 4 mana, sorcery speed in white to create three 1/1 tokens, I figured that I need a somewhat easy payoff to match that sort of power level.
@Rayne-Lord Ujo is dope. I'd play with him in any green ramp deck. Not sure I dig the enchantment, but its mostly because it looks like poster art for a movie or something. Imagine if it was a creature... I dunno what I'm saying.. I like both cards, but I dont know why. Can you depict the same ability in the form of a temur creature sometime in the future, with a twist of course?
I love BOTH of those cards, @AboveAndAbout! I really like the color flavor of Dissipation Journey. That card is solidly in Black, for sure. Good job! What do you guys think about the CMC and/or Rarity on False Prophecy here?
Hey terry, not sure I’ve seen you post before, so hello!
As for False Prophecy, I really like the idea you’ve got going here, its very unique, if not a little bit narrow. I do think the mana cost is slightly low (maybe up to cmc 3?), and I do think the wording could use some syntactical help.
Here’s my suggestion- to make it slightly more broad in its applicability, but also still have synergy with foretell.
“Exchange control of target card you own in exile, and target card an opponent owns in exile.” ”Whenever a player foretells a card from their hand, you may cast False Prophecy from your graveyard. If you do, exile it.”
Just some thoughts, do what you will with them. I’m definitely interested to see more designs from you! _____________________________________________________________________________
Here’s a couple cards from my ongoing set- Beleriand: Beren’s Quest
Edict of Purity is a gestalt of several other cards, such as revitalize, quench, doom blade...etc. Curious to know if y’all think this is playable, unplayable or op.
Second is Morgoth’s Mastery with one f my custom mechanics. Really unsure of the balancing here, please HALP.
Journey seems really niche but I would have fun building with it since its very specific. Not sure sure exactly what you had in mind when making this. Sitter to Gluttony has a very neat aesthetician. I like the darker creepy art styles. Love the flavor and the tokens it makes.
@Firemind713 Cool cards! Shrine to the Forgotten is pretty generic, and I can’t really see where green is represented in it.
Thex, on the other hand, is super creative. I like the interaction between the first ability and the Hellbent one, and the flavor is on point. Couple things, though. In order - deathtouch doesn’t need to be capitalized, you don’t capitalize keywords unless they are the start of a sentence. Can’t be blocked is more of a blue thing, maybe give him menace instead? That fits in both red and black and ties into his deathtouch, making your opponent choose whether to lose two creatures or just eat the damage.
Here's my card, Rozad, Eternal Agony. Some background story information, Rozad is a demon who delights in causing his victims horrible pain, while keeping them alive so they have no respite. Being caught by him is basically like being in hell, undergoing mind-numbing, maddening agony fully conscious, for eternity. ...I had a weird weekend, okay?
@TheDukeOfPork, i really like your card. It has good flavor and stuff, but the only thing is, I don't really see why its legendary. I still like it though, its much better than some of my best work. My card is
That's definitely a cool card, but it might be a little underpowered. River's Rebuke is a 6-drop that returns all creatures an opponents controls to its owner's hand. Otherwise, good job!
@AboveAndAbout Providing an alternative opinion on the card made by @Yonkers11, I'd say it's fine-ish where it is. It's an uncommon while Rebuke is a rare, which means a fair bit for factors like draft appearances and how strong it can be made. A vaguely recent card with a similar effect was Captivating Gyre and another was Sea God's Scorn. They both had less color weight, Scorn could bounce enchantments, and they could both be played bouncing less than three (which seems like a wording flaw in Yonkers' design), but they didn't bring the extra kicker.
With the wording flaw fixed it's perhaps even a tiny bit too good. That unkicked version is affordable, powerful disruption for a limited deck so long as you can take the three blue pips, and if you kick it you'll probably be giving yourself a River's-Rebuke-lite that can be drafted far more consistently due to the lower rarity.
Also, a brief thing about how the reminder text for kicker could do with being italicised.
The most recent card is still AboveAndAbout's Everquill Bloom. Give it a favorite and / or a useful comment before posting up to two cards of your own.
Comments
Sacrifice CARDNAME: Return target Shrine card from your graveyard to the battlefield.
- Not sure how I feel about this being five color. I know it's a fit to the whole thing of "Shrine tribe is 5-color, yay", but that's about all it is. First ability is pretty much mono-green, second ability is pretty much mono-white. Black, red, and blue have no place here outside that Shrine flavor, and that isn't good enough. Maybe just make it green-white?
- I reckon Red-Tower's right on lowering the stats a tiny bit, especially if it's getting a serious cut-down on color. Possibly just down to 2/2 rather than 2/3, honestly. Minor, but potentially impactful.
Hope that's useful.
To clarify to anybody just turning up or whatever, the most recent card is still Red_Tower's Mists of Winterblossom, which you can find at the bottom of the previous page.
Nest up:
https://mtgcardsmith.com/view/alela-nightmare-gifter
My cards:
Good to see you on here bro! So first off-
I love Unexpected Insight. These kinda of pseudo ‘color-shifting’ designs are challenging, and some of my favorite. You did a fantastic job on this one mate. Mos def earns a favorite.
I see you are also participating in this months theme, very nice! The choice of art, subtype name, and mechanic itself are really good on this. I’m slightly dubious of the threshold-to-payout economy of it though. I can’t tell if this is too weak, or too strong. I’d be curious to know what references you were using for balance.
_____________________________________________________________
Here are my cards, both are for this months theme. Has to include the word ‘Journey’ in the name.
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I’m glad you like Unexpected Insight!
Ujo is dope. I'd play with him in any green ramp deck.
Not sure I dig the enchantment, but its mostly because it looks like poster art for a movie or something. Imagine if it was a creature... I dunno what I'm saying.. I like both cards, but I dont know why. Can you depict the same ability in the form of a temur creature sometime in the future, with a twist of course?
Here's my card using my latest artwork.
https://mtgcardsmith.com/view/bubbling-stream
Any thoughts on these cards?
What do you guys think about the CMC and/or Rarity on False Prophecy here?
https://mtgcardsmith.com/view/false-prophecy-1
Hey terry, not sure I’ve seen you post before, so hello!
As for False Prophecy, I really like the idea you’ve got going here, its very unique, if not a little bit narrow. I do think the mana cost is slightly low (maybe up to cmc 3?), and I do think the wording could use some syntactical help.
Here’s my suggestion- to make it slightly more broad in its applicability, but also still have synergy with foretell.
”Whenever a player foretells a card from their hand, you may cast False Prophecy from your graveyard. If you do, exile it.”
_____________________________________________________________________________
Here’s a couple cards from my ongoing set- Beleriand: Beren’s Quest
Edict of Purity is a gestalt of several other cards, such as revitalize, quench, doom blade...etc. Curious to know if y’all think this is playable, unplayable or op.
Second is Morgoth’s Mastery with one f my custom mechanics. Really unsure of the balancing here, please HALP.
Commented on both! Nice work.
My cards:
Here are my cards.
Journey seems really niche but I would have fun building with it since its very specific. Not sure sure exactly what you had in mind when making this. Sitter to Gluttony has a very neat aesthetician. I like the darker creepy art styles. Love the flavor and the tokens it makes.
These are my two top creations so far.
Thex, on the other hand, is super creative. I like the interaction between the first ability and the Hellbent one, and the flavor is on point. Couple things, though. In order - deathtouch doesn’t need to be capitalized, you don’t capitalize keywords unless they are the start of a sentence. Can’t be blocked is more of a blue thing, maybe give him menace instead? That fits in both red and black and ties into his deathtouch, making your opponent choose whether to lose two creatures or just eat the damage.
Here's my card, Rozad, Eternal Agony. Some background story information, Rozad is a demon who delights in causing his victims horrible pain, while keeping them alive so they have no respite. Being caught by him is basically like being in hell, undergoing mind-numbing, maddening agony fully conscious, for eternity. ...I had a weird weekend, okay?
Next up:
https://mtgcardsmith.com/view/time-cage
Mechanic by @FORFUN.
Cool card, @Yonkers11, that's actually one of your coolest cards!
edit: ok there you go
That's definitely a cool card, but it might be a little underpowered. River's Rebuke is a 6-drop that returns all creatures an opponents controls to its owner's hand. Otherwise, good job!
Here's mine.
With the wording flaw fixed it's perhaps even a tiny bit too good. That unkicked version is affordable, powerful disruption for a limited deck so long as you can take the three blue pips, and if you kick it you'll probably be giving yourself a River's-Rebuke-lite that can be drafted far more consistently due to the lower rarity.
Also, a brief thing about how the reminder text for kicker could do with being italicised.
The most recent card is still AboveAndAbout's Everquill Bloom. Give it a favorite and / or a useful comment before posting up to two cards of your own.