New Shocklands - What do you think?

So I recently decided (as probably many of you) to try to start up a custom set of mine. However instead of the traditional shock or pain lands, I decided to try out a new variation. Istead of paying life to prevent the lands from entering the barllefield tapped, you have to discard a card from your hand. Now, I am not very good at judging wether or not MTG mechanics ar balanced or not, so therefore Id appreciate your thoughts on the matter.

Here they are:
http://i.imgur.com/adSwM84.png

(Note: I will probably use MTGcardsmith for the set, however i used MTGSet editor for these, because of the nice mulicolored effects)

Comments

  • From a competitive point of view, they are either useless or broken, as far as I'm concerned.

    For the decks that wants to discard and do graveyard shenanigans, they're godsend. For everyone else, they're card disadvantage, which means they would never be used over shocklands or painlands
  • In my opinion, I think that these "Madlands" are VERY powerful, especially in Delve decks, and would surpass KTK Fetchlands in price.

    What about having an opponent gaining life?
  • edited December 2015
    @gelectrode Yeah it certainly would make them a lot powerfull, however as it has been pointed out to me on other forums that the discard mechanic is really good for some mana combinations however trash for others (ie. U/B or B/G).

    Also thought about giving the opponent more life, however if you have already a good combo in your deck, those 2 or 3 more life don't have much to say and in that way they dont have a direct disadvantage. However I have changed the lands a bit, while still in the same spirit as the original ones :
    http://i.imgur.com/j9XhVF5.jpg

    Btw, I love the term Madlands, thanks! :D
  • @Daragonion That definitely looks... better. I'm still conflicted, though. Now it _just_ seems useless, or like a giant gamble. Imagine you're playing Troll Worship and you accidentally exile a Worship ._. Ouch.

    Perhaps it could exile a card, and somehow return to your hand a few turns later as a sort of... temporary card disadvantage?
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