@BradXmagic He seems balanced fine to me! In fact, I could see the wording being changed to provide a little more possible synergy:
Whenever a player creates one or more creature tokens, that player sacrifices those creatures. You gain life equal to the number of creatures sacrificed this way.
The only issue with your previous wording (which you may wish to leave alone) is that it doesn't clarify who gets the life. It says "Whenever one or more creature tokens would be put into play" (and "play" is the wrong word here), which means that Nathon doesn't care who created them. He then replaces battlefield entry with direct admission to exile, "and gain life equal to..." but who? I assume it's Nathon's controller, but that needs clarification.
The way this original wording works, it looks as though you be playing him as preemptive token hate as well as subpar token creation life synergies for yourself.
My wording suggestion optimizes those synergies to also cause death triggers and always be giving you life regardless of whose command they died under.
Cool card! Currently, however, I wouldn't be too stoked to run him as my commander unless I knew my opponents' decks.
I'll evaluate each of the abilities for you @sanjaya666. 1st ability: What do? You're allowed to play as many sorceries as you want on your turn, assuming you have enough mana. If you want to make a spell free, you'll need to say "At the beginning of your first main phase, you may cast a sorcery from your hand without paying its mana cost." 2nd ability: The (s) aren't necessary, i.e it should be worded "{X}{U}, {T}: Untap up to X creatures, or draw X cards." 3rd ability: This is fine, as far as I know.
Balanced? I made it "colored spells" so you can't get Emrakul by turn 4. I'm tempted to say it's really OP, since you can just Enter the Infinite, but then that's an unreliable, turn 5 win (relying on you having Laboratory Maniac of course). Originally it was {2}{u} but I felt that was a little insane.
Thought Bomb enters the battlefield with 20 time counters
When Thought Bomb enters the battlefield, tap all creatures you control. Those creatures do not untap during your untap steps for as long as you control Thought Bomb. Remove a time counter from Thought Bomb for each creature tapped this way.
Whenever a creature you control enters the battlefield, remove a time counter from Thought Bomb.
When there are not time counters on Thought Bomb, sacrifice it. If you do, each player discards his or her hand and sacrifices all permanents he or she controls.
Because that is a bit wordy, I would suggest reducing it down to:
Thought Bomb {5} Artifact
Thought Bomb enters the battlefield with 20 thought counters on it.
Tap target creature you control: Remove a thought counter from Thought Bomb. Then, if there are no thought counters on Thought Bomb, each player discards his or her hand and sacrifices each permanent he or she controls. Any player may activate this ability.
@kltmtg29 I like death to death, as you choose between removal and saving a creature, or giving each creature a -1/-1 counter. Seems balanced, I like it but I think the overload cost should be {2}{b}{b}
Comments
With such a harsh drawback, I'd probably give him First strike?
'Tis cool @sanjaya666!
@Faiths_Guide I would like you especially to tell me what you think of this card if you wouldn't mind.
Edit: I'm not sure if giving him a higher CMC would make him really bad, or balance him out more. It depends on the decks of the other players.
He seems balanced fine to me! In fact, I could see the wording being changed to provide a little more possible synergy:
Whenever a player creates one or more creature tokens, that player sacrifices those creatures. You gain life equal to the number of creatures sacrificed this way.
The only issue with your previous wording (which you may wish to leave alone) is that it doesn't clarify who gets the life. It says "Whenever one or more creature tokens would be put into play" (and "play" is the wrong word here), which means that Nathon doesn't care who created them. He then replaces battlefield entry with direct admission to exile, "and gain life equal to..." but who? I assume it's Nathon's controller, but that needs clarification.
The way this original wording works, it looks as though you be playing him as preemptive token hate as well as subpar token creation life synergies for yourself.
My wording suggestion optimizes those synergies to also cause death triggers and always be giving you life regardless of whose command they died under.
Cool card! Currently, however, I wouldn't be too stoked to run him as my commander unless I knew my opponents' decks.
[ HOPE THIS HELPS! ]
Thanks! I really do like the synergy he would provide with the wording you chose. I am going to remake the card and use that text.
1st ability: What do? You're allowed to play as many sorceries as you want on your turn, assuming you have enough mana. If you want to make a spell free, you'll need to say "At the beginning of your first main phase, you may cast a sorcery from your hand without paying its mana cost."
2nd ability: The (s) aren't necessary, i.e it should be worded "{X}{U}, {T}: Untap up to X creatures, or draw X cards."
3rd ability: This is fine, as far as I know.
Forgot to mention thanks to you before.
Thanks boss, for the approval.
Woah woah woah, what did I approve? Oh, nevermind. I found it You're welcome!
Well, just a card that you said cool before. Not a big deal.
Balanced?
I made it "colored spells" so you can't get Emrakul by turn 4. I'm tempted to say it's really OP, since you can just Enter the Infinite, but then that's an unreliable, turn 5 win (relying on you having Laboratory Maniac of course). Originally it was {2}{u} but I felt that was a little insane.
Thoughts?
Thoughts?
Here is how I think your card should be worded:
Thought Bomb
{0}
Artifact
Thought Bomb enters the battlefield with 20 time counters
When Thought Bomb enters the battlefield, tap all creatures you control. Those creatures do not untap during your untap steps for as long as you control Thought Bomb. Remove a time counter from Thought Bomb for each creature tapped this way.
Whenever a creature you control enters the battlefield, remove a time counter from Thought Bomb.
When there are not time counters on Thought Bomb, sacrifice it. If you do, each player discards his or her hand and sacrifices all permanents he or she controls.
Because that is a bit wordy, I would suggest reducing it down to:
Thought Bomb
{5}
Artifact
Thought Bomb enters the battlefield with 20 thought counters on it.
Tap target creature you control: Remove a thought counter from Thought Bomb. Then, if there are no thought counters on Thought Bomb, each player discards his or her hand and sacrifices each permanent he or she controls. Any player may activate this ability.
Does that make sense?
Here is my card:
http://mtgcardsmith.com/view/cianna-warlord-of-paliano
Thanks boss for the feedback.
http://mtgcardsmith.com/view/hormesis
Recently made this guy. What does everyone think?
I like its flavor, but how's the power level?
I like death to death, as you choose between removal and saving a creature, or giving each creature a -1/-1 counter. Seems balanced, I like it but I think the overload cost should be {2}{b}{b}
Edit: Card re-balanced as of 3:00 PM on January 16, 2017 according to MB, CA.
I made it for the following challenge...
Ongoing Song Challenge!
http://forums.mtgcardsmith.com/discussion/1155/ongoing-song-challenge/p1
or the specific post at
http://forums.mtgcardsmith.com/discussion/1155/ongoing-song-challenge/p3
Song Selected: Kavinsky - Nightcall
http://mtgcardsmith.com/view/gonarch-1
http://mtgcardsmith.com/view/ichthyosaur
http://mtgcardsmith.com/view/hypersuctor-sensitiva
http://mtgcardsmith.com/view/ivex-of-rix-maadi-1
http://mtgcardsmith.com/view/samuel-the-recruiter
http://mtgcardsmith.com/view/skylight-geists
http://mtgcardsmith.com/view/hira-street-oracle
http://mtgcardsmith.com/view/krovmir-souldrinker
http://mtgcardsmith.com/view/equity-advocate
http://mtgcardsmith.com/view/aravahls-expertise
http://mtgcardsmith.com/view/etherium-augur
http://mtgcardsmith.com/view/angelic-relocating
http://mtgcardsmith.com/view/loxodon-shielding
(Most were produced for Mechanix 17 and Dice Challenge.)
http://forums.mtgcardsmith.com/discussion/2528/mechanix-challenge-seventeen
http://forums.mtgcardsmith.com/discussion/1245/dice-roll-challenge-ongoing
May I have you opinion on Rob, the Corrupted Mut above?
Update: Fixed italicization!