@ASubtleGhost Just thinking I wouldn't want to see too many of those running around in a draft scenario. Nothing would want to block it and it would make interaction difficult.
I think that Giant Ibex is a very unfun card. It seems very easy to shut down an opponent, and Trample is not typically a white mechanic. The very least I would do would be to shift it to White/Green.
[To cache a card] (Exile it face down. You may look at it at any time. You may draw from your cache instead of from your library.)
Related rules text: To cache a card means to exile it face-down as cached. Players may look at any cached cards they own at any time. If a player would draw a card and they own any cached cards in the exile zone, they may instead choose one of those cards and draw that card instead of drawing from the top of their library.
I think the card is well balanced if it weren't for the cost. As for Urbis Protector, that is a horribly designed card. Purely limited fodder. wotc, why?
Hello everyone, I've been neglecting to make cards for a bit and as such feel rusty. I would be very grateful if you could provide feedback on the wording and design of the following card.
(Especially the first ability.)
Update: This post has been updated as of 4:54PM April 15th, 2017 according to Central time in MB, Canada.
Annihilator isn't a mechanic that's ever likely to return so that might be something to consider but it's up to you. Wording-wise, I'm guessing it's meant to be if you cast another creature this turn. If not, casting a 5/6 annihilator 2 flyer for two mana without reference to the board state is a little crazy even in the late game. It would probably cause some memory issues as well.
I'd be grateful for feedback on this from anyone. I've put my thoughts in the comments.
@Animist Ah yes I actually had that wording in there the last 6 edits. Apparently I forgot that this time. And the colorless symbol from gatewatch on an original zendikar card. Pretty weird.
For your card the first impression I got was it felt pretty balance and fair. Perhaps a little too easy to snatch planeswalker. Maybe another restriction for the planeswalker part like spellsmastery to grab an opponents planeswalker if there are two or more instants/sorcery.
Comments
Just thinking I wouldn't want to see too many of those running around in a draft scenario. Nothing would want to block it and it would make interaction difficult.
That'd be cool!
I like the idea of Triple Strike! Check out my card below:
http://mtgcardsmith.com/view/hundred-handed-one
I think that Giant Ibex is a very unfun card. It seems very easy to shut down an opponent, and Trample is not typically a white mechanic. The very least I would do would be to shift it to White/Green.
Thoughts?
http://mtgcardsmith.com/view/sage-of-bounty
Hope this doesn't seem overcosted. 5 mana for a total of 5/5, one with flying and one with promote felt right to me.
They're made to function alongside this walker:
http://mtgcardsmith.com/view/orinthene-the-archivist
[To cache a card]
(Exile it face down. You may look at it at any time. You may draw from your cache instead of from your library.)
Related rules text:
To cache a card means to exile it face-down as cached. Players may look at any cached cards they own at any time. If a player would draw a card and they own any cached cards in the exile zone, they may instead choose one of those cards and draw that card instead of drawing from the top of their library.
It does seem rather reasonable though for a 3/3 flyer and a 2/2 with promote.
I'd have to disagree and support Animist on this one.
I welcome your disagreement. XD
Here's a comparable; 3 colors, no abilities:
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=386486
Thank you for the comparison, I didn't realize that Animist's card was uncommon. As such I agree with you.
But still it is quite lacking when disregarding rarity, which is how you balance eternal formats. But I do see the issue in drafting.
This is probably more comparable with Urbis Protector:
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=366415
But either way, yeah, I guess it does need to be {4}{w}{w}. Bit weak but hopefully more pickable in limited than Urbis Protector.
*ThumbsUp*
I think it's actually fine. A defender can deal combat damage and enter attacking, it just can't declare attacks. Kinda neat really!
http://www.mtgsalvation.com/forums/magic-fundamentals/magic-rulings/magic-rulings-archives/567352-preeminent-captain-and-basilica-guards
1/3 seems more reasonable to me though.
And an Amonkhet style card:
That's a slightly odd comment. Cost is pretty much what determines balance! What do you mean? And, yeah, Urbis Protector isn't a great card.
Woah, wtf did I type? I meant rarity! XD
(Especially the first ability.)
Update: This post has been updated as of 4:54PM April 15th, 2017 according to Central time in MB, Canada.
http://mtgcardsmith.com/view/krestian-the-old-ways
Effing hell.
http://mtgcardsmith.com/view/plane-invader
What do all of you cardsmitgs feel about this card?
Annihilator isn't a mechanic that's ever likely to return so that might be something to consider but it's up to you. Wording-wise, I'm guessing it's meant to be if you cast another creature this turn. If not, casting a 5/6 annihilator 2 flyer for two mana without reference to the board state is a little crazy even in the late game. It would probably cause some memory issues as well.
I'd be grateful for feedback on this from anyone. I've put my thoughts in the comments.
For your card the first impression I got was it felt pretty balance and fair. Perhaps a little too easy to snatch planeswalker. Maybe another restriction for the planeswalker part like spellsmastery to grab an opponents planeswalker if there are two or more instants/sorcery.