@Beydin13, I think the smite mechanic should be worded "Whenever this creature deals combat damage..."
@Faiths_Guide, Blindside would certainly need a lot of extra rules and baggage (I would recommend talking to @Syntheticreign about it!), but not as much as my new card!
• In my humble opinion, hybrid mana symbols should not be mixed with normal mana symbols. I know cards like Bant Sureblade do this, but it brings in lots of issues like color identity and power. Plus, I think doing it looks silly. The mana cost should probably just be 2GWU
• To make the second ability better, I think it should be "Permanents you control gain hexproof and indestructible until the beginning of your next turn."
• Correct me if I am wrong, but emblems never go away. You just can't get rid of them. It's like a new game rule has been instituted. It should probably be worded as "You get an emblem with "The next time your life total would drop to 0 or lower, your life total becomes equal to your starting life total instead."
I've been making custom legendary creatures to play as Commanders for a little while now, but this is the first I'm posting here (I think). Also, they're sort of two -- I gave them partner -- but I really wanted a Jund -1/-1 counter deck (Scorpion God lacks green, Hapatra lacks red). So:
They're twins, apparently the Khenra (jackalfolk) on Amonkhet are often born as twins and have a deep bond which helps them in battle. The only real lore behind them I have so far is that Nepthanu decided he wanted to become a God so said "let's kill the God-Pharaoh" (hense betrayer), and his brother Nazir is always loyal to Nepthanu and was skeptical but dedicated anyway. (They probably die in the end).
One thing that might come up: I really love those super old enchantments and cards that MAKE you do something, even if it's not necessarily to your benefit. So, Nepthanu's first ability is a must (if possible), while the Desert clause is a "may" ability.
Hey all! I'm working on an mse set and I could really use some help balancing this card. The ordinary casting cost can be as high or low as it needs to be, but I want the envision cost to not require paying any mana and I don't want it to discard the entire hand. I really want this to be balanced for standard. Any feedback and advice on how to do this is appreciated!
I think the mechanics of your card are fine, but the card itself may need some re-formatting. Because +1/+1 counters are not typically white/black, I would reword the last line of text to "...remove a -1/-1 counter from Kindred, the Eternal Hunters." I would also change the color of the card to white/gold/black.
To format "In Memoriam" after the phrasing of Eternalize: "Exile target creature from your graveyard that was put there this turn, then create a token that's a copy of it, except it's a colorless artifact creature with indestructible."
That makes it "slightly" stronger as it could be done to creatures that entered your graveyard from your library, but you could always leave it as "that died this turn", or maybe use the Morbid mechanic, as it feels slightly clunky as-is.
Also, just to make your card feel a little better, hitting enter behind the first line of text makes the spacing closer to a regular card, although you have to be careful as everytime you go back to the editing section the site will erase one line of blank. You could also include the speaker for the quotation, "-Anonymous" for example.
I'd considered the gold border as opposed to the white/black, but the character itself is a yin/yang representation of death, and anything I could do to add to that flavor is something I'd prefer to keep, as it's purpose is largely flavor.
I would definitely agree with you on the counters! The biggest issue is that I was trying to come up with a way to properly synergize with the abilities of both the card and the champion themselves. Kindred in-game has a "mark" that she places on targets, and as she kills her "marked targets" her base abilities are increased, such as range and attack speed. That and there are quite a few black creatures that get counters from things dying.
I have no idea what classifies as a "good" card anymore, but something with "protection from colored spells" is probably pretty powerful. Also, I would reword the first activated ability as "You gain X life".
I have no idea how to properly balance Sansa. A 2/5 Menace with a Ugin/Karn tutor for 5 mana is much too powerful. Maybe put it into your hand?
Lord Baelish seems very outside his color identity. Blue/Black typically kills things and accumulates card advantage, not spew out legions of exalted knights.
With Jon Snow's choose one abilities, I would suggest adding bullet points to them. And also, you search your library for a creature...and then what? The ability is unresolved.
@Gelectrode Good and simple. But it doesn't have game winning method, sadly. If you could successfully noted all the cards that can kill this guy then what?
@Sanjaya666, thanks for the accurate imput. Maybe change the overarching ability to +0 and gives you protection as well? Or what about exiling all cards noted with Bpylgx from their hand?
Comments
Been trying to figure out how a shared combat step, or shared steps in general, would work out. I think it could have really interesting implications.
Thanks, suggestions?
(I don't like the implications of the blindside mechanic.)
@Faiths_Guide, Blindside would certainly need a lot of extra rules and baggage (I would recommend talking to @Syntheticreign about it!), but not as much as my new card!
Thoughts?
https://mtgcardsmith.com/view/aspiring-merchant
Say what you think if its op or legit
Probably right.
Nice first card! A couple of notes -
• In my humble opinion, hybrid mana symbols should not be mixed with normal mana symbols. I know cards like Bant Sureblade do this, but it brings in lots of issues like color identity and power. Plus, I think doing it looks silly. The mana cost should probably just be 2GWU
• To make the second ability better, I think it should be "Permanents you control gain hexproof and indestructible until the beginning of your next turn."
• Correct me if I am wrong, but emblems never go away. You just can't get rid of them. It's like a new game rule has been instituted. It should probably be worded as "You get an emblem with "The next time your life total would drop to 0 or lower, your life total becomes equal to your starting life total instead."
Thoughts?
https://mtgcardsmith.com/view/forbidding-matriarch
Emblems can be removed. That wording you recommend also doesn't work as it indefinitely recurs.
https://mtgcardsmith.com/view/jodah-corrupted-archmage
I've been making custom legendary creatures to play as Commanders for a little while now, but this is the first I'm posting here (I think). Also, they're sort of two -- I gave them partner -- but I really wanted a Jund -1/-1 counter deck (Scorpion God lacks green, Hapatra lacks red). So:
They're twins, apparently the Khenra (jackalfolk) on Amonkhet are often born as twins and have a deep bond which helps them in battle. The only real lore behind them I have so far is that Nepthanu decided he wanted to become a God so said "let's kill the God-Pharaoh" (hense betrayer), and his brother Nazir is always loyal to Nepthanu and was skeptical but dedicated anyway. (They probably die in the end).
One thing that might come up: I really love those super old enchantments and cards that MAKE you do something, even if it's not necessarily to your benefit. So, Nepthanu's first ability is a must (if possible), while the Desert clause is a "may" ability.
Okay, cool, lemme know what ya think.
They are good synergie. I could imagine one die while the other want to avenge his death.
The ordinary casting cost can be as high or low as it needs to be, but I want the envision cost to not require paying any mana and I don't want it to discard the entire hand. I really want this to be balanced for standard. Any feedback and advice on how to do this is appreciated!
Dying Wish: https://mtgcardsmith.com/view/light-of-defiance
Honorbound: https://mtgcardsmith.com/view/camilla-solarian-queen?list=set&set=18794
Press: https://mtgcardsmith.com/view/rosana-luminasion-baroness?list=set&set=18794
and Prismatic: https://mtgcardsmith.com/view/crystalline-oracle?list=set&set=13914
For any League of Legends players out there...!
I think the mechanics of your card are fine, but the card itself may need some re-formatting. Because +1/+1 counters are not typically white/black, I would reword the last line of text to "...remove a -1/-1 counter from Kindred, the Eternal Hunters." I would also change the color of the card to white/gold/black.
Thoughts?
https://mtgcardsmith.com/view/in-memoriam-1
"Exile target creature from your graveyard that was put there this turn, then create a token that's a copy of it, except it's a colorless artifact creature with indestructible."
That makes it "slightly" stronger as it could be done to creatures that entered your graveyard from your library, but you could always leave it as "that died this turn", or maybe use the Morbid mechanic, as it feels slightly clunky as-is.
Also, just to make your card feel a little better, hitting enter behind the first line of text makes the spacing closer to a regular card, although you have to be careful as everytime you go back to the editing section the site will erase one line of blank. You could also include the speaker for the quotation, "-Anonymous" for example.
I'd considered the gold border as opposed to the white/black, but the character itself is a yin/yang representation of death, and anything I could do to add to that flavor is something I'd prefer to keep, as it's purpose is largely flavor.
I would definitely agree with you on the counters! The biggest issue is that I was trying to come up with a way to properly synergize with the abilities of both the card and the champion themselves. Kindred in-game has a "mark" that she places on targets, and as she kills her "marked targets" her base abilities are increased, such as range and attack speed.
That and there are quite a few black creatures that get counters from things dying.
I have no idea what classifies as a "good" card anymore, but something with "protection from colored spells" is probably pretty powerful. Also, I would reword the first activated ability as "You gain X life".
Thoughts?
https://mtgcardsmith.com/view/bpylgx-secret-savant
https://mtgcardsmith.com/view/lord-baelish-of-the-vale?list=set&set=22673
https://mtgcardsmith.com/view/jon-snow-the-norths-king?list=set&set=22673
I have no idea how to properly balance Sansa. A 2/5 Menace with a Ugin/Karn tutor for 5 mana is much too powerful. Maybe put it into your hand?
Lord Baelish seems very outside his color identity. Blue/Black typically kills things and accumulates card advantage, not spew out legions of exalted knights.
With Jon Snow's choose one abilities, I would suggest adding bullet points to them. And also, you search your library for a creature...and then what? The ability is unresolved.
Thoughts? @sanjaya666
https://mtgcardsmith.com/view/bpylgx-the-observant
So, just a support walker then. Also good by me.
Made an entry for the Pauper challenge. Thoughts?
https://mtgcardsmith.com/view/vastwood-primalist
That's probably too strong, but that also seems fit wit the flavor "You learned their spells, why can't you then cast them by yourself?"
Made a final iteration on my homunculi planeswalker. Thoughts?
https://mtgcardsmith.com/view/bpylgx-the-observant-1
https://mtgcardsmith.com/view/ancestral-caller
https://mtgcardsmith.com/view/mana-prism-4
https://mtgcardsmith.com/view/ravaging-whirlwinds
https://mtgcardsmith.com/view/glimpse-of-paths-untaken
https://mtgcardsmith.com/view/mad-gamble
https://mtgcardsmith.com/view/feast-on-the-fallen
https://mtgcardsmith.com/view/okami-instinct-incarnate