these two cards were made from the flavor text up. I made these intending them to work against one another with commander style play in mind. I'd like opinions on what works and whats just a bit off. Thank you.
Let me know what you guys think! Working on these cards for a new set I'm creating. If you'd like, check out my page and cards to offer balancing advice.
One agains Many Great card! The artwork is well chosen. It fits the theme. Your card is well balanced. In my opinion you could also make it a little bit stronger, but that is not necessary.
Deathtrap Labyrinth Well, I don't really feel the labyrinth. How about putting the counters for each attacking creature on it?
Grarl He is too strong for only four mana. I would rise the mana cost to six, because he also gives your orgres menace. And he is a 4/4 menace himself. If you compare him to the new vampire commander (Edgar Markow), you see that Grarl's tokens are way stronger.
Swift Strike Ranger Nice!
Sureshot Ranger His "enter-the-battlefield" ability is not represented in his mana cost.
I would've favorited your cards, but the links you have posted only lead to the pictures.
Looking for some feedback for this legendary land that I just made:
Primarily I'm looking to see if it's grossly overpowered, and second, I was looking for any advice to see if I could shorten the text with more efficient text. Thanks! P.S. It really should enter the battlefield tapped, however there was most certainly not enough room haha
@Gelectrode Although soulbond doesn't work properly for you, you can still do the following. Which offers the equivalent of soulbond. (This works because once they leave the battlefield they lose all memory of their existence, ending the pairing!) ----- You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them. -----
By 'Redistribute the power and toughness of any number of those creatures,' do you mean switch their power and toughness, or take the total of both numbers and put them wherever you want?
i.e. Would a 1/1 remain a 1/1, or would it be your choice of a 0/2, a 1/1, or a 2/0?
Comments
https://mtgcardsmith.com/view/zathra-sunblade
these two cards were made from the flavor text up. I made these intending them to work against one another with commander style play in mind. I'd like opinions on what works and whats just a bit off. Thank you.
EDIT: Crazy idea, what about making it WU and giving it vigilance???
Thoughts?
https://mtgcardsmith.com/view/unhinged-butcher
Let me know what you guys think! Working on these cards for a new set I'm creating. If you'd like, check out my page and cards to offer balancing advice.
Thanks!
I'll offer some feedback on your cards in a bit. Then I'll look over your other cards.
One agains Many
Great card! The artwork is well chosen. It fits the theme. Your card is well balanced. In my opinion you could also make it a little bit stronger, but that is not necessary.
Deathtrap Labyrinth
Well, I don't really feel the labyrinth. How about putting the counters for each attacking creature on it?
Grarl
He is too strong for only four mana. I would rise the mana cost to six, because he also gives your orgres menace. And he is a 4/4 menace himself. If you compare him to the new vampire commander (Edgar Markow), you see that Grarl's tokens are way stronger.
Swift Strike Ranger
Nice!
Sureshot Ranger
His "enter-the-battlefield" ability is not represented in his mana cost.
I would've favorited your cards, but the links you have posted only lead to the pictures.
Primarily I'm looking to see if it's grossly overpowered, and second, I was looking for any advice to see if I could shorten the text with more efficient text. Thanks!
P.S. It really should enter the battlefield tapped, however there was most certainly not enough room haha
Sorry, but its fundamentally broken.
1) No penalty for extra utility.
2) Gives rebound for free.
3) Even entering the battlefield tapped wouldn't help.
https://mtgcardsmith.com/view/ormendahls-ritualists
Is this too weak or too powerful?
ideas?
That card will just create an infinite backlog of -1/-1 counters, killing whatever creature it enchants.
Thoughts?
https://mtgcardsmith.com/view/glen-elendra-diabolist
Although soulbond doesn't work properly for you, you can still do the following. Which offers the equivalent of soulbond. (This works because once they leave the battlefield they lose all memory of their existence, ending the pairing!)
-----
You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.
-----
Edit: Anyways, I made a card for TrippleBoggey3. Hopefully it feels well tuned!
https://mtgcardsmith.com/view/tresse-will-of-the-bogmire
Hopefully this is helpful feedback!
I'll be honest, I don't get it. Aside from the moral to the story!
By 'Redistribute the power and toughness of any number of those creatures,' do you mean switch their power and toughness, or take the total of both numbers and put them wherever you want?
i.e. Would a 1/1 remain a 1/1, or would it be your choice of a 0/2, a 1/1, or a 2/0?
Just switch the power and toughness. So if it was blocked by a 3/3 and a 1/1 creature, it could become 3/3, 1/1, or stay 1/2.
This would be better off written as 'Shapestone Wierd's power and toughness may be equal to the power and toughness of any creature blocking it.'
As usual with me, it's probably far from perfect, but it's much more clear what you expect from people.
Yes, but I also wanted to be able to rearrange the p/t of the blockers. I couldn't find a very neat way to say so, but ah well,
I'd say it's on the cusp of being unfair if it weren't for it being another monger.
The weak susceptible creature at such a high cost balances it out.