I'm glad someone else than me has thought about gaining control of graveyards! Unfortunatly, players cannot gain control of zones. But here is a clearer way of formatting it:
Tormod's Obelisk {2} (I made it a bit cheaper) Artifact {t}, Exile Tormod's Obelisk: Until the beginning of your next turn, target player cannot cast spells or activate abilities that target his or her graveyard, and you can cast spells or activate abilities that target his or her graveyard. Activate this ability only when you can cast a sorcery.
I like the concept of Insinuate as a mechanic. I'm guessing that there will be different things that you'd need to watch out for, depending on the card. Obot' s backstabber seems like it would be fairly balanced card in the early game, but would become much more painful of a threat as the match goes on. I could see this being the bane of super aggressive decks that don't know about the card or Insinuate's implications, though I do think that experienced players would understand that they shouldn't do anything with it--no pumps, no attacking, no blocking, no tapping, etc. I'm not quite sure where I stand on this, but I think it's decent. It'll get progressively worse against more experienced players.
I was wondering what you guys thought of this card, taking the errata below into account. I didn't have enough room to specify where it was supposed to go.
My issue is that if you mean to return it to the stack, it would make for a rather pointless counter (the stack is the perceived zone in which cards go between being cast and actually entering the field, allowing for instants to be played and thus "stacked up") and if you mean library, you'll need to state that within your text.
Otherwise though, the idea is usefull without a doubt, especially in artifact heavy decks that play on cost-down and affinity.
That makes sense. I think I was focusing too much on flavour rather than how it plays. It would only be useful to return to your hand if you had a direct counterspell ready to use, along with any mana that spell needs. Thank you for the help!
That wouldn't be an OP card, in fact... it's actually underpowered, most 10/10's come with amultitude of abilities, especially when they've got such a big downside. As the card is now, I'd rather go for 2 5/5 dragons for 5 each rather than risking the game by casting that one. So yeah, you can actually pump that one up a bit.
It's a vanilla test C, but it has Delve. A vanilla 3/3 with delve would be at least 5 cmc at common. This is a vanilla 10/10 for 10 with delve and a mild downside.
There are a lot of syntax errors, but I like the concept overall. I'm not sure if 'Enchanting Enchantress' is referring to Lisz or some other card, so you should be a bit more specific.
Here's something I made about a month ago, and I was wondering what you guys thought of the concept. I think the biggest problem with it is that it's basically a one-time use.
Comments
Bloodlord's Reject goes infinite with a range of cards. It also restricts the design-space a lot.
Exploits: (In order of least to most difficult!)
1) Zero cost equip abilities.
2) Puresteel Paladin.
3) Auriok Steelshaper.
I tried to balance it with an absolutely brutal up-front cost. Do you think I did enough, or is it still broken?
https://mtgcardsmith.com/view/tormods-obelisk-1
I'm glad someone else than me has thought about gaining control of graveyards! Unfortunatly, players cannot gain control of zones. But here is a clearer way of formatting it:
Tormod's Obelisk
{2} (I made it a bit cheaper)
Artifact
{t}, Exile Tormod's Obelisk: Until the beginning of your next turn, target player cannot cast spells or activate abilities that target his or her graveyard, and you can cast spells or activate abilities that target his or her graveyard. Activate this ability only when you can cast a sorcery.
Can you please check this card out?
https://mtgcardsmith.com/view/obots-backstabber
I like the concept of Insinuate as a mechanic. I'm guessing that there will be different things that you'd need to watch out for, depending on the card. Obot' s backstabber seems like it would be fairly balanced card in the early game, but would become much more painful of a threat as the match goes on. I could see this being the bane of super aggressive decks that don't know about the card or Insinuate's implications, though I do think that experienced players would understand that they shouldn't do anything with it--no pumps, no attacking, no blocking, no tapping, etc. I'm not quite sure where I stand on this, but I think it's decent. It'll get progressively worse against more experienced players.
https://mtgcardsmith.com/view/aetherlock-golem
Errata: When Aetherlock Golem leaves the battlefield, you return countered creature to the stack, not the battlefield or the hand.
My issue is that if you mean to return it to the stack, it would make for a rather pointless counter (the stack is the perceived zone in which cards go between being cast and actually entering the field, allowing for instants to be played and thus "stacked up") and if you mean library, you'll need to state that within your text.
Otherwise though, the idea is usefull without a doubt, especially in artifact heavy decks that play on cost-down and affinity.
That makes sense. I think I was focusing too much on flavour rather than how it plays. It would only be useful to return to your hand if you had a direct counterspell ready to use, along with any mana that spell needs. Thank you for the help!
A 10/10 for 10 with delve at common? That's a rare card, my friend. Its probably mythic if you remove the downside.
That wouldn't be an OP card, in fact... it's actually underpowered, most 10/10's come with amultitude of abilities, especially when they've got such a big downside. As the card is now, I'd rather go for 2 5/5 dragons for 5 each rather than risking the game by casting that one. So yeah, you can actually pump that one up a bit.
@NokiSkaur
that would be at most an uncommon, a 10/10 for 10 mana with a sacrifice disadvantage, would never be a rare in that case xD
It's a vanilla test C, but it has Delve. A vanilla 3/3 with delve would be at least 5 cmc at common. This is a vanilla 10/10 for 10 with delve and a mild downside.
made this recently, hat do you guys think?
There are a lot of syntax errors, but I like the concept overall. I'm not sure if 'Enchanting Enchantress' is referring to Lisz or some other card, so you should be a bit more specific.
Here's something I made about a month ago, and I was wondering what you guys thought of the concept. I think the biggest problem with it is that it's basically a one-time use.
https://mtgcardsmith.com/view/glasspool-guardian
Technically in itself it's not OP, but you can certainly abuse that ability, especially in lategame moments
Cool, thanks. A little lategame abuse might not be so bad - hopefully the 'first time each turn' clause stops the worst of it.
Designed to work as a chump block or sac fuel early and also wastes an opponent's draw. Thoughts?
could be funny, but in this day and age where everyone uses sleeves...it's kind of obvious and easy to get rid of, but still I like the idea
https://mtgcardsmith.com/view/manasucking-hummer?list=user
https://mtgcardsmith.com/view/flutterguard?list=user
https://mtgcardsmith.com/view/malediction-of-debris-1?list=user
Thoughts?
Good artwork, heavy cost, but for a absolutely more than decent creature. Would go fine in a graveyard deck. It deserves a fave...so I'll give it one
This one:
and subsequently the planeswalker for my third set of my block:
I've also decided to either just write a small collection of shortstories in due time to fit with these sets just to have a feel for it.