@duece08 The first thing on the card with getting a token creature is fine but the second half makes this card way to OP. What it should be and this is still a little bit OP is: At your end step, put a +1/+1 counter on each Human you control on the battlefield.
@duece08, I'd be careful with such a powerful ability. In addition, watch your capitalization and CMC arrangement. Try wording it like "...create a 1/1 white Human Warrior creature token."
Thinking about making custom Demons vs Barbarians card set but I am not quite sure about balancing. Leaving this one here. I would be happy to get some opinions on it. Thanks :-) https://mtgcardsmith.com/view/aet-hyerr-the-ruthless
@Soccoro Hexproof seems a little weird on that creature. What about giving it trample instead? Also, if it goes unblocked, your opponent only takes 4, which is a little underwhelming for an 8-drop. 8-drops are supposed to be game-enders, so what about adding a lure-type effect to it? Say, "It must be blocked each turn if able". That way, with trample, your card could be a much better game-winner.
@mudorios With Hexproof I wanted to go for that typical barbarian magic resistance we know and love in every game. As a player who has more than 40 barbarian characters all across the gaming spectrum... i can tell that mages hate me But now when I was looking back at the card... i saw the problem and reworked it asap. Got rid of hexproof, added Trample and lure effect as you suggested. I think that now it looks like a solid nuker. https://mtgcardsmith.com/view/aet-hyerr-the-ruthless-1
@Faiths_Guide I literally love your cards. Gorevesh would be real problem for me and my blue decks with a lot of spells. There is nothing else to say... just beautiful.
@Faiths_Guide Would make a nice addition to every Illusion deck. Also wanna ask. How do I make my cards appear like this? Can't figure it out and i don't want to post links all the time.
Decided that I could make a custom DotP sets around Barbarians vs Demons. Thought these two lovely boys could be good planeswalkers. Would be happy for some thoughts or opinions. :-)
@Soccoro Aet' Hyerr the Ruthless doesn't need first strike if it has double strike. First strike is included in double strike. Multiple instance of first strike means nothing, unlike triggered ability like bushido, prowess,, If you are interested, they finally made a mechanic called Triple strike; http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=439488
Lure effect is good, but it's a green ability. If you don't want to break color pie, I suggest adding green to the card. power<toughness is also green. If you don't want to add green, there's a mechanic called provoke. It's an old one but it is used in mono red card; http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=45125 And provoke is a triggered ability. So multiple instances of provoke trigger separately. You can give the creature "provoke, provoke, provoke,," or "{r}: Aet' Hyerr the Ruthless gains provoke until end of turn." if you want.
@Tomigon Thanks alot for clarifying some things to me. Ruling and not breaking color pie are not my specialities. Did few changes to keep it in right color pie. So now it should look better.
@Soccoro Thanks for taking my suggestions! Sorry, I suggested adding green, but I didn't mean hybrid. Cards can be hybrid only if it doesn't break the color pie even when you ignore one of its colors. For example, white and blue hybrid 1/1 flying is ok, because flying is WUBr ability. But blue and red hybrid 1/1 haste is not ok, because mono blue haste is breaking the color pie.
Your card can be hybrid if all of its abilities are both in red and green color pie. But,, Haste - Rg Double strike - R Trample - rG Rampage - RG Lure effect - G ..So the card needs both {r} and {g} in its mana cost. Oh, also it doesn't need "," after trample
--------------- Also I saw your two new cards:) -I think Rakoth's first ability should be "+2/+2" instead of "+0/+3". I've never seen black card that does +0/+N.
-Ellmsug 2nd ability is a bit too good. Also permanents that red destroys are basically artifact and land. I think it should be "[-2]: Destroy target artifact or land." 1st and 3rd ability feels more of a green effect. Red usually does +N/+0 to creatures. If I would change the last ability, it would be something like "[-10]: Creatures you control get +2/+0 and gain double strike until end of turn." If the card use my ideas, I think the mana cost can be cheaper. I would make him {3}{r}{r}.
@Sullyman I can't be sure. I just know the theme is oppressive which makes it hard to balance. --- Just posting this here to see others' opinions on the card and how we could improve it if able.
Note: Explanation for the ability is available on the card page.
@modnation675, instead of making an exception for the mechanic, I would suggest just listing the ability's effect like this:
"Whenever you cast a permanent spell, if you control two or more nonland permanents less than each other player, reveal cards from the top of your library until you reveal a permanent card that costs less. Cast that card without paying its mana cost, then put the rest of the revealed cards onto the bottom of your library in a random order."
Made a new card testing out the magic set editor, so that I can make special card borders occasionally. How does it look balance wise? (Life gain is close to being a new tribe/combo deck.)
I don't have anything to preface this with. I just wanted some feedback, whether it be on power level, the interactions, the mechanic itself, basically anything that would help make this card better. As always, any help is much appreciated.
Comments
https://mtgcardsmith.com/view/rao-remnant-of-abzan
Merry Christmas!
https://mtgcardsmith.com/view/faceless-martyr
https://mtgcardsmith.com/view/aet-hyerr-the-ruthless
Also, if it goes unblocked, your opponent only takes 4, which is a little underwhelming for an 8-drop. 8-drops are supposed to be game-enders, so what about adding a lure-type effect to it? Say, "It must be blocked each turn if able". That way, with trample, your card could be a much better game-winner.
With Hexproof I wanted to go for that typical barbarian magic resistance we know and love in every game. As a player who has more than 40 barbarian characters all across the gaming spectrum... i can tell that mages hate me
But now when I was looking back at the card... i saw the problem and reworked it asap. Got rid of hexproof, added Trample and lure effect as you suggested. I think that now it looks like a solid nuker.
https://mtgcardsmith.com/view/aet-hyerr-the-ruthless-1
@Faiths_Guide
I literally love your cards. Gorevesh would be real problem for me and my blue decks with a lot of spells.
There is nothing else to say... just beautiful.
How very kind, thank you!
You might enjoy browsing through some of my sets: https://mtgcardsmith.com/user/Faiths_Guide
https://mtgcardsmith.com/view/mesmerizing-visage
https://mtgcardsmith.com/view/kiriko-the-unbloomed
for the creature, should i remove hexproof? i think i should.
Would make a nice addition to every Illusion deck.
Also wanna ask. How do I make my cards appear like this? Can't figure it out and i don't want to post links all the time.
Check this out.
Thank you :-)
Decided that I could make a custom DotP sets around Barbarians vs Demons. Thought these two lovely boys could be good planeswalkers. Would be happy for some thoughts or opinions. :-)
Aet' Hyerr the Ruthless doesn't need first strike if it has double strike. First strike is included in double strike. Multiple instance of first strike means nothing, unlike triggered ability like bushido, prowess,,
If you are interested, they finally made a mechanic called Triple strike;
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=439488
Also, you don't need to capitalize keyword if it's put after a keyword.
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=401629
Lure effect is good, but it's a green ability. If you don't want to break color pie, I suggest adding green to the card. power<toughness is also green.
If you don't want to add green, there's a mechanic called provoke. It's an old one but it is used in mono red card;
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=45125
And provoke is a triggered ability. So multiple instances of provoke trigger separately. You can give the creature "provoke, provoke, provoke,," or "{r}: Aet' Hyerr the Ruthless gains provoke until end of turn." if you want.
Im making some dark souls cards any thoughts on this one?
Thanks alot for clarifying some things to me. Ruling and not breaking color pie are not my specialities. Did few changes to keep it in right color pie. So now it should look better.
Thanks for taking my suggestions!
Sorry, I suggested adding green, but I didn't mean hybrid. Cards can be hybrid only if it doesn't break the color pie even when you ignore one of its colors. For example, white and blue hybrid 1/1 flying is ok, because flying is WUBr ability. But blue and red hybrid 1/1 haste is not ok, because mono blue haste is breaking the color pie.
Your card can be hybrid if all of its abilities are both in red and green color pie. But,,
Haste - Rg
Double strike - R
Trample - rG
Rampage - RG
Lure effect - G
..So the card needs both {r} and {g} in its mana cost.
Oh, also it doesn't need "," after trample
---------------
Also I saw your two new cards:)
-I think Rakoth's first ability should be "+2/+2" instead of "+0/+3". I've never seen black card that does +0/+N.
-Ellmsug
2nd ability is a bit too good. Also permanents that red destroys are basically artifact and land. I think it should be "[-2]: Destroy target artifact or land."
1st and 3rd ability feels more of a green effect. Red usually does +N/+0 to creatures. If I would change the last ability, it would be something like "[-10]: Creatures you control get +2/+0 and gain double strike until end of turn."
If the card use my ideas, I think the mana cost can be cheaper. I would make him {3}{r}{r}.
https://mtgcardsmith.com/view/arikna-joraga-primalist
https://mtgcardsmith.com/view/rasger-blood-jarl
https://mtgcardsmith.com/view/thagramael-grakka
Is this op, balanced, or weak? Not too sure, just kinda thought it'd be cool to make a card like this for all my stax peoples
I can't be sure. I just know the theme is oppressive which makes it hard to balance.
---
Just posting this here to see others' opinions on the card and how we could improve it if able.
Note: Explanation for the ability is available on the card page.
"Whenever you cast a permanent spell, if you control two or more nonland permanents less than each other player, reveal cards from the top of your library until you reveal a permanent card that costs less. Cast that card without paying its mana cost, then put the rest of the revealed cards onto the bottom of your library in a random order."
Maybe different colors too?
I would appreciate advice on my Shaman cards:
https://mtgcardsmith.com/view/jasmagra-shield-seeder
https://mtgcardsmith.com/view/shaman-of-burning-visions
https://mtgcardsmith.com/view/shaman-of-the-twofold
https://mtgcardsmith.com/view/deepwoods-ritual
Posted advice on your cards' card pages.
I don't have anything to preface this with. I just wanted some feedback, whether it be on power level, the interactions, the mechanic itself, basically anything that would help make this card better. As always, any help is much appreciated.
Posted some feedback on your card's page.
I was wondering what you guys thought of Impulse on this card. As always, any advice is much appreciated.