@NokiSkaur Blue shouldn't be dealing direct damage, so that impulse cost shouldn't be hybrid. @mistermister1001 Things coming back from exile is a bad idea. It would be okay if it said "Target creature card exiled with ~ to the battlefield." Also, that's not something those colors should be doing. That makes much more sense as a red ability than blue/black hybrid.
What do you think of this land (besides the awkward formatting)? I can't decide whether it's broken.
@Stormtide that seems pretty reasonable... would only really work well in a low cost goblin deck or something but seems quite balanced.
Can someone give me some constructive criticism on these 4 cards I made recently? I wanted to make these so I could catch up on some new and old mechanics that I haven't used much at all:
@Swegboss12 *Lonetusk Travellers & Marina, Hound Tamer They both seem a bit too good to me. I would add {1} to their mana cost.
*Venom-Spitter Drake Correct order of mana symbols is {b}{r}{g}. The card might be a bit weak if it is blocked. I think its P/T can be 2/2.
*Dune Behemoth I would add trample and/or some kind of EtB ability. It's sad when 8 mana creature is stopped by 1/1 token or killed by a removal spell and gives you nothing. But that's just my taste. Simple is also nice. Epic art and creature type!
Just wanted to hear people's opinion's here about a commander deck based drake creature I came up with: see below. (old version of Sentinel Drake has been deleted.)
@sorinjace That's very neat card. Only change I would make is adding space between "Flying, vigilance" and "As long as you...", and make the card gold border. But those are just visual things. Card itself is good I think.
(Edit) sorry, "Sentinel Drake has lifelink and all other creatures you control get +1/+1 as long as you control your commander." is the right wording I think. I saw Abzan Kin-Guard. Also the card can be mono white. If you change lifelink with hexproof, it's more WU. Or "creatures opponents control get -1/-0." is also blue ability.
Mechanic - Submerge (Shuffle your library, then put this card third from the top. When you draw this card, reveal it and put it onto the battlefield.) -- https://mtgcardsmith.com/account/sets/26950
@Faiths_Guide, I really like the flavor of both cards, though I think Faerie Brew could be cheaper since it is sorcery speed (though it combos with Sun Titan!) Thoughts on my flavorful card?
Tomigon, thank you! I will apply the changes here as needed asap. I like the hexproof idea because I still want to keep the card as a blue and white drake card.
@Tomigon thanks for the feedback! I'll change Lonetusk Travellers, Marina, Hound Tamer and Venom-spitter Drake as soon as I have time just like you said as those make sense. I think I'll keep the Sand Whale the same however. It's just supposed to be a big creature and that's it I guess.
@Djayhero, I would first suggest capitalizing 'old world' as per formatting syntax. Maybe make it give the bonus if it is paired with a spirit? That way you can truncate the second paragraph.
@Vitral The main feedback we have is more for your convenience in the future.
You can combine the first and last abilities. ----- When Planeshifting Swing enters the battlefield or at the beginning of your end step, put a pendulum counter on target creature.
At the beginning of your upkeep, exile target creature that has a pendulum counter until the beginning of your next upkeep. Then it gains haste. -----
At the beginning of your upkeep, exile target creature that has a pendulum counter. Return it to the battlefield at the beginning of the next upkeep. It gains haste until end of turn.
I saw someone else try to make a Ugandan Knuckles, and not only did that other got not know duh wae of converting memes into solid Magic counterparts, but how to make layers of meta of making them similar to existing cards that generate salt.
I did forget to put the creature token as Beast, but to be fair I made it while typing in like 10c weather.
I chose legendary status so that tribal decks wouldn't get out of control. I wanted the anthem effects to buff all creatures/classes, as a way to lower the overall power level. I wanted creature types to get a +1/+1 buff, and class types to gain an associated class ability.
Any thoughts on design and balance would be appreciated.
I'm torn. The evoke 3 (colorless) cost means a player can run spells without the color needed to cast them. And that can be a real powerful tool. On the other hand, the permanent does dissipate, so you only get the ETB effect.
@modnation675 Does it? I had assumed the two grafts without numeric values would be applied as zero +1/+1 counters. Since in the CRs, graft is accompanied by N, but I wasn't sure about any instances past the first one.
@modnation675 Haha, yeah, I just wanted to try it out and get some feedback first in the forums because I was skimming through the Storm Scale list and saw the subsection on graft concerning multiple instances, and my head went lightbulb! so I figured, why not? Personally, I thought the subsection, regardless of how small it was, was interesting because there aren't any cards that grant graft.
Edit : Subsection in concern : 702.57b If a permanent has multiple instances of graft, each one works separately.
Comments
@mistermister1001 Things coming back from exile is a bad idea. It would be okay if it said "Target creature card exiled with ~ to the battlefield." Also, that's not something those colors should be doing. That makes much more sense as a red ability than blue/black hybrid.
What do you think of this land (besides the awkward formatting)? I can't decide whether it's broken.
Can someone give me some constructive criticism on these 4 cards I made recently? I wanted to make these so I could catch up on some new and old mechanics that I haven't used much at all:
There's no other way to make it fit in both colours while being one Mana, but that is still a problem.
*Lonetusk Travellers & Marina, Hound Tamer
They both seem a bit too good to me. I would add {1} to their mana cost.
*Venom-Spitter Drake
Correct order of mana symbols is {b}{r}{g}. The card might be a bit weak if it is blocked. I think its P/T can be 2/2.
*Dune Behemoth
I would add trample and/or some kind of EtB ability. It's sad when 8 mana creature is stopped by 1/1 token or killed by a removal spell and gives you nothing. But that's just my taste. Simple is also nice. Epic art and creature type!
That's very neat card.
Only change I would make is adding space between "Flying, vigilance" and "As long as you...", and make the card gold border. But those are just visual things. Card itself is good I think.
(Edit)
sorry,
"Sentinel Drake has lifelink and all other creatures you control get +1/+1 as long as you control your commander."
is the right wording I think. I saw Abzan Kin-Guard. Also the card can be mono white. If you change lifelink with hexproof, it's more WU. Or "creatures opponents control get -1/-0." is also blue ability.
and second:
Mechanic - Ephemeral (When *this creature* enters the battlefield, create token copy of it named Ephemeral Memory.) -- https://mtgcardsmith.com/account/sets/22088
Mechanic - Submerge (Shuffle your library, then put this card third from the top. When you draw this card, reveal it and put it onto the battlefield.)
-- https://mtgcardsmith.com/account/sets/26950
Here are some that I'm proud of:
https://mtgcardsmith.com/view/adapting-assailant-1
https://mtgcardsmith.com/view/yarlot-the-rapacious
https://mtgcardsmith.com/view/processor-of-eons-1
https://mtgcardsmith.com/view/castle-guard-drake
https://mtgcardsmith.com/view/shiver-wraith-2
https://mtgcardsmith.com/view/dangerous-conquering
https://mtgcardsmith.com/view/temperamental-gambler
Any thoughts on my card buddy?
Thoughts?
https://mtgcardsmith.com/view/careless-knife-thrower
Tell me what you think:
https://mtgcardsmith.com/view/ulvarian-air-base
https://mtgcardsmith.com/view/cybertronic-reality
https://mtgcardsmith.com/view/ebb-and-flow
https://mtgcardsmith.com/view/beyond-pride
https://mtgcardsmith.com/view/the-cheshire-cat
https://mtgcardsmith.com/view/gazzar-gazzar-gazzin-gazzin
https://mtgcardsmith.com/view/kindrava-the-savior-of-time
The main feedback we have is more for your convenience in the future.
You can combine the first and last abilities.
-----
When Planeshifting Swing enters the battlefield or at the beginning of your end step, put a pendulum counter on target creature.
At the beginning of your upkeep, exile target creature that has a pendulum counter until the beginning of your next upkeep. Then it gains haste.
-----
At the beginning of your upkeep, exile target creature that has a pendulum counter. Return it to the battlefield at the beginning of the next upkeep. It gains haste until end of turn.
Thoughts?
https://mtgcardsmith.com/view/hastran-seafaring-piper
I saw someone else try to make a Ugandan Knuckles, and not only did that other got not know duh wae of converting memes into solid Magic counterparts, but how to make layers of meta of making them similar to existing cards that generate salt.
I did forget to put the creature token as Beast, but to be fair I made it while typing in like 10c weather.
Each Hall is a legendary land that has an Anthem effect for creature types and classes.
https://mtgcardsmith.com/view/dragon-aerie-2
https://mtgcardsmith.com/view/the-unseen-university
Design notes:
I chose legendary status so that tribal decks wouldn't get out of control.
I wanted the anthem effects to buff all creatures/classes, as a way to lower the overall power level.
I wanted creature types to get a +1/+1 buff, and class types to gain an associated class ability.
Any thoughts on design and balance would be appreciated.
I'm torn. The evoke 3 (colorless) cost means a player can run spells without the color needed to cast them. And that can be a real powerful tool. On the other hand, the permanent does dissipate, so you only get the ETB effect.
Like I said, I'm torn.
Not sure how multi-graft would work. Feedback appreciated.
Hmm. It's gonna take a while to figure out what img. width is best. Still trying to get the hang of it.
That would total to six counters as is. Perhaps do 2, 1, and 1.
Does it? I had assumed the two grafts without numeric values would be applied as zero +1/+1 counters. Since in the CRs, graft is accompanied by N, but I wasn't sure about any instances past the first one.
Oh, good point. I think you might be fine, but it may put some off guard given 1 is usually the default. XD
Haha, yeah, I just wanted to try it out and get some feedback first in the forums because I was skimming through the Storm Scale list and saw the subsection on graft concerning multiple instances, and my head went lightbulb! so I figured, why not? Personally, I thought the subsection, regardless of how small it was, was interesting because there aren't any cards that grant graft.
Edit :
Subsection in concern :
702.57b If a permanent has multiple instances of graft, each one works separately.
I agree as our favorite graft deck cards are the following...
https://mtgcardsmith.com/view/secace-morgan
Two equipment I made recently. Just wondering if they are balanced well.
Did I do it right?
He explores to Find Da Wae, and is emboldened by other members of the Ugandan army coming to find Da Wae