This Challenge is a Tall Order
I'm back again with a new challenge, to make a Vertical Cycle.
Now if you aren't familiar, a vertical cycle is a cycle of cards that span rarity rather than colors.
For Example the Bloodfire Cycle http://mtgsalvation.gamepedia.com/File:Bloodfirecycle.jpg
Everyone may submit one cycle that will consist of three cards: Common, Uncommon, & Rare. or Uncommon, Rare, & Mythic.
Cards must all be of the same card type and may be legendary if you can make the flavor work.
Please format your submission as such
1st Card Name - Rarity
link to card
2nd Card Name - Rarity
link to card
3rd Card Name - Rarity
link to card
The Contest will close February 25th
Have Fun!
1st Place will receive 5 favorites of their choice and a trophy in my Trophy album on MTGCardsmith
2nd Place will receive 3 favorites of their choice
3rd Place will receive 1 favorite of their choice.
Now if you aren't familiar, a vertical cycle is a cycle of cards that span rarity rather than colors.
For Example the Bloodfire Cycle http://mtgsalvation.gamepedia.com/File:Bloodfirecycle.jpg
Everyone may submit one cycle that will consist of three cards: Common, Uncommon, & Rare. or Uncommon, Rare, & Mythic.
Cards must all be of the same card type and may be legendary if you can make the flavor work.
Please format your submission as such
1st Card Name - Rarity
link to card
2nd Card Name - Rarity
link to card
3rd Card Name - Rarity
link to card
The Contest will close February 25th
Have Fun!
1st Place will receive 5 favorites of their choice and a trophy in my Trophy album on MTGCardsmith
2nd Place will receive 3 favorites of their choice
3rd Place will receive 1 favorite of their choice.
This discussion has been closed.
Comments
http://mtgcardsmith.com/view/scrolling-doubter-1?list=user
Cataloging Doubter - Rare
http://mtgcardsmith.com/view/cataloging-doubter?list=user
Researching Doubter - Mythic Rare
http://mtgcardsmith.com/view/researching-doubter?list=user
2nd Skrawd - Uncommon
3rd Goblin Minion - Common
(Listed top down, oh the flavor;)
http://mtgcardsmith.com/view/centaur-charger-1?list=user
2nd - Uncommon
http://mtgcardsmith.com/view/centaur-mystic?list=user
3rd - Rare
http://mtgcardsmith.com/view/vitu-ghazi-beast-smiter?list=user
http://mtgcardsmith.com/view/mistress-of-scorching-flames?list=user
2nd-Uncommon
http://mtgcardsmith.com/view/combatant-of-scorching-flames?list=user
3-Rare
http://mtgcardsmith.com/view/warlord-of-scorching-flames?list=user
http://mtgcardsmith.com/view/beekeeper-angel?list=user
http://mtgcardsmith.com/view/crowcaller-angel?list=user
It's a loose cycle; tell me if you want it tightened.
http://mtgcardsmith.com/view/echoing-goblin-1
Echoing Orc - Rare
http://mtgcardsmith.com/view/echoing-orc-1
Echoing Ogre - Mythic Rare
http://mtgcardsmith.com/view/echoing-ogre
http://mtgcardsmith.com/view/wrath-of-the-wizard?list=user
Wrath of the God - Uncommon
http://mtgcardsmith.com/view/wrath-of-the-god?list=user
Wrath of the Planeswalker - Rare
http://mtgcardsmith.com/view/wrath-of-the-planeswalker
(Would that be acceptable? The rules don't seem to place theme restrictions)
http://mtgcardsmith.com/view/clash-of-peasants-1?list=user
Clash of Armies - uncommon
http://mtgcardsmith.com/view/clash-of-armies-1?list=user
Clash of Worlds - rare
http://mtgcardsmith.com/view/clash-of-worlds?list=user
Clash of the Conflux - mythic rare
http://mtgcardsmith.com/view/clash-of-the-conflux?list=user
http://mtgcardsmith.com/view/chilled-hatchling?list=user
Frosted Drake - Uncommon
http://mtgcardsmith.com/view/frosted-drake?list=user
Talsun, Cave Scourge - Rare
http://mtgcardsmith.com/view/talsun-cave-scourge?list=user
Watch Over the Pride - Common
http://mtgcardsmith.com/view/watch-over-the-pride-1?list=set&set=7033
Revengeful Resolve - Uncommon
http://mtgcardsmith.com/view/revengeful-resolve?list=set&set=7033
Ajani's Banishment - Rare
http://mtgcardsmith.com/view/ajanis-banishment-1
[Edit 02/21/2016 : fixed some templating and balancing issues on the rare]
- http://mtgcardsmith.com/view/turntimber-priest-3
Turntimber Outcast - Uncommon
- http://mtgcardsmith.com/view/turntimber-outcast-1
Turntimber Synergist - Rare
- http://mtgcardsmith.com/view/turntimber-synergist
http://mtgcardsmith.com/view/gorgons-glance?list=user
Gorgon's Gaze - Rare
http://mtgcardsmith.com/view/gorgons-gaze-2?list=user
Gorgon's Glare - Mythic Rare
http://mtgcardsmith.com/view/gorgons-glare-2?list=user
(I kinda bent the rules there with the last one :P)
Also, why do you say you're bending the rules with the last one? I think it's actually the one that's breaking the fewer rules out of the three x)
http://mtgcardsmith.com/view/turntimber-synergist?list=user
Rare, Silver Conversant
Mythic Rare, Silver Centurion
I updated my cycle, this is 99% the final incarnations.
Thanks, I was looking for art for it for like a week and finally found it yesterday
Since I seem be getting dissenting opinions on this; Do you think the Centurion is too strong?
With the trample, double strike, haste bit this thing might be a 6/6 at the end of turn 6 having just hit the opponent for up to 18 (as it pumps in between first strike and regular damage)! I know it's unlikely your up against an empty board but the trample will probably still trickle over, and, your opponent might board wipe on their 5th or 6th turn just to watch you kill them by playing a 6 CMC 18 damage spell on your following turn (and, of course, 26 after that. Even Ajani, Mentor of Heroes ultimate won't keep them alive).
Maybe if it started as a 2/4? I dunno, the thing's "stacking" evergreens kinda stomp most stuff. Perhaps, if it read "At the end of combat on your turn, if Silver Centurion dealt combat damage to a player, put a +1/+1 counter on it."?
Flavor-wise this thing is already the "peak-of-perfection" so for it to keep getting "better" too rapidly makes it seem "less-than-perfect" or "constantly-improving", by making it never get more than one +1/+1 this seems more flavorfully accurate.
Duly noted, but removing double strike or changing the phrase to your suggestion kinda kills the point and synergy with DS and Trample :P
Also, where are you getting 18 damage from? It swings 4, the 5 -> 9 on the turn it enters, not 18
Then 6, then 7 -> 13 damage
It is a 2-turn clock, though... I think I'm going to look into reducing the power, just not sure by how much, yet
4&4 + 5&5 = 18, my bad *Derp*.
Anywho, maybe just leave it how it is but make it a 3/3 and get the counters at end of combat rather than during.
3rd Place: @MrRansom for the Turntimber Cycle!
2nd Place: @Beeswax for the Angel Caller Cycle!
1st Place: @Grimshac for the Silver Cycle!
I wanted to give an honorable mention to @ningyouk for the Ajani Spellmastery cycle due to the intense flavor.
Thank you all for the submissions and if you won please send me a message with the cards you want me to favorite!