Saving Tommia (STM)

edited May 2016 in Custom Card Sets
Tommia had fallen into war, and 5 factions fought for dominance over it, and failed. Now, the plane begins to collapse as the war continues, and now, five new factions, spawned from what Tommia is, was, and could become, have charged into the fray. The forces of Old Tommia, the all consuming Iryo, the rebellious Tekoua, the Harbingers of a new beginning, and the Automatons of the Hyperbase.

This set will answer the questions Echoes of Tommia didn't answer, as well as expand heavily upon the foundation that EOT laid. I will try to fix the mistakes I've made, fix all of the plot holes, and make sure to explain everything in full detail.

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Comments

  • edited April 2016
    Faction Lore / Old Tommia

    Colors: WB

    Deck Style: Self preservation. Life gain, opponent life loss, benefits from life gain, beefing up creatures.

    The Yunomare of the present have merged with Joseph's past experiences as a black/white mage, turning them into the defenders of Old Tommia. Their goal? Preserve what is left of Tommia.

    Acquainted with: Automatons

    Enemies with: Iryo, Tekoua, Harbingers
  • edited April 2016
    Faction Lore / Iryo Cult

    Colors: BUG

    Deck Style: Take over at all costs! Comparable to the Sultai.

    The Shiryozen of the present have merged with the future fate of Tommia being reborn as a haven for nature, turning them into the Iryo Cult. Members believe in the sacrifice of everything for nature, even themselves and their allies. Everything is a resource.

    Acquainted with: Harbingers (for the time being)

    Enemies with: Old Tommia, Tekoua, Automatons
  • edited April 2016
    Faction Lore / Tekoua

    Colors: RUB

    Deck Style: Make everyone submit! Cripple opponents with control, then hit them while they're weak!

    The Zankuno, Tetsuken and Yosuka of the present saw common purpose and joined together, in addition to merging with the Hyperbase Rebels of the past, forming the Tekoua. They will stop at nothing to cease their endless hunger for knowledge, control, and power!

    Enemies with: Anyone that gets in their way; in short, everyone!
  • edited April 2016
    Faction Lore / Hyperbase Automatons

    Colors: Colorless

    Deck Style: Constructs and artifacts everywhere!

    The echoes of the past have resonated within empty buildings, and the hollow shells of many an android. These echoes have manifested into something real, materializing an entire army of Hyperbase Automatons in an effort to restore the Hyperbase to its former glory.

    Acquainted with: Old Tommia

    Enemies with: Iryo, Tekoua, Harbingers
  • Faction Lore / Harbingers of a New Tomorrow

    Colors: WU

    Deck Style: Clear passage for the fate you desire. Protect yourself with counter spells and the power of angels.

    Joseph has finally made a stand, and with him stands the wise and the pure. The angels sign a song of destiny, of rebirth, and Joseph joins them as one of the Harbingers of a New Tomorrow. His goal? Protect Tommia so it can be reborn as a new city.

    Acquainted with: Iryo (relationship is shaky at times)

    Enemies with: Old Tommia (to an extent), Tekoua, Automatons (to an extent)
  • edited May 2016
    Faction Mechanics:

    Old Tommia

    Preexisting: Lifelink, Bolster

    New: Luna (Whenever an opponent loses one or more life other than by taking combat damage, put a +1/+1 counter on this creature.)

    Sol (Whenever you or a teammate gains one or more life, put a +1/+1 counter on this creature.)

    Iryo

    Preexisting: Exploit, Delve

    New: Pitfall -- Whenever one or more cards enter your graveyard from anywhere other than the battlefield without being played, [ability].

    (ex: Pitfall -- Whenever one or more cards enter your graveyard from anywhere other than the battlefield without being played, you may shuffle your graveyard into your library.

    Pitfall -- If one or more cards entered your graveyard from anywhere other than the battlefield without being played this turn, put cards on top of your library instead.)

    Tekoua

    Preexisting: Dash, Raid

    New: Shock -- Whenever a creature you control deals combat damage the turn it is played, [ability].

    (ex: Shock -- Whenever a creature you control deals combat damage the turn it is played, untap it.

    Shock -- If a creature you control dealt combat damage and was played this turn, this spell deals an additional one damage to that player.)

    Automaton

    Preexisting: Metalcraft, Evolve, Modular

    "New:" Self Destruct [based on shatter from my first set](Whenever this creature is dealt damage, you may sacrifice this creature it to deal damage to target creature equal to the number of +1/+1 counters on this creature.)

    Harbingers

    Preexisting: Miracle, Soulbond, Forecast

    New: Justice for all -- If you control an angel and an opponent controls a black, red, or green permanent, [ability].

    (ex: Justice for all -- If you control an angel and an opponent controls a black, red, or green permanent, creatures that opponent controls can't attack.

    Justice for all -- If you control an angel and an opponent controls a black, red, or green permanent, each creature you control also gains protection from red, green, and black spells until end of turn.)
  • edited April 2016
    Character Lore / Reverend Richard, leader of Old Tommia

    Status: Highest priest in Tommia, ruler of Old Tommia

    Abilities: Near immortality, extremely potent magic that mends/drains the soul

    The highest priest in Tommia has been stained by the echoes of Tommia's past, turning him into the dreaded Reverend Richard. Richard believes that only eternal service to Tommia can repair her. He practices not only the most cleansing white magic, but he also some very wicked black magic. These arts were originally banned from the church, but Joseph's absence and the echoes of Joseph's tainted past have made him "change his mind" turning the entire church into a sort of clan that thrives on exploiting the powers of light and dark magic. They often practice blood sacrifice.
  • edited April 2016
    Character Lore / Dero, leader of the Iryo

    Status: Last living treefolk on Tommia, ruler of the Iryo

    Abilities: Has lived for over 10,000 years, drains the mana from anything around her.

    Dero has seen it all; the rise and fall of the several nature based factions of Tommia, the wars for the Hyperbase, and the losses suffered by the Shiryozen. Awoken from her sleep, she now is sought as a deity to the Iryo. She believes in the rebirth of Tommia in nature's image, and will stop at nothing to accomplish it, even if it means sacrificing her supporters... and herself.
  • edited April 2016
    Character Lore / Mina, leader of the Tekoua

    Status: "The chosen one", ruler of the Tekoua

    Abilities: Can cast extremely potent magic in an instant, without speaking, and without using tomes; highly unpredictable.

    At a mere 15 years old, Mina is the last person you'd expect to lead an entire army (but then again, Joseph ran an entire city with an even bigger army at the same age, without being born as a mage, so no surprises here). She was born on the same day and at the same time as Tommia had been born many years before her, making her the "chosen one" to save Tommia. For 15, she's extremely powerful, surpassing even planeswalkers, and she has the scars and the talents to prove it. She openly insults Joseph's "uselessness".
  • edited April 2016
    Character Lore / Destiny, leader of the Harbingers

    Status: Guardian angel of Tommia, ally to Joseph

    Abilities: Can tamper with the fabric of time to change fate, but only to a certain degree; can sacrifice his ability to change other's fates to seal his own.

    Destiny is one of the many guardian angels of the realms. Seeking to fulfill Joseph's destiny of bringing rebirth to Tommia, he was born to protect Tommia. Finding Joseph, he allied with him, creating a duo of unmatched proportions; together, they were capable of bringing rebirth to the realm, but only if they could protect the realm for long enough. If they fail, then destiny will shift, permanently sealing another man's fate instead of Joseph's.
  • edited April 2016
    Character Lore / Tommia, leader of the Automatons

    Status: Avatar of Tommia, controls the Automatons

    Abilities: Can control any machine.

    War can get crazy when four factions, each with their separate causes, all fighting over the same territory. But what happens when the realm itself is fighting against you? Born of the Hyperbase's hopes and dreams, Tommia desires to turn (the realm of) Tommia into the futuristic, self sustaining Hyperbase it once was. To acheive this, (the avatar of) Tommia has summoned the thousands of automatons that were once used to protect the Hyperbase in the past, and uses the most powerful of them as its shell.
  • edited April 2016
    here is a card for Old Tommia

    Joseph's Cathar
    3wb
    art: http://i1.2pcdn.com/node14/image/article/201405/21/20140521055352a0dsht3di60c56zy.jpg
    Creature - Human Paladin
    Lifelink, Sol (whenever you or a teammate gains one or more life, put a +1/+1 counter on this creature.)
    other creatures you control have Luna (whenever an opponent loses life other than by taking damage, put a +1/+1 counter on this creature)
    (flavor text) "Joseph has shown us the value of Tommia, and I will fight for all that remains of it."-Elzin, one of Joseph's Cathars(/flavor text)
    2/2

    http://mtgcardsmith.com/view/josephs-cathar
  • What is really happening:

    Intentions have little to do with how things end. Let's take a look at what will happen if a faction takes over.

    Old Tommia: Though they intend to save Tommia, their tactics and "any means" style will wither away Tommia. Also, Joseph will be forced to end the plane.

    Tekoua: With their leadership style, they'd probably destroy the plane and everything on it before ever coming into power.

    Iryo: If the Iryo were to come into power, Joseph would aid them and give new life to the realm of Tommia. Sadly, they can't seem to get along.

    Harbingers: The Harbingers are already in power. If they are able to purge the realm of all evil, they can start to rebuild.

    Automatons: If machines were to take over, they'd revert Tommia back into the Hyperbase. However, the plane would be empty without a living soul to inhabit it.
  • We're almost halfway/two thirds of the way done! If you have any contributions, now's the time for them!
This discussion has been closed.