Sci-Fi Fantasy Cards
So, I was thinking that it would be interesting to make some Science Fiction based cards instead of regular, boring, fantasy cards (because fantasy is soooo - yawn - boring, right guys?).
So here's yer rules:
1: Must have a sci-fi theme
2: Must be balanced
3: Any color is allowed, so be creative!
4: Use the Battle For Zendikar Icon
5: Please try to make the card aesthetically pleasing (grammar, punctuation, spacing, italics, etc.)
And, because I just have to be THAT person:
6: Have fun!
Prizes:
1st place: 5 favorites on 5 different cards of your choice, and some constructive criticism on 2 cards of your choice.
2nd place: 3 favorites on 3 different cards of your choice, and constructive criticism on 1 card of your choice.
3rd place: 1 favorite on 1 card of your choice.
Challenge Ends on May 5th, 2016
NOTE: Honorable mentions and all winners will receive a favorite on their entry. Constructive criticism on most entries will just be a given.
So here's yer rules:
1: Must have a sci-fi theme
2: Must be balanced
3: Any color is allowed, so be creative!

4: Use the Battle For Zendikar Icon
5: Please try to make the card aesthetically pleasing (grammar, punctuation, spacing, italics, etc.)
And, because I just have to be THAT person:
6: Have fun!
Prizes:
1st place: 5 favorites on 5 different cards of your choice, and some constructive criticism on 2 cards of your choice.
2nd place: 3 favorites on 3 different cards of your choice, and constructive criticism on 1 card of your choice.
3rd place: 1 favorite on 1 card of your choice.
Challenge Ends on May 5th, 2016
NOTE: Honorable mentions and all winners will receive a favorite on their entry. Constructive criticism on most entries will just be a given.
This discussion has been closed.
Comments
http://mtgcardsmith.com/view/scorpion-v2
(Note: I made this in literally three minutes, so please don't take it's crappiness to heart. If anything, take it as a ridiculously easy challenge to make a card that's better.)
And does it have to use the BFZ set symbol? Cause this guy is beautiful:
http://mtgcardsmith.com/view/slive-descent-from-above?list=user
But I wouldn't mind that mush if you really want me to redo it.
http://mtgcardsmith.com/view/charybdis-the-nightstalker?list=user
http://mtgcardsmith.com/view/wave-jammer
CARD DOES NOT CONTAIN BFZ SYMBOL!
http://mtgcardsmith.com/view/novice-compiler?list=user
Simic Mutachamber
@yousmelllikeapumpkin , Let me start by saying I love the idea of both of your cards.
I'll start with Slive, Descent from Above. It's a great picture, too low of a mana cost, though. Either I would take away first strike or deathtouch (because having both abilities is just really, really, really, REALLY, OP), or raise the mana cost to something like {4}{b}{b}{g/u}. This would let it be more realistic of an option, while still being a very good card. Another small adjustment would be to change "Whenever Slive attacks or blocks, put a +1/+1 counter on each Insect creature you control." to "Whenever Slive attacks or blocks, put a +1/+1 counter on each other Insect creature you control." because having him buff himself is just too op.
On to Charybdis, the Nightstalker. Much more balanced. However, because Hexproof and Shroud are both somewhat rare abilities, having his last ability based on 5 or less creatures seems a bit excessive to me. I think that what I would do, is to make the second ability be "Whenever Charybdis deals combat damage to a player, target creature an opponent controls gains shroud." and then change the last one to "At the beginning of your upkeep, if an opponent controls 5 or more creatures with hexproof and/or shroud, you may draw a card." This lets you harm and hurt your enemy by giving them shroud on their creatures, while making the draw card ability a bit more balanced. However, because this ability severely limits the first one, I would probably change Charybdis's power and toughness to something around 7/7.
@Lujikul , I really like your card. It's almost balanced, and it's flavor and idea are both spot-on.
There are two things that I would change, the first being the fact that he has first strike and haste. When coupled with his sacrificial return ability, having first strike just makes him even harder to kill. The second thing I would change would be how many tokens he has to sacrifice. I would boost it to three, because of a few reasons. First of all, it gives the opponent three turns, instead of two, to kill him. Secondly, because he can get a token out whenever he attacks or blocks, if he were to gain vigilance through some card or another, he would be able to get out two tokens per round, making for some very OP gameplay.
@Aech , Simple, but effective. I honestly don't know if there's anything to change on your card. I think (but I'm honestly grasping at straws here) that it maybe should be a two-drop, but other than that... good job!
@Corwinnn , Um, Corwinnn? Are you sure that getting cards from exile isn't too OP?
Nice idea, good picture, flavor, etc. but... I really don't know if I can deal with exile stuff. The BFZ set started doing it, and it pissed me off because exile is supposed to be pretty much untouchable except by cards that exiled the cards they are putting back in the game. I'm perfectly open to reasons you think this is a good idea, but... (;゚∀゚)
@strongbelieves , I wish this was a real card, so I could make an entire deck made of them... I don't know what else to say, other than "It's gorgeous."
Good job y'all, keep up the good work!
NOTE: These comments are meant to be constructive critisism, so don't feel offended by my suggestions! They are personal opinions and hey, I can be wrong!
http://mtgcardsmith.com/view/silver-star-2
What I was going for was a "Computer Wizard" vibe.... someone who could pull information out of a degraded system. I've also left an explanation in the card comments as to why the card comes back into the assigned areas.
Good job! See you soon!