From ABC to XYZ!
X is the standard to signify a variable number. There have been some double X spells, even triple X and those are hard to design in way that makes it easy to grasp how they work. X in the cost and X in the text need an exact relation once the number is determined. It's much more difficult to add another variable number, but there have been a few cards over the years that had both X and Y. One Unglued card, Wizards of the Coast Customer Service, even went to Z. That card was deliberately confusing though and had WotC Customer Service's actual phone number on it. This contest is to see what you can do with a card using both X and Y. (And Z if you like!) You may submit up to 10 entries. The contest ends Sunday June 5. The winner gets 5 favorites, 2nd place 3 favorites, 3rd and 4th 2 favorites apiece, of the winner's choice.
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Comments
@Phelgming Glimpse the Afterlife http://mtgcardsmith.com/view/glimpse-the-afterlife-1?list=user
Dimension Trap http://mtgcardsmith.com/view/dimension-trap?list=user
http://mtgcardsmith.com/view/ignition-8?list=user
Wow. I actually managed to make a card a little flavorful.
http://mtgcardsmith.com/view/power-disparity-1
Game-winner in a lifegain deck.
http://mtgcardsmith.com/view/growth-from-the-dead
Probably some broken combos in there, but I think its not toooooo broken.
Based on the Ultamite nightmare, this one's Even Worse! XD
http://mtgcardsmith.com/view/heartwood-might
@TheFriendlyGeek Solemn Memories http://mtgcardsmith.com/view/solemn-memories
It's a game-changer for sure. The requirement for triple colorless casting and quintuple green for the activation is crushing, though. It would take a lot of work to pull that off, and it doesn't go away when you use the ability so you can do it repeatedly at instant speed.
@Shadikal Ignition http://mtgcardsmith.com/view/ignition-8?list=user
This is a huge effect since the Y counts your tapped lands. In midgame it can easily kill of all opponent's key creatures. 7 mana is 3 apiece to 7 targets. The Z is just an extra not a game finisher
@Faiths_Guide Enlightening Oscillation http://mtgcardsmith.com/view/enlightening-oscillation?list=user I like that it has utility since the draw clause is optional. It's a 4 mana Flicker for blue with a calculated drawing effect.
@gterww123 Symbiosis Behmouth http://mtgcardsmith.com/view/symbiosis-behmouth
7 mana of 3 colors is a lot for a 0/7 defender, even so it's pretty broekn. The abilities
should end the game on the spot. If you have enough cards in library and enough power in creatures, they'd all be sacrificed to kill your opponent the turn it hits. The lifegain doesn't matter so much just nice to have. Should Behmouth be Behemoth?
@Gateways7 Knowledge Expelled http://mtgcardsmith.com/view/knowledge-expelled-1
It works as written but would confuse casual players. It takes some math to figure out what to pay for X and Y to get the Z result you want.
Power Disparity http://mtgcardsmith.com/view/power-disparity-1
The players would definitely have to use pencil and paper to be sure their figures agree!
Growth from the Dead http://mtgcardsmith.com/view/growth-from-the-dead
That makes for an interesting mass removal. Everything dies, I get a bunch of cards and mana to play them, but then everything dies again.
@Blahb_8D Even Worse http://mtgcardsmith.com/view/even-worse
Red card on a blue background, like Ultimate Nightmare that it's based on. Do you have to have the rare Pokemon cards with you, or just say how many you have?
@Animist Heartwood Might http://mtgcardsmith.com/view/heartwood-might
Nicely balanced for its cost, a good variant on Berserk but more reasonable to play. Simple to grasp.
@milanaarz Urza, Master Artificer http://mtgcardsmith.com/view/urza-master-artificer-14?list=user
Beyond pumping out any number of dead creatures for 1 mana apiece (1+0+0) the ability to create tokens of variable power and toughness requires a lot of bookkeeping on the battlefield. Each token would have to be marked specially.
@JakeRW77 Thoughtless Consequence http://mtgcardsmith.com/view/thoughtless-consequence
This gives a creature a huge boost for a turn and is probably a finishing move. I'd rather the last clause be "At end of turn" rather than "your next upkeep" since that requires a bit of memory in a multiplayer game.
1st @Animist Heartwood Might http://mtgcardsmith.com/view/heartwood-might
2nd @Faiths_Guide Enlightening Oscillation http://mtgcardsmith.com/view/enlightening-oscillation?list=user
3rd @JakeRW77 Thoughtless Consequence http://mtgcardsmith.com/view/thoughtless-consequence
4th @Gateways7 Growth from the Dead http://mtgcardsmith.com/view/growth-from-the-dead
@TheFriendlyGeek Plague Doctor http://mtgcardsmith.com/view/plague-doctor-24?list=user
@Shadikal Garnet, Crystal Gem http://mtgcardsmith.com/view/garnet-crystal-gem?list=user
@gterww123 Wooden Pickaxe http://mtgcardsmith.com/view/wooden-pickaxe-1?list=user
@Blahb_8D Nope http://mtgcardsmith.com/view/nope-52?list=user
@milanaarz Skill Inventor http://mtgcardsmith.com/view/skill-inventor?list=user
@Biblio2 fave these for me?
http://mtgcardsmith.com/view/tarn-powerbinder?list=user
http://mtgcardsmith.com/view/sol-automaton?list=user
http://mtgcardsmith.com/view/izumi-samurai-1?list=user
Thanks @Biblio2!
can you favorite
http://mtgcardsmith.com/view/dustar-originator-of-leylines?list=user
http://mtgcardsmith.com/view/forest-queens-blessing?list=user
This discussion is closed.