A Story Inside of a Card Contest
In this contest, you are to make a card (preferably creature) that has lore to follow along. You may have favor text depict the story, but you MUST have a paragraph or so about the card's life.
ex.
Here is the lore:
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Amber always hated details. She ignored her teachers and disrespected them. After many years of immaturity and hatred, her mother had passed of depression. At this time, she started to realize that her actions had their consequences. Her disrespect dishonored her family which caused her mother's death. Others around Amber made fun of her for having no mother. Being an eighteen year old lady, most people expected her to be mature about it, but they had incorrect speculations. Amber was extremely agitated and lashed out at the people around her. Afterwards, Amber worked on a way to bring her mother back. At twenty-six, she revived her mother, and vowed to never let anyone she cares about to be hurt in any way even from herself, and would angrily strike anyone who tries.
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Card: http://mtgcardsmith.com/view/amber-soul-of-autumn
You must also say how the lore works with the card:
She hated details and smart people (protection from blue)
After years she eventually brought her mother back (1st ability)
Vowed never to have anyone she cares about to be hurt again or her anger will deal with them. (2nd ability)
PRIZES
1st: follow, fav submission, 10 favs on cards of choice
2nd: follow, fav submission, 5 favs on cards of choice
3rd: follow, fav submission, 3 favs on cards of choice
Deadline: June 2 at 3:05 (in Cali)
ex.
Here is the lore:
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Amber always hated details. She ignored her teachers and disrespected them. After many years of immaturity and hatred, her mother had passed of depression. At this time, she started to realize that her actions had their consequences. Her disrespect dishonored her family which caused her mother's death. Others around Amber made fun of her for having no mother. Being an eighteen year old lady, most people expected her to be mature about it, but they had incorrect speculations. Amber was extremely agitated and lashed out at the people around her. Afterwards, Amber worked on a way to bring her mother back. At twenty-six, she revived her mother, and vowed to never let anyone she cares about to be hurt in any way even from herself, and would angrily strike anyone who tries.
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Card: http://mtgcardsmith.com/view/amber-soul-of-autumn
You must also say how the lore works with the card:
She hated details and smart people (protection from blue)
After years she eventually brought her mother back (1st ability)
Vowed never to have anyone she cares about to be hurt again or her anger will deal with them. (2nd ability)
PRIZES
1st: follow, fav submission, 10 favs on cards of choice
2nd: follow, fav submission, 5 favs on cards of choice
3rd: follow, fav submission, 3 favs on cards of choice
Deadline: June 2 at 3:05 (in Cali)
This discussion has been closed.
Comments
Individuals who become lost in Limbo begin to forget their former lives and change into misshapen beings. called Space Phantoms. The Phantoms can assimilate anyone, even to the point of torture and escaping notice of even mind-readers. A Space Phantom can assume the form of virtually any single object or living creature at a time. At the point that a Space Phantom assumes the subject's likeness, the model is automatically shunted into Limbo, and the Space Phantom materializes exactly where the subject was when shunted.
Growing up in the slums, Ananya learned early: "If it's not nailed down, steal it. If it is, look for a crowbar." Food, water, housing, nothing is free in an Orzhov district. She was quite gifted as a cat burglar, but eventually, a particularly elaborate set of wards almost got the young thief caught, and she was forced to flee her home district, pursued by Boros officers in their signature orgy of property damage.
She made a decent living as a lightfoot for a time, but she longed to return to her home. In order to do so, she would need to pull off her greatest heist yet: infiltrate the Azorius master archives and destroy her own criminal record. The vault is well-warded indeed, and her first three attempts have all failed, the second rather spectacularly (depicted). Despite these setbacks, she remains determined to one day return home, even though her criminal file is only growing.
(I thought it would be funny to enter a vanilla bear in a lore contest. If you want me to change it, just say. )
The forbidden offspring of a human Orzhov advisor and a Gruul shaman elf, Castout was both rejected and unnamed. In all sincerity she doesn't even know how or why she acts the way she does. From her father she developed a sense of tradition, and a fondness for "death & taxes" (Extort); from her mother a, sometimes uncontrollable, warlike rage and lust for destruction (Bloodthirst 2 and last ability), as well as the longing for a clan, were inherited.
Now, with no guides or protectors, she looks out for herself, lashing out at anything that gets in her way (Last ability). Only those that pay her homage (Extort) may remain in her presence, and even those may not remain for very long...
(It's an old one... I'll make a new one too!)
@Beeswax the lore is great, but please make a card that has abilities that woudln't be there if it weren't for her story. You are pretty creative with that so I excpect that you will
@Faiths_Guide I just need you to comment HOW the card's abilities affect the lore.
See the *bold* above
That's the POINT: in the grand sweep of planeswalkers and guildmasters, we totally ignore the fact that billions of people live on Ravnica, and all of them have interesting stories to tell. Ananya has a cool story, but she's still just some kid.
That said, in the spirit of the conest, I remade Ananya into a legendary Rogue.
http://mtgcardsmith.com/view/ananya-almsdottir
She Skulks around, trying to break past the opposing player's defenses. Once she does, she riffles through their archive (library) looking for her record. If she can find it, she's free and clear: if not, she'll have to try again.
The Solitary mechanic is sort of the opposite of Hexproof. The permanent can be targeted by spells and abilities your opponents control but is not hit by 'all' or 'each' effects. This means a creature with Solitary could be killed with a Doom Blade but not a Damnation. Combined with the fact that Dremael overloads your opponent's instants and sorceries and it makes him very difficult to kill but a serious threat when on the battlefield as instants and sorceries become untargeted and thus can't hit Dremael. Instead, they hit everything on the battlefield.
The flavor text is:
"He has sacrificed his goodness to bolster his righteous fury. When his work is done he will submit himself to be the last eradicated."
-Israfiel Vultee, on Dremael
On the plane my set takes place on, there are only humans, angels and demons. Unlike most planes, god/evil alignment isn't determined by color of mana but by morality. Thus, there can be white-color demons as easily as there are black-color angels.
Dremael is an angel and an old one at that. Over many centuries he proved himself to be a terrifyingly-capable knight. He is best known for his battle aura which deflects dangerous magic sent at him and scatters it in every direction, even at those he is fighting alongside. Because of this, he has grew to be feared as much by his own kind as by those he fought.
Many angels are feared. Fear in and of itself is not something angels shy away from, especially when it comes to intimidating their usually-fearless enemies. Dremael, however, is feared for his recklessness. Recklessness is the primary trait of demons. It embodies a careless disregard for life that represents most everything angels war with demons for. Dremael's official title upon becoming a knight was "Hordeslayer". Because of his actions, it was changed to "Closest to the Pit".
Many angels believe that Dremael is too far-gone to be saved but he is too valuable a weapon to be without. Once the war with the demons is done, he will have to be put to death. The planeswalker angel Israfiel Vultee hopes he will submit himself to be executed. Whether or not Dremael will come peacefully remains to be seen.
Seral did not blind himself intentionally, but he welcomed it. In the light of day, he pondered the deeper mysteries of the world unburdened by the distraction of sight and grew wise [vigilance.] In practice, when he didn't risk hurting anyone, his martial arts grew formidable [3rd ability.]
Until the deeper mysteries of the world found him. He had rent the veil protecting his mind, and they slipped in, leading him on to deeper and darker power, [2nd ability.] His strength was turned unthinkingly on those he would protect [3rd ability.]
But this fell enlightenment was enlightenment nevertheless. Seral's mind was strong-- enough to keep the mysteries at bay [2nd ability] until the daylight dwindled.
1st Place goes to: @strongbelieves with Dremael
2nd Place: @Beeswax with Anaya Almsdottir
3rd Place: @Faiths_Guide with Castout, Innonimate
Nice job guys and please let me know which cards you would like favorited!
Thanks for the contest! Congrats @Winners! I'll link cards in a sec.
this: http://mtgcardsmith.com/view/izumi-samurai-1?list=user
this: http://mtgcardsmith.com/view/ronins?list=user
and that: http://mtgcardsmith.com/view/eiganjo-temple-mentor?list=user
I like dipping into lore. My piece was more of a background than a story but I haven't quite figured out what the full story is for my set yet.