Custom Block Contest #2: Vryn, World of Rings

Hey all, it's time for the 2nd CBC, with the focus this time round being on the plane of Vryn, Jace's home plane, and a plane not yet touched by WOTC, providing ample opportunity for creative expression. A great choice by @Mysterious_Gangsta, the winner of CBC #1.

So, for those new to the contest, here's the brief rundown:
CBC focuses on making cards that are balance and flavorful for the set, using mechanics designed for the set or personal creativity. Cards are judged on the criteria of flavor, how well the card fits the plane and story, and mechanics, how well the card flows and works. Six submissions will be chosen for a non-prize pool called The Best of Set, and from there, the top 3 cards and an honorable mention will be chosen. For reference, here's the winning card of CBC #1: Interplanar Emissary by @Mysterious_Gangsta.

Alright, so without further ado, here is the story for the CBC #2:
Vryn, World of Rings
Mana Surge: War is a common occurance on the world of Vryn, as the Ampryn League controls the center of the mysterious mage-ring network, a target of the Trovian Separatists, a group who wishes to "free" themselves from the control of the Ampryn League. However, when the Trovian Separatists try yet another coup, something goes terribly wrong. Somehow, they activate a hidden, unknown, and ancient fail safe, shutting down the mage-ring network entirely. And as chaos begins to reign, a visitor enters the plane, finally returning to his long-lost home: Jace Beleren, the telepath. ("The World is Falling")
Revolution of the Rings: As Vryn begins to fall from the shutdown of the mage-rings, Jace takes it upon himself to right the wrongs of a plane he had called home. Joined by some denizens of the plane, and a few members of the Gatewatch, he begins the daunting task of decoding the secrets of the mage-rings. First, he has to find where the mana surges come from, to be able to understand the purpose of the rings, and second, he has to figure out the origins of the rings, to understand how they work in the first place. But, can he do it before his home falls apart? ("The World is Revolting")

Here's the mechanic (yes, only one this time):
Flux {Cost}: Whenever you cast a noncreature, nonartifact spell, you may pay {cost}. If you do, [effect].
And, as always, there's the evergreen mechanics.

Now, what people care about: Prizes!
1st Place: 4 Favorites, 2 Card Renders, and the ability to choose the focus of the next CBC.
2nd Place: 3 Favorites, 1 Card Render, and the ability to choose the focus of the next CBC, if 1st place doesn't want to.
3rd Place: 2 Favorites and the ability to choose the focus of the next CBC, if 2nd place doesn't want to.
All participants: 1 Favorite and constructive critics on all entries.

*3 enteries per set, per account*
*Must be new cards*
Round 2 will end in about 2 weeks.
Good luck to all, and may your smithing be strong!
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