@Meta_Knight Alone and Lost is much more interesting than the earlier cards but the balance doesn't quite fit the cost. If the emblem were more impactful or it were harder to cast (like its cousin Duneblast) it would be more fair.
@strongbelieves I think the emblem is enough. If I have, say, a 10/10 creature, and I use duneblast, I can swing at someone unhindered that turn for 10 free damage. The emblem, on the other hand, makes it so you most likely have to wait a turn or two before you can attack again. So, the real difference is, is it better to have an unhindered swing at turn 7, or a turn five boardwipe that you'll most likely have to wait until turn 6 or 7 to swing again, at which point, an opponent may be able to block? For me, I think it's just a very powerful mythic rare. It might be a little better if it were 3bbb, but then I'd also make it a rare, so I think there exists a little bit of flexibility there. Unless your qualm with the card is that it exiles while duneblast destroys?
@RohanDragoon I knew a exile all but one creature would be too powerful. So I made it so that you can use it, but also get a negative side effect in order to balance it out.
Restarting the game is (mostly) unheard of in the realm of MTG. However, switching decks? Not heard of except for in a previous card I made. But I like this better.
Cards: 1) The most game breaking effect I made in terms of deck archetypes. (That is fair!) 2) The most insane and cool effects I've ever made. (That are balanced!) 3) The most illogical but strong creature I've made. Who cares about killing your opponent when I can have a dozen cards in hand! (Commented as under-powered by others. They couldn't be farther from the truth!)
Update: This post has been updated as of 9:01PM February 17th, 2017 according to Central time in MB, Canada.
Comments
Thanks a lot mates. It is just so hard to create good cards and even harder to get people to notice them.
http://mtgcardsmith.com/view/highland-druid
And everyone else is right, I'm not mad at you.
I think the emblem is enough. If I have, say, a 10/10 creature, and I use duneblast, I can swing at someone unhindered that turn for 10 free damage. The emblem, on the other hand, makes it so you most likely have to wait a turn or two before you can attack again. So, the real difference is, is it better to have an unhindered swing at turn 7, or a turn five boardwipe that you'll most likely have to wait until turn 6 or 7 to swing again, at which point, an opponent may be able to block?
For me, I think it's just a very powerful mythic rare. It might be a little better if it were 3bbb, but then I'd also make it a rare, so I think there exists a little bit of flexibility there. Unless your qualm with the card is that it exiles while duneblast destroys?
I knew a exile all but one creature would be too powerful. So I made it so that you can use it, but also get a negative side effect in order to balance it out.
http://mtgcardsmith.com/view/maw-of-the-torment
http://mtgcardsmith.com/view/tree-of-tranquility
http://mtgcardsmith.com/view/times-end
http://mtgcardsmith.com/view/pryamid-head
Time's End seems like it would be funny to play and flash in a Platinum Angel or Angel's Grace when the last counter comes off.
http://mtgcardsmith.com/account/sets/18608
And now for the crazy one...
http://mtgcardsmith.com/view/through-the-wormhole-1
Restarting the game is (mostly) unheard of in the realm of MTG. However, switching decks? Not heard of except for in a previous card I made. But I like this better.
An honorable mention goes out to my "Realm" cycle
http://mtgcardsmith.com/account/sets/18610
1) The most game breaking effect I made in terms of deck archetypes. (That is fair!)
2) The most insane and cool effects I've ever made. (That are balanced!)
3) The most illogical but strong creature I've made. Who cares about killing your opponent when I can have a dozen cards in hand! (Commented as under-powered by others. They couldn't be farther from the truth!)
Update: This post has been updated as of 9:01PM February 17th, 2017 according to Central time in MB, Canada.
http://mtgcardsmith.com/view/mutually-assured-destruction-2
http://mtgcardsmith.com/view/rain-of-fire-14