Thoughts on Mechanic Ideas?

I just have a few mechanic ideas I'd like to throw out there. Any feedback would be appreciated. Here are the ideas:

Deprive- A deprived creature's abilities have no effect. These abilities include activated abilities, triggered abilities, keywords (such as flying, deathtouch, trample), and all other abilities. Depriving a creature would effectively make it vanilla. Deprive would be in blue and black's pieces of the color pie, with red getting it tertiary and white having effects against the deprive mechanic.

Soullink- A creature with soullink can redirect damage to its owner and its owner can redirect damage to a creature with soullink. Soullink would be in black's color pie.

Treasonous- Whenever a creature with Treasonous deals damage, it deals that much damage to its controller. Treasonous creatures would cost significantly less than non-Treasonous creatures and some would have abilities allowing its controller to "tame" the creature by putting a -1/-1 counter on it so it can lose Treasonous. Treasonous would be primary to red, secondary to black, and tertiary to green.

Thoughts on the new mechanics I created? So far, I have a couple cards that use Deprive, but I plan to make cards with the other mechanics as well. Thank you for any feedback.

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