Cannon Fodder by TrippleBoggey3

13

Comments

  • @KimJongMartin I'd ask why there's multiple rares in the pack.
  • @Lujikul

    I answer by saying 'I deliberately put 'It's foil' in brackets'.
  • @KimJongMartin, Obviously Chandra! You made all your money back!
  • edited November 2016
    @Faiths_Guide, Weird place to ask you, but are you fine if I ask you a question about trumpet practice cause you said it was your main instrument -
    How should I start practicing pedal-tones?
  • edited November 2016
    @TrippleBoggey3
    It is a little weird in here *shudder*

    Yeah, I don't mind! Your question does strike me as odd though?
    "How should I start practicing pedal-tones"... I guess my counter-question would be - Why do you want to practice pedals?

    I've often used pedals as a way to warm up before playing, loosen up while playing, and cool down after playing, but I don't "practice them" per se.

    If you're asking how to expand the depth of your pedal-note range, the only correct answer which comes to mind is repetition. Things to keep in mind while playing pedals are to keep a good embouchure and open the throat.

    Here's a pretty neat article on the subject which narrates the virtue of playing pedals CORRECTLY:
    https://bobgillis.wordpress.com/2014/03/23/pedal-tones-a-foundation-for-correct-trumpet-playing-or-a-waste-of-time/

    P.S. Though I can play pedals (I've also played trombone, tuba, etc.), I rarely focus enough on form while doing so for them to be of much benefit to the rest of my repertoire. Mistakes have been made. XD
  • @TrippleBoggey3

    I know you'd do that in a normal draft, but what in the pro-tour?
  • @TrippleBoggey3 - This might be a better place for it...
    The holidays are coming, so it usually slows down around here. Sorry about that, but it's not something we can control. As for new challenges, I'll be pretty busy for another 2 months... so I can't really commit to anything additional for a while. Anyways, aren't you working on a 120 card set?
  • @Corwinnn, I'm still in school, and I have lots of time.
  • @TB3 - Apparently!
    XD
  • @TrippleBoggey3 hi again. I was wondering if there are any tricks to balancing your cards. Currently I look at other cards in mtg and then ask people what they think. But they always end up being op or up on most of my cards and I go back and fix them. And that's annoying
  • @Wackosaru

    When it comes to card making, I am not exactly the best... I gotta say @Animist is the card maker, but he "died" so I guess he isn't one to ask. @Corwinnn and @Faiths_Guide are both very nice and would be very helpful people to ask.

    If you are looking for an article, these 2 would be helpful:

    http://forums.mtgcardsmith.com/discussion/497/tutorial-cardsmithing-m15-or-the-art-of-making-custom-cards#latest
    http://forums.mtgcardsmith.com/discussion/1293/tutorial-card-balancing#latest

    However, I will still give you some of my own personal advice.

    First, there are usually 2 types of balance issues: Power and Toughness + Mechanics and Abilities.

    When it comes to the first balance issue, I recommend not having the average of the power and the toughness go above the converted mana cost. So, if it's 2 mana, you can make a 2/2, 1/1, 1/3 but not like 3/3, unless it's specifically balanced that way. Underpowered cards usually aren't that big of a problem because most cards in Magic's history are underpowered. If it underpowered, then make it a common rarity. But if it's overpowered, then there aren't any rarities above Mythic.

    The second one sis much easier. If you are basing a card off a special ability, just make the ability first and then set the mana cost.
  • @TrippleBoggey3 another question. How valuable are favorites? It seems like no one get's a whole lot of them. The front page is 4-6 favorites which seems small. what do people do to decide to favorite something or not?
  • edited November 2016
    @Wackosaru, Most active members only favorite very specific cards. For instance, I only favorite around 1 card a week. Most times favorites attribute to spammers and people who only log on every 5 years.

    I do find them very valuable... they help gain a lot of popularity... maybe you should favorite some of my cards :)
    xD
  • @TrippleBoggey3 I went to look at your card's once and saw almost 300 i got very intimidated. If you go through all of my card's and take a look, Ill go through all of your's :)
    http://mtgcardsmith.com/user/Wackosaru/cards
  • @Wackosaru, So your making this a trade... hurmph... considering you only have 17 cards, this will be easier. I'll give you my feedback. I normally don't do this unless someone actually asks me to.
  • edited November 2016
    I'll point out the top 2 you've made.
  • @TrippleBoggey3 than you very much. I've got homework so it will take me a while to get through your's
  • 2nd Place:

    Suldrir is a really nice card. I gotta say the flavor and color pie might not be to right, but seriously it's really fun. You can choose whether you want to gain life or not gain life. If you don't gain life, then you can gain more life which leads to more life, but if you do gain life then you lose the +1/+1 counter... The only problem I see with that is that it's rarity should be a rare or mythic not a common.

    1st Place:

    Wounded Trophy flavor wise is a really good card. There are a few problems with it. First, 7/4 is still a bit too much. I'd say a 5/5 (Typical Dragon). Also, there a few typos but those are fine. I really like it.
  • edited November 2016
    @Wackosaru, By the way, looking at my cards was a joke if you couldn't tell... but I still do appreciate the favorites!
  • edited November 2016
    @TrippleBoggey3 as mentioned before many times I'm not good at balancing so when i made all of my cards I focus on flavor.

    Suldrir was different, the request i made him for was "a mardu commander focused on life gain" so i started with finding what mechanics would make sense(dethrone) and found the name and picture last. I stated problems regarding the color pie in your ongoing request forum. It was meant to be mythic (I'll fix that)

    Also I couldnt follow you when you explained suldrir. In the first paragraph the creatures get the +1/+1 and lifelink btw.

    Wounded Trophy I liked a lot too. please tell me the typos and ill fix them too.
  • Take Chandra most likely. She's a major bomb in Kaladesh limited. At the absolute worst, she's a slightly worse Welding Sparks (decent removal) and at best she gives you a massive advantage. I'd say only really Nissa is a better planeswalker in Kaladesh limited because it protects itself and has crazy utility.
  • @strongbelieves

    I disagree. I would take the cub.

    Most of the time, Chandra is a very jank removal spell. Her second +1 is never going to be used, and the first doesn't do much. Often, you end up just plussing her and then killing a small creature, which isn't the kind of first pick you want.

    The cub is much better. At the very worst it's a bear that gets bigger every time it hits a player. At the very best, you play a high-energy deck, that can play junk like hightide hermit and attune with aether and get away with it.

    Never underestimate the card. I played both of them in various drafts; both times I played the cub, it got very big - a 4/4 at the smallest, and a 9/9 at the biggest. The one time I played Chandra, it got attacked, and I ended up killing his Sky Skiff when he crewed it on my turn.

    Does anyone else have an opinion on the matter?

  • @kimJongMartin

    For p1p1? There is a lot more to consider in a proper draft than just the card's usefulness on-board. If you take Chandra, you're in red but you're not committing as heavily to a specific strategy already like you are with cub (energy). Locking yourself in to a specific strategy p1p1 is a pretty dangerous. The problem with the pack is that you're passing a Pia and a Chandra and a Voltaic Brawler, meaning you will not get red cards for the rest of pack 1 and all of pack 3 and that can do a number on your energy strategy. Sure there's some blue or maybe some black you can work with but you're probably not going to get to be GR aggro which is often the optimal way to play green in Kaladesh limited. Granted, no one knows you took a cub but you can't count on getting Spontaneous Artists, Harnessed Lightnings, Lathnu Hellions, Maulfist Doorbusters or even Thriving Grubs.

    The opposite is true for picking Chandra. If you pass a cub, you know the person next to you is going to pick it and hope the brawler wheels. Now you know for a fact what they're trying to draft and it is very easy to work around that and even screw them. Brawler may even wheel since gold cards tend to get picked rarely in Kaladesh Limited and if there's nothing better left in the pack by then you can take it just to hate on the person that took the cub. Player two to your left took the Pia p1p3 and now wants to be red but since you're in red they're going to get crap red for the rest of the pack and probably look at other colors. In pack 2 it may bite you a bit but in pack 3 you again totally control what they get.

    Thanks to the contents of your pack, you can be fairly sure no one else is going to be (or stay) red after seeing nothing get past you and player 3 in pack one and you get to choose what sort of cards you're passing player 2.
  • @Strongbelieves

    One could argue that Chandra locks yourself in a specific deck more than the cub. While the cub is easily splashable in any of the energy decks (namely R/U although I've often seen U/B, surprisingly enough, or sometimes B/R) Chandra is already saying you're going in red, with the RR in her cost. Not to mention the cub can just be a bear in your deck that grows when it hits a player.

    It's true with the pack thing: it's debatable what to pick then, but usually you would go with the Cub.
  • I wouldn't take an above-average card over a bomb. In about 30 drafts in Kaladesh, I've never seen a Cub make a game on its own, even in a good energy deck. It is usually the green tramplers that matter more. Blockers are just too common early and there's plenty of good removal for it, even if it has been buffed once or twice. I have seen it produce a lot of board stalls over people who refuse to attack into it and refuse to attack with it.
  • BUMP IN THE...ER...DAY?
  • (Evn dough yo nt 'sking meh)
    Chandra!!!
    Because...Chandra (and planeswalkers, man)
  • @KJMartin Even though the question is not for me, I'm gonna answer it cuz why not. I would probably choose Chandra, but Renegade Freighter also seems appealing as it can be good in anything I choose to draft into in the next picks.

    @Corwinnn and @TrippleBoggey3 My dad tells me to stop playing magic ALL THE TIME and he says my grades are falling because of it which is somewhat true and I am 13 so if @Corwinnn you were directing that joke to him, it applies to me as well xD
This discussion has been closed.