Silence is an artifact type designed by joemamajoe.
Description
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Silence is a subtype that appears on tokens (it can also appear on artifacts but it is very rare and few). Silence tokens have "{T}, Sacrifice this artifact: Counter target spell unless its controller pays {1}."
Cards with the Silence type are none so far, but joemamajoe will make some soon and add them here. You can also make some if you want and they will be added here under your name.
History
Joemamajoe designed Silence tokens because it strengthened control decks and allowed for many different cards and combos.
A Silence token is a colorless artifact token with “{T}, Sacrifice this artifact: Counter target spell unless its controller pays {1}." __________________________________________________________________
Carve N(Look at the top N cards of your library. Exile one of them. Put the rest on the bottom of your library in random order. You may cast the exiled card as long as it remains exiled if it's nonland.)
Delay N - {cost}(If you cast this spell for {cost}, exile it as it resolves with N time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, return it to your hand.)
Aetherize (Exile that permanent. At the beginning of your next upkeep, if that creature is exiled, return it to the battlefield under its owner's control.)
Composition—Play with the top card of your library revealed. Whenever you cast a spell with the same name of the top revealed card of your library, [effect]
Reminder text (Start the game with this card in face-down in exile. You may turn it face-up when a creature deals combat damage to you. This card then does battle with that creature. After the battle, remove this from the game.)
Only play with a battle if all other players are playing with a battle too.
Mount [cost] ([cost]: Attach this creature to another creature you control. It cannot attack or block.)
I made this ability December of Last year, and never got around to putting it up here. This was before Mutate came out, and this is basically like a simplified version of that. The way it is supposed to work is thus: You play out the creature with Mount, then, like an equipment, you pay the creatures Mount cost and attach it to another creature you control. This will provide the attached creature with buffs.
Now, the interesting thing with this is that the mount is still a creature, and can be affected by spells and abilities that target creatures, though, as long as it's attached, it doesn't count as attacking or blocking.
I really should mess around with this ability more. I see great potential for some awesome combos and interesting card effects.
Sinful {Cost} (If this card would be put into your graveyard from your library, exile it instead.When you do, cast it for its Sinful cost or put it into your graveyard.)
Purity {Cost}(You may cast this spell for its Purity cost if you gained life this turn.)
Shielding - When this creature is dealt non-lethal damage, prevent that damage.
Desolator X - When this creature deals combat damage to an opponent, that opponent discards X cards. (attempting to fix Annihilator)
Bloodmorph - Play this card facedown as a [p/t] [color] [creature type] creature. When it takes damage turn it faceup. (before applying the damage)
Clockstep N - At the beginning of your upkeep, put a step counter on [cardname]. If it has more than N step counters on it, remove all step counters from it and put one step counter on it.
[cost] Roar N - this creature gets +N/+0 until end of turn. (It might have an ability that triggers when it roars, or other cards could have abilities or effects that trigger when a creature you control roars.)
Consume N(As this creature enters the battlefield, you may discard any number of cards. This creature enters the battlefield with N +1/+1 counters on it for each card discarded this way.)
@Tomigon Yeah, Bloodmorph probably should have an alternate cost like the others, bit the idea is that the transformation is triggered, not activated. And you’re forced to play it facedown like that, it’s not optional. Honestly, it should probably be called something different.
Amendment(At the beginning of your upkeep, put an amend counter on this Amendment. Then choose a mode that's number is equal to or less than the number of amend counters on this.)
Auger a [creature type](When this creature dies, if it wasn't a [creature type], return it to the battlefield and it becomes a [creature type] in addition to its other types.)
Witchcraft {X} ({X}: You may sacrifice up to two creatures. If you do, target creature with converted mana cost equal or less the sum of sacrificed creatures mana cost, becomes cursed.) https://mtgcardsmith.com/view/kuca-curse-of-defenseless
Comments
Silence (tokens)
Silence is an artifact type designed by joemamajoe.
Description
_______________________________________________Silence is a subtype that appears on tokens (it can also appear on artifacts but it is very rare and few). Silence tokens have "{T}, Sacrifice this artifact: Counter target spell unless its controller pays {1}."
Cards that create Silence tokens
https://mtgcardsmith.com/view/staff-of-millennium
https://mtgcardsmith.com/view/mystic-exile
https://mtgcardsmith.com/view/watery-reprisal
Cards with the Silence type are none so far, but joemamajoe will make some soon and add them here. You can also make some if you want and they will be added here under your name.
History
Joemamajoe designed Silence tokens because it strengthened control decks and allowed for many different cards and combos.
Rules
__________________________________________________________________Silence token
A Silence token is a colorless artifact token with “{T}, Sacrifice this artifact: Counter target spell unless its controller pays {1}."
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Example card: https://mtgcardsmith.com/view/mystic-exile
Example:
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Aether Wave | WW
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Instant
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Aetherize target creature.
Draw a card.
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Uncommon___________________
https://mtgcardsmith.com/view/storm-elementals?list=set&set=52991
New Card Type: Battle
Reminder text (Start the game with this card in face-down in exile. You may turn it face-up when a creature deals combat damage to you. This card then does battle with that creature. After the battle, remove this from the game.)
Only play with a battle if all other players are playing with a battle too.
https://mtgcardsmith.com/view/meri-accused-by-the-bears?list=set&set=53637
Ice touch (Whenever this creature blocks, the blocked creature becomes a snow creature until end of turn.)
https://mtgcardsmith.com/view/silvermist-breath-instigator?list=set&set=53637
Time Walk (Whenever this creature deals 7 or more combat damage to a player, you may take an extra turn after this one.)
https://mtgcardsmith.com/view/jordan-mid-time-manipulator?list=set&set=54032
https://mtgcardsmith.com/view/navi-the-pink-river-dolphin?list=set&set=54803
I made this ability December of Last year, and never got around to putting it up here. This was before Mutate came out, and this is basically like a simplified version of that. The way it is supposed to work is thus: You play out the creature with Mount, then, like an equipment, you pay the creatures Mount cost and attach it to another creature you control. This will provide the attached creature with buffs.
Now, the interesting thing with this is that the mount is still a creature, and can be affected by spells and abilities that target creatures, though, as long as it's attached, it doesn't count as attacking or blocking.
I really should mess around with this ability more. I see great potential for some awesome combos and interesting card effects.
Below is an example card:
Purity {Cost} (You may cast this spell for its Purity cost if you gained life this turn.)
Shielding - When this creature is dealt non-lethal damage, prevent that damage.
Desolator X - When this creature deals combat damage to an opponent, that opponent discards X cards. (attempting to fix Annihilator)
Bloodmorph - Play this card facedown as a [p/t] [color] [creature type] creature. When it takes damage turn it faceup. (before applying the damage)
Clockstep N - At the beginning of your upkeep, put a step counter on [cardname]. If it has more than N step counters on it, remove all step counters from it and put one step counter on it.
[cost] Roar N - this creature gets +N/+0 until end of turn. (It might have an ability that triggers when it roars, or other cards could have abilities or effects that trigger when a creature you control roars.)
Shouldn't bloodmorph have alternative casting cost like normal morph?
Yeah, Bloodmorph probably should have an alternate cost like the others, bit the idea is that the transformation is triggered, not activated. And you’re forced to play it facedown like that, it’s not optional. Honestly, it should probably be called something different.
Amendment
Amendment is a subtype for an enchantment.
Example:
https://mtgcardsmith.com/view/kuca-curse-of-defenseless