Pursue [Cost] (Whenever a creature enters the battlefield under an opponent's control, you may cast this spell from your hand for [cost].)
OR;
Pursue N [Cost] (Whenever a creature with converted mana cost N enters the battlefield under an opponent's control, you may cast this spell from your hand for [cost].)
Unwanted guess (Whenever an triggered abillity or spell your opponents control make you reveals your hand, that player sacrifice a permanent or discard a card.)
Hitman(Whenever one or more nontoken creatures your opponents control dies each combat, you may create a Treasure token. Otherwise, put +1/+1 counter on this crature.)
@ChoyBoi, probably not. He's ignored me and unfavorited all my cards that he favorited a while back because I gave him harsh feedback on one of his cards.
Ravage N [Cost] (At the beginning of your upkeep, you may pay [cost]. If you do, put N +1/+1 counters on this creature and it's sacrificed at the beginning of the next end step.)
Summon (You may pair this creature with another unpaired Human creature when either enters the battlefield. Whenever an opponent targets the paired Human with a spell, that player choose this creature on the battlefield if able instead.)
Malice N (Whenever this creature deals lethal damage to a creature, if this creature isn't malicious, put N +1/+1 counters on it and it becomes malicious.)
Modify N — [Cost] (If you cast this spell for [cost], it's an Equipment spell with “Equip {N}.” It becomes a creature again when equipped creature dies.)
@joemamajoe Yeah, but counter strike is popular right now, and the reminder text for it is so long that it’s impossible to fit on most cards. If I called my mechanic counter strike and put the reminder text on there, people might not realize the mechanics are different. They would think the original counter strike did what mine did. So I can’t really call it that, see?
Also, Wildfire is a sick mechanic. There’s so much design space, I really like it. Just a heads up though, you called the mechanic Firestarter in your reminder text.
Unconquerable(This spell can’t be countered, this permanent can’t be exiled, and effects your opponent’s control can’t cause you to discard this card.)
Ability I made a long time ago with updated wording.
Undead [Cost](When this creature dies, if it wasn’t a Zombie, you may pay [cost]. If you do, return it to the battlefield except it’s a 2/2 black Zombie in addition to it’s other colors and types.)
Forestmorph [cost](You may cast this creature face down as a colorless forest landwith "{t}: Add {g}" for {3}. Turn it face up atany time for its forestmorph cost)
Whenever you have a moment, could you please fix the Sanity mechanic so that it's more intuitive? Thank you
Sanity{Cost} (You may reveal this card as you draw it and cast it for its Sanity cost.)
Also, some new mechanics:
Elementalist- Whenever a [same color/s as this permanent] Wizard or a [same color/s as this permanent] Elemental enters the battlefield under your control, (effect...)
Freeze {Cost} ({Cost}, Exile this card from your hand: Draw a card. You may play the exiled card for as long as it remains exiled.)
Vibrant(If this permanent would be put into the graveyard from the battlefield, if it was one or less colors, return it to the battlefield tapped under its owner's control except it's all colors.)
Planeswalk (Put a +1/+1 counter on this creature then treat it as though it didn't exist until the beginning of your next turn. Draw a card.) - It words just like explore. Creatures can planeswalk, they don't have an ability called planeswalk.
Buff N. (Put a +1/+1 counter on each creature you control with converted mana cost N or less.)
Mission (When this creature enters the battlefield, choose target creature or planeswalker. When this creature deals combat damage to the chosen permanent, destroy that permanent and put a mission counter on this creature.)
Spy N (Whenever this creature deals combat damage to a player or planeswalker, that player or that planeswalker's controller reveals N cards at random from their hand.)
Thorns (Whenever this creature becomes blocked by one or more creatures, this creature gets +X/+0 where X is the blocking creatures' total power.)
Gather _____. (Target opponent reveals their hand. You choose a ______ card from it. Exile that card. You may cast it without paying its mana cost for as long as it remains exiled.)
Comments
OR;
Pursue N [Cost] (Whenever a creature with converted mana cost N enters the battlefield under an opponent's control, you may cast this spell from your hand for [cost].)
Hitman (Whenever one or more nontoken creatures your opponents control dies each combat, you may create a Treasure token. Otherwise, put +1/+1 counter on this crature.)
Melody {cost} (If you cast this spell for its melody cost, put it over or under another song you own.)
For example:
I was going to call the mechanic Counter Strike except that’s already a thing apparently.
@RandomFandom, who cares? They don't own that name. Call it whatever you'd like.
Also, Wildfire is a sick mechanic. There’s so much design space, I really like it. Just a heads up though, you called the mechanic Firestarter in your reminder text.
Ability I made a long time ago with updated wording.
Sanity {Cost} (You may reveal this card as you draw it and cast it for its Sanity cost.)
Also, some new mechanics:
Elementalist - Whenever a [same color/s as this permanent] Wizard or a [same color/s as this permanent] Elemental enters the battlefield under your control, (effect...)
Freeze {Cost} ({Cost}, Exile this card from your hand: Draw a card. You may play the exiled card for as long as it remains exiled.)
Vibrant (If this permanent would be put into the graveyard from the battlefield, if it was one or less colors, return it to the battlefield tapped under its owner's control except it's all colors.)
Planeswalk (Put a +1/+1 counter on this creature then treat it as though it didn't exist until the beginning of your next turn. Draw a card.)
- It words just like explore. Creatures can planeswalk, they don't have an ability called planeswalk.
Mission (When this creature enters the battlefield, choose target creature or planeswalker. When this creature deals combat damage to the chosen permanent, destroy that permanent and put a mission counter on this creature.)
Spy N (Whenever this creature deals combat damage to a player or planeswalker, that player or that planeswalker's controller reveals N cards at random from their hand.)
Thorns (Whenever this creature becomes blocked by one or more creatures, this creature gets +X/+0 where X is the blocking creatures' total power.)