Contest: Fill the Arboretum
The Arboretum Archives
=== Lore ===
Deep within the looming Selesnyian spires of Ravnica houses a vast library of knowledge, open to all. The botanical beauty of this grand library masks a far darker archive below-ground. A massive complex of magical barriers and locks hide an uncountable number of vaults, each filled with ancient creatures and powers collected from other planes. The 'Arboretum Archives' was once the home of an ancient school of Planeswalkers. These old-walkers hid the knowledge of these weapons and tools away for all eternity. Now, the new keepers of the Arboretum explore the vaults, documenting the ancient library. What will they find hidden behind the countless gates?
=== Rules ===
Create a Legendary Artifact and provide a small little lore blurb as short or as long as you'd like to accompany it. Non-Artifacts such as enchantments or creatures will be permitted with a good lore piece
== Examples ==
Multiverse Armillary Sphere: Originally located at the top of the Arboretum, the Multiverse Armillary Sphere was an accurate map of the multiverse when it was constructed. For the protection of the inhabitants of Ravnica, and to prevent its misuse it has been moved below ground and placed in the vaults.
Gilded Knight Pria: Deactivated mechanical construct of unknown origins. She has power of luck and all who she deems worthy are said to have fortune and fame always in their favor. Wars have been fought over her and she has since been deactivated and hidden.
The Timepiece: In truth, the final vault is a gateway to a realm of concepts, taking the form of a massive infinite clockwork. At the center sits a clock that counts down to the moment when the multiverse ends.
=== Dates ===
A much quicker smaller contest this time, short judging date!
Starting: Wednesday October 26th
Ending: Wednesday November 9th
=== Prizes ===
First Place - 5 favorites of your choice + a follow
Second Place - 3 favorites of your choice + a follow
Third Place - 2 favorites of your choice
=============== Congrats to all the winners! ===============
It was very difficult to pick winners, between great art selection and wonderful lore stories, this one my favorite contests yet! The next one will for sure include lore.
___Engah's Research Notes __________ The Ursatz Mirror __________ Tablet of the Seven Suns_____
#1: @Lujikul - Wonderful lore, Interesting card and great references.
#2: @KimJongMartin - Fantastic mysterious Lore and a very creative card!
#3: @RohanDragoon - Wonderful storytelling and the walker was a nice touch.
Special Mentions!
@MaverickGV - Flux Shifter was great! Fun mechanically an a quirky story.
@Mnemosyne - Grimoire of the Void is dope, and a great art piece.
@TrippleBoggey3 - Mysterious Chambers made me laugh hysterically.
@Kinojitsu_Asahi - Unspeakable Lore was cool, neat references as well.
@cgannon - The King Ender was one of my favorite lore pieces.
=== Lore ===
Deep within the looming Selesnyian spires of Ravnica houses a vast library of knowledge, open to all. The botanical beauty of this grand library masks a far darker archive below-ground. A massive complex of magical barriers and locks hide an uncountable number of vaults, each filled with ancient creatures and powers collected from other planes. The 'Arboretum Archives' was once the home of an ancient school of Planeswalkers. These old-walkers hid the knowledge of these weapons and tools away for all eternity. Now, the new keepers of the Arboretum explore the vaults, documenting the ancient library. What will they find hidden behind the countless gates?
=== Rules ===
Create a Legendary Artifact and provide a small little lore blurb as short or as long as you'd like to accompany it. Non-Artifacts such as enchantments or creatures will be permitted with a good lore piece
== Examples ==
Multiverse Armillary Sphere: Originally located at the top of the Arboretum, the Multiverse Armillary Sphere was an accurate map of the multiverse when it was constructed. For the protection of the inhabitants of Ravnica, and to prevent its misuse it has been moved below ground and placed in the vaults.
Gilded Knight Pria: Deactivated mechanical construct of unknown origins. She has power of luck and all who she deems worthy are said to have fortune and fame always in their favor. Wars have been fought over her and she has since been deactivated and hidden.
The Timepiece: In truth, the final vault is a gateway to a realm of concepts, taking the form of a massive infinite clockwork. At the center sits a clock that counts down to the moment when the multiverse ends.
=== Dates ===
A much quicker smaller contest this time, short judging date!
Starting: Wednesday October 26th
Ending: Wednesday November 9th
=== Prizes ===
First Place - 5 favorites of your choice + a follow
Second Place - 3 favorites of your choice + a follow
Third Place - 2 favorites of your choice
=============== Congrats to all the winners! ===============
It was very difficult to pick winners, between great art selection and wonderful lore stories, this one my favorite contests yet! The next one will for sure include lore.
___Engah's Research Notes __________ The Ursatz Mirror __________ Tablet of the Seven Suns_____
#1: @Lujikul - Wonderful lore, Interesting card and great references.
#2: @KimJongMartin - Fantastic mysterious Lore and a very creative card!
#3: @RohanDragoon - Wonderful storytelling and the walker was a nice touch.
Special Mentions!
@MaverickGV - Flux Shifter was great! Fun mechanically an a quirky story.
@Mnemosyne - Grimoire of the Void is dope, and a great art piece.
@TrippleBoggey3 - Mysterious Chambers made me laugh hysterically.
@Kinojitsu_Asahi - Unspeakable Lore was cool, neat references as well.
@cgannon - The King Ender was one of my favorite lore pieces.
This discussion has been closed.
Comments
This coffin was found in the darkest part of the Arboretum Archives, the closest place to hell. Two adventurers found this coffin, and were surprised that of all the deaths before the Guildpact, they were here. They soon realized that this coffin was heavily enchanted to keep all of the slain, which were soon about to rise again.
The Entrance to eternities is a type of portal found in the Arboretum, that seemed too be a useless piece of gold, until Jace Beleren touched it. When activated it creates a portal, that allows anyone to plansewalk. It is a mystery why or who created it, But it worries Jace.
Known as the Astral Seer's Sextant, this artefact was found drifting in the space between planes, caught in vortices of floating debris. Its purpose was unknown to the planeswalker who discovered it. Though seemingly mundane in appearance, the sextant was able to resist the gravitational flux found in the blind eternities, an ability that only planeswalkers possessed. It radiated no discernible aura, but it did seem to attune itself to the mana of those who possessed it.
After some years of research into its material properties, it was discovered that it could help direct a planeswalker to a plane which possessed similar mana. The implications were astounding. If this could be achieved, then it was possible to focus the sextant's ability to find anything which possessed that mana. A powerful tool to be used by a single person. Eventually, it was archived and lost to time, buried beneath a vast subterranean crypt of other miscellaneous artefacts.
Artifacts similar to this are sometimes found on wild unevlolved planes and people near them will start questioning their life and find themselves smarter than before.
Any limit on entrances for this?
http://mtgcardsmith.com/view/bloom-of-light?list=user
http://mtgcardsmith.com/view/the-anomaly?list=user
This strange hourglass is found tucked away on an unassuming shelf within the arboretum. When picked up for examination the beholder will realize the sand is still falling from whenever the hourglass was first tucked away on the shelf. The sand seems to be falling at a constant rate but the balance between top and bottom never changes. A skill wizard or planeswalker would be able to sense a subtle but powerful aura emanating from the object but the hourglass doesn't seem to have any special characteristic aside from it's eternal nature.
This mysterious set of armour is able to protect it's wearer from nearly anything. It is said that the armour is powered by the energy of a collapsed plane and if it's core is disturbed it will cause a complete planar collapse. A maniacal planeswalker believed the end of the multiverse was near so he designed this armour in order to survive in the blind eternities. It took several planeswalkers and a large amount of collateral damage in order to get this armour safely stored in a stasis chamber within the Arboretum Archives.
This elusive creature has lurked in the Arboretum for as long as anyone can remember. It's origins are unknown and all efforts to confront it have failed. It appears to have the ability to shift from reality and could be potentially dangerous. However, it appears to be mostly non-aggressive. It is unknown if this creature is possible of inter-planar travel but it is highly likely due to it's advanced manipulation of aether and physical existence. it is perhaps the least known item found within the Arboretum as even sightings of it are extremely rare and interaction with it is largely impossible.
"Even if the Multiverse Armilary Sphere contains all current accessible realms, it is my theory that there exist a limitless amount of other realms, that we have yet to find. The Flux Shifter and the Eternal Hourglass stand as a testament to this, as their energies and mechanisms are clearly not of any known plane of existence. I believe that with the compiled energy of enough living things, particularly the beasts from nowhere stashed away in a heavily barricaded room, that we can find all planes of existence, and discover the power unknown to us from elsewhere, and preserve it through eternity. If these are my final words, regardless of whatever happens, I have left this plane, and am elsewhere."
The last sentence is hastily scribbled, and the ink trails off. The corners of the page, and the blank pages following it, are dry and brittle, as if all the energy inside them had been drained away, consumed. The door of a nearby chamber is smashed and mutilated, as if something had forced its way out.
http://mtgcardsmith.com/view/engahs-research-notes
Lukikul seems to have caught onto an idea I had, but was faster haha.
Here it is: Grimoire of the Void
This artefact was archived as the Grimoire of the Void. It's true name and purpose remain a mystery. Pre-mending planeswalkers located the tome on a sojourn to plane of Shadowmoor. They discovered, much to their alarm that proximity to the artefact caused their physical state to deteriorate, their mana and vitality drained. In an effort to further understand the nature of the miasma, they removed the tome from Shadowmoor and transferred it to its current location. Several accidents, however, prematurely concluded the research and the records were purposely removed.
-Yajaki, Armillary Magus
-Vaun, Lance of Kyneth
-Cedro Morg, Incarnation Caller
This mysterious golem was originally discovered in Ravnica, although Arboretum Scholars are quick to point out that it is not from this plane. During the construction of a new laboratory, Izzet engineers and scientists accidentally unearthed this golem and through a series of mechanical and electrical accident it was activated. The Infinite Consortium was the first organization that successfully contained this item (and miraculously without alerting Niv-Mizzet) after it caused tremendous destruction to the infrastructures around the District it was found. Then through a series of interactions and bargains, this item, which identifies itself as Genesia but refuses to provide further information according to the Consortium, was now in the Archive's collection.
The origin of this mysterious golem remains unknown, although documents about this archive provided several speculations. Some scholars believed that it was the creation of an unknown Zendikari merfolk planeswalker, in the panicked belief that the sealing of Eldrazis in this universe would mean the end to his people. This means that the golem was intended to be a protector or a living relic of the civilization he believed would be perished by the disasters. This explained its almost sentinel like nature and certain parts of the golem's physique resembles the merfolk population of Zendikar. However, other scholars questioned that the materials used for this golem are pure silver, which is rarely used in any Zendikari culture or crafts, not to mention the merfolks. This leads to another popular theory that this golem is the creation of Memnarch, the reclusive ruler of an artificial universe called Mirrodin. They researched the materials and the mechanism involved in it and claimed that it is almost like a lesser recreation of Memnarch's own master, Karn the Golem. They speculated that this project is part of Memnarch's plan of ascending into the multiverse.
Hundreds of years ago, when the Arboretum was a school for planeswalkers, a man sought refuge there. He was, he said, a planeswalker, who had been hunted down across the multiverse for thousands of years. He only had time to present them his one possession: a mirror, before he died. As showed them it and one of the planeswalkers went to store it in an old attic.
It was after that, however that, slowly, slowly, the residents of the place began to disappear. One by one, until none remained. The Arboretum was shut off shortly afterwards.
When it was opened, however, a strange and eerie sight greeted the keepers who had broken in. Thirty people in all were just knelt there, their pupils white as milk. No sooner had the gate been opened that the figures strode out, never to be seen again. Scholars soon discovered who these people were: they were the planeswalkers who had lived there thousands of years ago. Yet how they had survived was unclear, as is where they are now.
___________________________________________________________________________________
Although, in Ravnica, no-one knows it, the Ursatz Mirror, which had been placed in the hall of mirrors, was the cause of this. As soon as you look into it, your reflection climbs out, and takes your place. Thus you are banished, to spend all eternity in the nameless void beyond the mirror.
It is unclear what the reflection's do after that - but it is believed they simply inhabit another mirror, and turn more people into nameless, soulless deities like themselves. Anybody you know could be a Reflection. So, particularly in the Arboretum, it's good to watch your back, and never, NEVER, under any circumstance, enter the Hall of Mirrors...
http://mtgcardsmith.com/view/oblivion-gate-1
The mysterious, so-called Oblivion Gate was found wandering an unknown plane by an Arboretum scholar travelling the Multiverse, who saw the Gate pull all manner of material towards it. He realized that it would slowly eat away the plane, like the Eldrazi, but not with hunger in mind.
Upon discovering this, he acquired the assistance of several other Arboretum members, many who lost their lives, to move the Gate to a specialized chamber that negated its effects. The chamber containing the Gate was always to be locked, but upon the Arboretum's rediscovery was found too similar to the Eldrazi and given the strictest security.
It is unclear what the Gate is made of, but there is a single warning that rests outside the chamber entrance : "Do not touch."
http://mtgcardsmith.com/view/entrance-to-enternities?list=user
Long ago, in a secluded glade deep within the Vale, rested an ancient tablet from a long lost civilization. Its engravings were intricate, and withing, a specific series of gems refracted and reflected the sunlight into a brilliant spectrum of light. But its light drew darker things and curious adventurers.
A demon named Fetherius possessed the Tablet, and imbued his own body with the refracted light. Whenever an adventurer would touch the Tablet, Fetherius stole their soul, strengthening his own power, and magnifying the light emitted from the Tablet. It soon became so bright that its prismatic array outgrew the brightness of the Sun, and soon shone so bright that it could be seen in the night sky from any plane.
Legions of planeswalkers marched upon the tablet; its refracted light was beginning to threaten the stability of Vasuir, the plane in which it was held. But when the legions arrived, they encountered a problem; the light was so blinding they could not navigate the glade, and Ferethius consumed their souls. By now the light had penetrated Vasuir's core, and was beginning a volatile reaction.
In rode one final planeswalker. Parsah, the Blind Prophet, whose blindness allowed him to navigate the grove with ease, quickly making his way to the Tablet. With one stroke, imbued with the will of the gods, Parsah chipped a single piece of the Tablet, forcing Ferethius out and breaking the light spectrum.
Once Ferethius was out, he was no match for Parsah, even with the power of the legions of planeswalkers he had consumed. Parsah was imbued with the power of gods from hundreds of planes. He was champion to one hundred and seven. Ferethius was vanquished.
Now the Tablet rests in the Arboretum, a small refraction tunnel leading from the surface to the Tablet, illuminating it. But where Parsah chipped the Tablet leaves a small leaking of the light, so that the tablet may not again become possessed
And here's Parsah if you wanted to see him: http://mtgcardsmith.com/view/parsah-the-blind-prophet?list=set&set=7909
In the center of the Arboretum, there lies a mysterious chamber. It was discovered after a merchant found it on a trading journey. After presenting it to the king, the king found it to be a viable torture machine. He would put victims in it, press some things and the chamber would spin and flood the victims. The other chamber next to it would also burn the victim as it spun. However, they stopped working after they displayed only 3 mysterious words - "Out of Battery"
xD
The fabled Aether-Flute of Shandalar has left a trail of chaos in the history of the plane. Although sought out by many, especially the beast-mages of Kalonia and the polymorphists of Evos Isle, the Aether-Flute has a hidden record of ruining its owner. Being unable to channel the Aether-Flute's erratic powers and becoming the target of greedy wizards's assaults, bearers of the artifact often perish before others can learn from their demise. The cycle of death may have been recently broken by the archmage, Randuld the Luckless, after spiriting it away to the Arboretium, but rumors are resurfacing, and the Aether-Flute's existence may be once again uncovered... much to Ravnica's imminent dismay.