Felsaurien Chambers (FSC 1/3)
Inspired by @pewnd's Iron Halls party adventure thingy, I came up with an idea - a plane tormented by the depths of the Felsaurien Chambers, where Fel creatures, demons, dragons, and more lurk. Eventually, many planeswalkers notice the struggles of this plane, some of which being Koth, the Gatewatch, and Ugin. It is eventually found that this plane is also where a familiar planeswalker resides - Elspeth, who has been reborn in the chambers. Eventually, she manages to get out, yet many of the Fel beasts of the chambers have been reawoken. (Yes, the surface of the plane is also another area where cards and stuff will be found, but the focus of the set is on the chambers. However, cards that are on the surface will msot definitely be needed for sources like green and blue mana.)
Information (Which I already have
on the next two sets in the block will be released after this set is finished)
What do I need help with? Making the cards in the set! The set symbol is the Cardsmith symbol, and I would like help making this idea into a reality. Current mechanics:
Ritual - When this permanent leaves the battlefield, return it to the battlefield, transformed.
Coveted - This permanent may be attacked.
Eternal - Only creatures equipped with Mystic Equipment may damage this creature.
Mystic Equipment - A new subtype for special equipment.
Citadel - A legendary artifact subtype, only one can be in play at a time. (When one enters the battlefield, the other in play is destroyed.)
More to come!
Information (Which I already have

What do I need help with? Making the cards in the set! The set symbol is the Cardsmith symbol, and I would like help making this idea into a reality. Current mechanics:
Ritual - When this permanent leaves the battlefield, return it to the battlefield, transformed.
Coveted - This permanent may be attacked.
Eternal - Only creatures equipped with Mystic Equipment may damage this creature.
Mystic Equipment - A new subtype for special equipment.
Citadel - A legendary artifact subtype, only one can be in play at a time. (When one enters the battlefield, the other in play is destroyed.)
More to come!
This discussion has been closed.
Comments
How's this?
- Is it a collaboration set? If so, can I join?
- Why so many mechanics? These days blocks only have three mechanics each?
- Can you explain some more of the lore?
- Some of those mechanics need a few changes...
2. Three of the mechanics are mainly for 'Altars' which spawn the creatures with the Fel subtype.
3. Essentially, this part of the block is just getting you adjusted to the lore - The world of Felsaurien is in chaos, planeswalkers travel to it, and Elspeth is found there, reborn. However, the Fel beasts that terrorize the plane are awoken.
4. Please, feel free to explain what needs to be changed!
I don't really see why they would make this mechnic...Just do transforming and have quite a lot of cards that say 'When this permanent leaves the battlefield, return it to the battlefield, transformed.'
Coveted - This permanent may be attacked.
You attack lands? Not to mention downside mechanics are a no/no, and it should really say 'If an opponent would attack with a creature, that player may instead tap it and it fights this creature.'
Eternal - Only creatures equipped with Mystic Equipment may damage this creature.
This mechnic is too specific to the set in my opinion. Not to mention you want cards to combo with cards in your block, not nombo.
Mystic Equipment - A new subtype for special equipment.
What does a mystic equipment do, apart from go with Eternal?
Citadel - A legendary artifact subtype, only one can be in play at a time. (When one enters the battlefield, the other in play is destroyed.)
Too similar to the legendary rule...
...Not to mention it's a downside mechnic.
NOTE: Why so many mechanics as well? The two set blocks these days only have three mechanics...
I guess the flavor of it is that the fel beasts come to a grove or something, and wreak havoc upon it.