Daria, Plane of the Unknown Tales
Hey guys! This is a custom set that I am working on called Tales of the Unknown. Here is the set: http://mtgcardsmith.com/user/TheFriendlyGeek/sets/15678
Plane: Daria
Genre: Fairy Tale (This is a Llorwyn inspired set but not a spinoff and it is unique.)
Creature types: There are multiple, but in this tribal themed set, these are the ones that stand out:
Green Black - Druids
Blue Green - Fairies
Red Blue - Drakes
White Red - Unicorns
Black White - ???
As you can see, Black White is not been figured out yet.
What is your job? First off, it would be wonderful if I could have suggestions on the Black White creature type and any other suggestions. Secondly, I would like ideas to be posted and possible card ideas. I am not using snow or untap symbols. I might use ideas or totally recreate cards of yours but only if you allow me to.
Thanks!
Plane: Daria
Genre: Fairy Tale (This is a Llorwyn inspired set but not a spinoff and it is unique.)
Creature types: There are multiple, but in this tribal themed set, these are the ones that stand out:
Green Black - Druids
Blue Green - Fairies
Red Blue - Drakes
White Red - Unicorns
Black White - ???
As you can see, Black White is not been figured out yet.
What is your job? First off, it would be wonderful if I could have suggestions on the Black White creature type and any other suggestions. Secondly, I would like ideas to be posted and possible card ideas. I am not using snow or untap symbols. I might use ideas or totally recreate cards of yours but only if you allow me to.
Thanks!
This discussion has been closed.
Comments
A possible suggestion for Black/White could be Witches (either Shamans or Wizards, in creature types).
My recommendation for BG Druids is Deathtouch, Reach, Hexproof and Lifelink.
For UG faeries, Flying, Flash, Hexproof and Prowess.
For UR drakes, Flying, Prowess, Haste and Fight.
For WR unicorns, Trample, Vigilance, First/Double Strike and Haste.
And for WB wizards, Scry, Menace, Lifelink and Indestructible.
So the way this works is that druids are wise and command the powers of nature (reach), wielding both life and death (deathtouch and lifelink) and easily shrug magic off (hexproof) due to their ancient lore. Faeries fly, are quick and agile (flash and prowess) and supernaturally slippery, to the point where they can easily weasel their way out of magic (hexproof). Drakes also fly and are quick and agile (prowess and haste), but more "scrappy" than faeries (fight).
Unicorns are great beasts (trample) that are quick to defend their territory (vigilance) and do so with frightening swiftness (first/double strike and haste). And finally, wizards are masters of magics both light and dark (lifelink and indestructible), and their powers make them frightening to outsiders (menace). Much like druids, their ancient lore gives them an edge, though in the wizards' case, it's towards the future (scry).
Now, for the non-evergreen mechanics, some more ideas:
BG Druids: Unearth, Convoke, Dredge, Retrace.
UG Faeries: Soulbond, Skulk, Escalate, Rebound.
UR Drakes: Replicate, Overload, Evoke, Dash.
WR Unicorns: Provoke, Exalted, Miracle, Bestow.
WB Wizards: Delve, Undying, Extort, Outlast.
For the druids, I picked abilities that interacted with the graveyard and creatures. For faeries, evasion, partnership and ways to get more bang for your buck out of spells. For drakes, I went for "fast" and "bigger and better". For unicorns, I went for "honourable warrior" tropes and "holy magic". For the wizards, some forbidden lore and some ways to stay alive forever.
Hope it helps!
Druids are realizing that there is so much knowledge and lore to discover with the keyword Discover
Faeries are gorgeus creatures and use their beauty as a strong point in battle with the keyword Beauty
Drakes are swift and when they fight, it is usually in a chunk of damage. I am probably going to create something like Overload because that would work on buffing either one drake or the whole team.
Unicorns are majestic and holy and want to protect their rightful title with the keyword Majesty.
W/B I have still not fully decided on. Wizards just seems weird in that slot. I was thinking maybe Dreams?
Beauty: (This creature cannot be blocked by creatures that share a creature type with it.)
For example, a possible custom mechanic for witches can be "Witchcraft: When you cast a non-creature spell, this creature gets [ability] until end of turn." It's like Prowess, but instead of giving them a stat boost, it allows them to tap into their power. And what's cool about it is that [ability] can be anything, from a keyword to something specific to that card.
If you haven't yet decided on your B/W, you could use Spirits, and witches could be thrown into the mix, yet I can really see Spirits as Black and White. However if you do end of using witches I would include a Russian fairytale character known as Baba Yaga as a Legendary Creature. Here read up on her if you don'y know what she is yet: https://en.wikipedia.org/wiki/Baba_Yaga
Have Fun, and if you need any more help/ideas just ask!
-Mother Russia