Spells without mana costs can't be played.
Remember Evermind? Yeah, neither did I until a few weeks back.
http://gatherer.wizards.com/Pages/Card/Details.aspx?name=evermind
This contest's about spells that require the reminder text seen above ("Spells without mana costs can't be played").
Let's see what creativity brings around.
As an example,:
http://mtgcardsmith.com/view/heresy-of-knowledge
1. Your card, no matter the type, must have no converted mana cost, and as such, can't be normally cast.
2. Semblances of balance are appreciated.
3. Each cardsmith may input 3 entries.
4. Accepting inputs until a week from today, that is, November the 26th, when the judging will take place.
http://gatherer.wizards.com/Pages/Card/Details.aspx?name=evermind
This contest's about spells that require the reminder text seen above ("Spells without mana costs can't be played").
Let's see what creativity brings around.
As an example,:
http://mtgcardsmith.com/view/heresy-of-knowledge
1. Your card, no matter the type, must have no converted mana cost, and as such, can't be normally cast.
2. Semblances of balance are appreciated.
3. Each cardsmith may input 3 entries.
4. Accepting inputs until a week from today, that is, November the 26th, when the judging will take place.
This discussion has been closed.
Comments
The reason I'm annoyed is because I was *LITERALLY* about to make this contest today, when I saw this...
Hey, look at the bright side, you can make this contest again in a couple of months and we all get to enjoy it again!
@ShadowKnight1224 - I like that card!
And yes i know it doesn't have the reminder so don't count it if you don't want to. I might make more later.
http://mtgcardsmith.com/view/roses-requiem
http://mtgcardsmith.com/view/the-lonely-watcher
P.D: I know theres an action called manifest, but im using it as a keyword for a new one.
http://mtgcardsmith.com/view/mystics-connection
And for reference, if anybody doesn't know:
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=389499
@Connor2001 You usually use reminder text in custom mechanics. What's oceanic? Also, the card appears to be blue, but it creates w/b tokens? By the way, triskaidekaphobia got me on my knees.
@TheFriendlyGeek That's a lot better. I was thinking about how a turn 1 Evolving Wilds would bring 16/16 worth of stats outta nowhere. Potentially 6/3 now, a lot more managable, but still pretty strong. Great design concept.