Design the Dragon's Maze - Maze #2
This is the Dragon's Maze, as you remember from Return to Ravnica Block. Now I here have an idea, a new one which has probably never been thought of before. Why don't each of you guys claim a room a design it. You can design the room as a land. You can design a creature or creatures as the guards, you can make it a boss dungeon by putting a legendary in there, and you can put artifacts as treasures, or enchantments as what's enchanting the room. You can make a treasure room, like @Corwinnn's. This is like an RPG, but it's also MTG.
The rules on how to play this rpg game is written here.
Examples and where the results will be posted are
To make a room, just claim a piece of land and make cards for it. The cards should have a similar theme.
Additional Rules:
-Do not overdo your room
-You can also claim corridors.
-If you want to claim a room, just tell me
-No more than 10 Room Claims per maze
-Old cards are allowed
-Ends when all rooms (and corridors are claimed)
-Permanents (Equipments) are what I want.
-Make your room unique!
-When this map is done, I will start a new round to add to the discussion above.
Currently, all lands are available for claims.
Prizes will be based on the number of entries.
Special thanks to @Corwinnn and @Tomigon who helped me develop the rules!
This discussion has been closed.
Comments
This room looks easy - all it is, is a simple, barren corridor, with lifeless floor, right? WRONG. Deep beneath the grounds of this room lies a lost selesnyan wurm brood, who now have learnt how to survive on the little food they can get - most of which is travellers like you...
Every hunt they miss may as well be a death sentence to them. They have learnt to be cunning, oh so cunning, and will be merciless as they feel you step upon their turf. They will then burrow upwards incredibly quickly, before bursting out of the ground and into the air, in a shower of dirt and dust, before they turn upon you. Only the toughest warriors can survive this one...
These are the rest of the wurms:
However, there is an issue. The forage ability wouldn't be able to work because in the game rules, your opponent has no library. It wouldn't be a big problem, because either way, if the ability doesn't trigger, it wouldn't effect the game. Just to let you know.
Rooms 69 and 72 have a very secluded atmosphere, while rooms 9 and 21 are very busy. 48 has a weird loop and 75 is in the middle of nowhere.
If you really don't have any ideas, just dump in like 2 dark elves and boom! That's a room. Remember, old cards are allowed, so you can just slam in rooms of old stuff.
http://mtgcardsmith.com/view/poison-team
http://mtgcardsmith.com/view/invisible-guardian
http://mtgcardsmith.com/view/poisoned-demon
Very nice, though it might not work together toooooooo well... it's aesthetically stunning!
Note: Technically if you only enter 1 creature and 1 land it's automatically a room...
Oh! Just explain next time!
(Cards to come)
And treasure:
Hello, I'm wondering what area I can make a joke room for because It's gonna be involving a surprise encounter and possibly non-lethal if you're clever enough!
Any room you want! Non lethal are always a good point where players want to stop to take a break.
http://mtgcardsmith.com/view/skeleton-of-the-flames
http://mtgcardsmith.com/view/molten-elemental-4
http://mtgcardsmith.com/view/intense-pyromancer
http://mtgcardsmith.com/view/spark-11
http://mtgcardsmith.com/view/flame-3
http://mtgcardsmith.com/view/fire-31
http://mtgcardsmith.com/view/blast-3