My idea is each faction has two main colors. Non-white faction's main colors are black and red. So blue and green are a bit more difficult to produce than main colors.. Just my idea. Change anything if they don't fit in the concept.
@camick Not so sure about "a bunch". but yeah, we do need a few. For limited, what amount of colours do you want players to play? Usually it would be 2, but with this set I'm thinking 3, possibly splashing another if necessary. My main concern is that this set will be terrible to draft. I think we should focus more on the main two colour combinations of factions, possibly playing cards in those colours which have abilities costing different colours.
It's really quite surprising how much attention this project's been getting. The thread's got almost 150 comments and we have got heck tons of collaborators.
Hey @KJMartin since were going to have those godlike creatures in the second set (Mabawar or something) I was thinking of making these temples or shrines in manaflux as anticipation for them.
Are we still keeping the theme of wizards, knowledge power in manaflux and destruction, war, control in manawar?
Comments
A bit like the new mechanics from aether revolt, they are similar to other ones.
Some of the best loved mechanics have been simple, like prowess. And I don't think it's simple at all.
@Tomigon, @Lujikul, @TheFriendlyGeek, @Mysterious_Gangsta, @unicornsareevil13579, @camick, @Mean2u
Please post any cards you make in this thread . And keep on making cards!
That's true. How about we have one of the land cycles in the second block? Which one though?
What was @TheFriendlyGeek's idea?
http://mtgcardsmith.com/view/obelisk-of-goroth?list=user
http://mtgcardsmith.com/view/obelisk-of-furor?list=user
http://mtgcardsmith.com/view/obelisk-of-lanalia?list=user
http://mtgcardsmith.com/view/obelisk-of-tolernia?list=user
http://mtgcardsmith.com/view/obelisk-of-inater?list=user
They don't have flavor text yet. Feel free to remake them.
Art links:
http://kittomer.deviantart.com/art/Obelisk-88548874
http://nataliebernard.deviantart.com/art/Obelisk-575953284
http://ramul.deviantart.com/art/Obelisk-265453806
http://minionslayer.deviantart.com/art/Landscape-4-364683473
http://erenarik.deviantart.com/art/Obelisk-463629277
They seem pretty cool, but is it really necessary for you to have to pay {1} for the second ability?
Just my idea. Change anything if they don't fit in the concept.
True!
Was considering having it at common, but felt it would be too powerful for pauper, and suited uncommon better.
Not so sure about "a bunch". but yeah, we do need a few.
For limited, what amount of colours do you want players to play? Usually it would be 2, but with this set I'm thinking 3, possibly splashing another if necessary. My main concern is that this set will be terrible to draft. I think we should focus more on the main two colour combinations of factions, possibly playing cards in those colours which have abilities costing different colours.
- Charms
- Faction leaders
- Battlemages
- Uncommon cycle of limited archetype cards
As I'd love to help, just mention any restrictions or preferences!
Cool!
I'll add you to the group chat and send you the password!
I've been doing a lot of forum and card feedback as of lately for practice in case of this!
LoL!
A Lore Thread is Coming Soon!
keep your eyes peeled for it. I'm also planning to make a series of challenges about the factions.
Are we still keeping the theme of wizards, knowledge power in manaflux and destruction, war, control in manawar?