No problem sanjaya666, I just have a lot of time on these hands at the moment. I know how much of a pain re-uploading is, as I still have to do so for planeswalkers. So don't worry about it!
I'll leave it to you if you need feedback as I don't want to be pressuring!
+2: Put a +1/+1 counter on a random creature you control. -2: Draw 2 cards and untap a human you control. -7: Put a 3/3 white dragon creature token with flying onto the battlefield. You get an emblem with "Humans you control get +2/+2, vigilance, and first strike."
My entry. First time making a planeswalker. Having said that, the formatting for the name seems off center or something and bugs me.
EDIT: A bit of lore for how this fellow would be a planeswalker.
One could say Majh is not a true planeswalker, but an entity born of a shared fear among all living creatures. For in all lands, in all worlds, in all planes, there are those who become hopelessly, desperately lost, and Majh is always there to guide them. However, no-one guided by Majh will ever reach their destination.
Allow me to show you a glimpse of the multiverse's past and introduce you to two planeswalkers who never got time in the spotlight. Walker #1 Baltrice A mysterious human pyromancer planeswalker with no known birtplace or age. It is unsure how much of her official lore is cannon, as a lot of her lore covers her involvement in the Test of Metal. Of her unquestionable cannon lore, we know that she served as Tezzeret's Lieutenant in the multiplanar organization originally created by Nicol Bolas himself, the Infinite Consordium.
She has an intense hatred for the mind mage and Gatewatch member, Jace Beleren, who at one point was scouted and recruited into the Consortium. After Jace attempted to flee the organization when he was given a task that went against his very nature, he was recaptured and tortured by Baltrice.
Jace eventually escaped with the help of one Liliana Vess, a woman he had met and had a torrid affair with during his time on the run, and the woman who ultimately turned him into the consortium (having been hired to do so by Tezzeret from the very start), where he performed a mental assault on Tezzeret that wiped his memory of the information he needed to run the Constortium, leading to its fall as a untied group, leaving small remains of it on some planes. Baltrice attempted to stop the prisoner, but was supposedly killed by Liliana in the process.
The lore that is possibly not cannon anymore has her survive Liliana's assault, where she flees to Ravnica and is nursed back to health by Jace, working as the right hand of the part of the Constorium Jace took over after it fell out of gratitude. She does quite a bit with Jace following this that I won't cover because of how much that lore has been altered by other plots since then.
As a Pyromancer, Baltrice specializes in elementals and has some skill in Artifice, which is believed to have been taught to her by Tezzeret.
My two-mana planeswalker covers her during her service in the Consortium and seeks to reflect her abilities and stories. While her slight aptitude for Artifice isn't covered, I tried to reflect her ability to create elementals. The odd one out of the abilties seems to be her -3. However, this ability is meant to reflect how she tortured Jace, taking the opponent's mind and randomly searing it. I have costed her the same way as Tibalt with the hopes of making a better RR walker that could actually see some competitive play. After several revisions and fixes, here's the planeswalker I finally feel ready to submit: http://mtgcardsmith.com/view/baltriceconsortium-blaze-3 Walker #2 Ramaz A shamanic, human planeswalker, Ramaz serves as arguably one of the most important planeswalkers to never get a proper card. Serving as a boss in Duels of the Planeswalkers: 2014 edition, he has had more exposition than Baltrice did, but his official lore is actually smaller than Baltrice's and his origin is unknown, with no known birtplace or age.
Ramaz is subservient to Nicol Bolas, having followed his voice and manipulating the pyromancer planeswalker Chandra Nalaar into stealing the Dragon Scroll, a map of Zendikar that also contained an obscure fire spell known as the Breath of Ugin, or the Ghostfire spell. After learning that the scroll originated on Zendikar, she planeswalked there, where she ran into Srkhan Vol, who attacked the pyromancer. His intent was to sacrifice her to voices he was hearing, but was stopped when Jace Beleren arrived to assist Chandra. The presence of the three of them began to trigger hedrons imprisoning ancient beings known as the Eldrazi to begin to absorb their magic. Eventually, Chandra and Jace discovered the Ghostfire spell and iued it to defeat Sarkhan, which inadvertently caused the last lock on the hedrons confining the Eldrazi to open, releasing them.
After these events, Chandra began to pursue Ramaz, bent on revenge, learning what she could of the mad shaman, they eventuallt had a bout where Ramaz escaped, though also revealing to the pyromancer that he had been a pawn in a greater scheme masterminded by Nicol Bolas.
For a planeswalker with such little lore and no actual card to go with him, he certainly made a big impact on the story. Without him obeying Bolas and manipulating Chandra, the events of Rise of the Eldrazi, which set up the entire Battle or Zendikar block, wouldn't have started.
As a Temur aligned walker, I had to pick two of his three colors to represent him in this card. Since he is primarily a shaman in his abilites, I felt that RG was the best color combination to represent him, since blue is more akin to proper wizards. His first ability is meant to be an improvement over Tibalt's card draw ability by maintaining a similar power level and lack of control without risking the cards already in its controller's hand. The second ability provides some versatility as it can get rid of nasty effects on your opponent's low-powered creatures, or provide you with chump blockers to protect him at the cost of one of your creatures. Since his specific Shamanic powers were never fleshed out, I chose to have his ultimate reflect the idea of temporarily calling a beast into battle. Of course, since this is a low-cost ultimate and low-cost walker, to balance out an unconditional creature drop, the opponent gets that creature soon after it is put into play. Here's the walker: http://mtgcardsmith.com/view/ramaz-agent-of-deceit
Kharazim, Monk of Ivgorod "The Gods speak through me, and they want a word with you!"
As a fan of Blizzard's "Heroes of the Storm" I figured it'd be fun to make a planeswalker based on one of their many characters. Kharazim originates from the Monasterys of Ivgorod, in the realm of the Diablo franchise. In 'Heroes of the Storm', Kharazim is an aggressive melee healer who is capable of both punishing his enemies as well as keeping his teammates healthy. As a result, I have made him into a white/red walker who can throw out some damage as well as keep your creatures and life total safe.
This is my first entry.
I gotta say, I'm loving all these low mana walkers
@TomIsAmazing You should focus on a single planeswalker instead as you need to work on your balancing and formatting. That and you have some logic errors that go against MTG rules.
I would help, but I'm currently taking a momentary break. If you would like, you may bounce ideas to me at any time though. I will respond reasonably quick!
Comments
I uploaded a formatting and balance comment on Barachiel, Watchful Angel!
Also I commented on Rei'Yuth, Underworld King's last ability as it is unbalanced as well!
Edit: I provided more feedback for the second planeswalker. Hope it helps!
Well, I'm pretty new here in this whole 'magic' business. Here's the edited version of it. Should change the text though but I'm on a phone.
I'll leave it to you if you need feedback as I don't want to be pressuring!
Thanks boss. English isn't my native language so, sorry for the errors. See you later.
No problem! Out of curiousity, what is your primary language?
It's Indonesian, boss. Gonna make another 'walker then. Later, need to sleep now.
Given your choice of low brightness artwork may you upload a full size image instead?
Yeah, same! I use the following instead on larger sizes...
[img src="" width="50%"]
The [] are used instead of <> so It's visible.
So I can do whatever scaling I want based on the width of the forum size!
(It keeps the aspect ratio!)
.
.
If anyone remembers how to do side by side images I would be thankful for a reminder!
Side by side is like this: [a href=][img src=][/a][a href=][img src=][/a]
I had thought I did so and it didn't work last time. Never mind, I must've made a mistake last time!
Name: Almoth, Defiant Protector
Cost: {w}{w}
Loyalty: 2
+2: Put a +1/+1 counter on a random creature you control.
-2: Draw 2 cards and untap a human you control.
-7: Put a 3/3 white dragon creature token with flying onto the battlefield. You get an emblem with "Humans you control get +2/+2, vigilance, and first strike."
Link: http://mtgcardsmith.com/view/aerehrt-lord-of-mana?list=user
My entry. First time making a planeswalker. Having said that, the formatting for the name seems off center or something and bugs me.
EDIT: A bit of lore for how this fellow would be a planeswalker.
One could say Majh is not a true planeswalker, but an entity born of a shared fear among all living creatures. For in all lands, in all worlds, in all planes, there are those who become hopelessly, desperately lost, and Majh is always there to guide them. However, no-one guided by Majh will ever reach their destination.
But don't worry about that unless you do a phyrexian cost!
Walker #1 Baltrice
A mysterious human pyromancer planeswalker with no known birtplace or age. It is unsure how much of her official lore is cannon, as a lot of her lore covers her involvement in the Test of Metal. Of her unquestionable cannon lore, we know that she served as Tezzeret's Lieutenant in the multiplanar organization originally created by Nicol Bolas himself, the Infinite Consordium.
She has an intense hatred for the mind mage and Gatewatch member, Jace Beleren, who at one point was scouted and recruited into the Consortium. After Jace attempted to flee the organization when he was given a task that went against his very nature, he was recaptured and tortured by Baltrice.
Jace eventually escaped with the help of one Liliana Vess, a woman he had met and had a torrid affair with during his time on the run, and the woman who ultimately turned him into the consortium (having been hired to do so by Tezzeret from the very start), where he performed a mental assault on Tezzeret that wiped his memory of the information he needed to run the Constortium, leading to its fall as a untied group, leaving small remains of it on some planes. Baltrice attempted to stop the prisoner, but was supposedly killed by Liliana in the process.
The lore that is possibly not cannon anymore has her survive Liliana's assault, where she flees to Ravnica and is nursed back to health by Jace, working as the right hand of the part of the Constorium Jace took over after it fell out of gratitude. She does quite a bit with Jace following this that I won't cover because of how much that lore has been altered by other plots since then.
As a Pyromancer, Baltrice specializes in elementals and has some skill in Artifice, which is believed to have been taught to her by Tezzeret.
My two-mana planeswalker covers her during her service in the Consortium and seeks to reflect her abilities and stories. While her slight aptitude for Artifice isn't covered, I tried to reflect her ability to create elementals. The odd one out of the abilties seems to be her -3. However, this ability is meant to reflect how she tortured Jace, taking the opponent's mind and randomly searing it. I have costed her the same way as Tibalt with the hopes of making a better RR walker that could actually see some competitive play.
After several revisions and fixes, here's the planeswalker I finally feel ready to submit: http://mtgcardsmith.com/view/baltriceconsortium-blaze-3
Walker #2 Ramaz
A shamanic, human planeswalker, Ramaz serves as arguably one of the most important planeswalkers to never get a proper card. Serving as a boss in Duels of the Planeswalkers: 2014 edition, he has had more exposition than Baltrice did, but his official lore is actually smaller than Baltrice's and his origin is unknown, with no known birtplace or age.
Ramaz is subservient to Nicol Bolas, having followed his voice and manipulating the pyromancer planeswalker Chandra Nalaar into stealing the Dragon Scroll, a map of Zendikar that also contained an obscure fire spell known as the Breath of Ugin, or the Ghostfire spell. After learning that the scroll originated on Zendikar, she planeswalked there, where she ran into Srkhan Vol, who attacked the pyromancer. His intent was to sacrifice her to voices he was hearing, but was stopped when Jace Beleren arrived to assist Chandra. The presence of the three of them began to trigger hedrons imprisoning ancient beings known as the Eldrazi to begin to absorb their magic. Eventually, Chandra and Jace discovered the Ghostfire spell and iued it to defeat Sarkhan, which inadvertently caused the last lock on the hedrons confining the Eldrazi to open, releasing them.
After these events, Chandra began to pursue Ramaz, bent on revenge, learning what she could of the mad shaman, they eventuallt had a bout where Ramaz escaped, though also revealing to the pyromancer that he had been a pawn in a greater scheme masterminded by Nicol Bolas.
For a planeswalker with such little lore and no actual card to go with him, he certainly made a big impact on the story. Without him obeying Bolas and manipulating Chandra, the events of Rise of the Eldrazi, which set up the entire Battle or Zendikar block, wouldn't have started.
As a Temur aligned walker, I had to pick two of his three colors to represent him in this card. Since he is primarily a shaman in his abilites, I felt that RG was the best color combination to represent him, since blue is more akin to proper wizards. His first ability is meant to be an improvement over Tibalt's card draw ability by maintaining a similar power level and lack of control without risking the cards already in its controller's hand. The second ability provides some versatility as it can get rid of nasty effects on your opponent's low-powered creatures, or provide you with chump blockers to protect him at the cost of one of your creatures. Since his specific Shamanic powers were never fleshed out, I chose to have his ultimate reflect the idea of temporarily calling a beast into battle. Of course, since this is a low-cost ultimate and low-cost walker, to balance out an unconditional creature drop, the opponent gets that creature soon after it is put into play.
Here's the walker: http://mtgcardsmith.com/view/ramaz-agent-of-deceit
"The Gods speak through me, and they want a word with you!"
As a fan of Blizzard's "Heroes of the Storm" I figured it'd be fun to make a planeswalker based on one of their many characters. Kharazim originates from the Monasterys of Ivgorod, in the realm of the Diablo franchise.
In 'Heroes of the Storm', Kharazim is an aggressive melee healer who is capable of both punishing his enemies as well as keeping his teammates healthy.
As a result, I have made him into a white/red walker who can throw out some damage as well as keep your creatures and life total safe.
This is my first entry.
I gotta say, I'm loving all these low mana walkers
http://mtgcardsmith.com/view/palados-the-lost-soldier
http://mtgcardsmith.com/view/zulu?list=user
I will probably make more
But the subtype on a Jace card is just Jace though, boss.
You should focus on a single planeswalker instead as you need to work on your balancing and formatting. That and you have some logic errors that go against MTG rules.
I would help, but I'm currently taking a momentary break. If you would like, you may bounce ideas to me at any time though. I will respond reasonably quick!
Focus on one? Here's it. Is this still OP?
Hey, thanks again for the feedback. The like is unnecessary though because I'm gonna remake it.