All uncommons added. Also, dreamborn mechanic has been changed – it showed up as very unrewarding and uninteresting ability mechanically (also it would need tons of support), so I changed it to this:
The Somnids are still enchantment creatures, because it fits from the flavour perspective. In conclusion, it looks like this:
Dreamborn X – (cost) (You may cast this spell for its dreamborn cost if you control X or more tapped creatures.)
So, the mechanics are: • Dreamborn X – {cost} (You may cast this spell for its dreamborn cost if you control X or more tapped creatures.) (WBG) • Imagine – Name a card, then reveal the top card of your library and put it into your hand. If it was the named card… (URG) • If it's your turn/If it's not your turn (WR) • Exiling cards from graveyards (UBR, mainly in R) • Mill (UB)
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The Somnids are still enchantment creatures, because it fits from the flavour perspective. In conclusion, it looks like this:
Dreamborn X – (cost) (You may cast this spell for its dreamborn cost if you control X or more tapped creatures.)
https://mtgcardsmith.com/user/Arkhos
Ah, thank you
So, the mechanics are:
• Dreamborn X – {cost} (You may cast this spell for its dreamborn cost if you control X or more tapped creatures.) (WBG)
• Imagine – Name a card, then reveal the top card of your library and put it into your hand. If it was the named card… (URG)
• If it's your turn/If it's not your turn (WR)
• Exiling cards from graveyards (UBR, mainly in R)
• Mill (UB)
https://mtgcardsmith.com/user/Arkhos
Just to be clear, Insanity is a skill that makes the creature with it have a debuff of -2/-2 until the end of the battle.