Level: 2 Casting time: 1 Action Range: Touch Components: V, S, M (gold dust worth at least 25 gp, which the spell consumes) Duration: Until dispelled
You touch a closed door, window, gate, chest, chains, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you cast this spell can open the object normally. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute. Otherwise, it is impassable until it is broken or the spell is dispelled or suppressed. Casting knock on the object suppresses arcane lock for 10 minutes.
While affected by this spell, the object is more difficult to break or force open; the DC to break it or pick any locks on it increases by 10.
You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reac the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM’s discretion.
Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.
You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails the save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.
Based on Negative Energy Ray A ray of negative energy projects from your pointing finger. You must succeed at a ranged touch attack with the ray to deal damage to a target. The ray deals 1d6 points of damage to a living creature. For every two extra levels of experience past 1st, you deal an extra 1d6 points of damage. You deal 2d6 at 3rd level, 3d6 at 5th level, 4d6 at 7th level, and a maximum of 5d6 points of damage at 9th level or higher. Since undead are powered by negative energy, this spell cures them of a like amount of damage, rather than harming them. Material Component: A mirror, which you break.
You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects. You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.
Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.
Great job. A very simple, clean, realistic card. The mana cost is good, and the rarity is just right. I like the image, and I LOVE the flavor text. It is exactly what the spell Alter Self does.
You used the inspiration well, and I’m glad you made it a sorcery instead of an instant, which would really up the power level. I’m not a huge fan of the image, though.
Nice card! The mana cost is correct, in my opinion, especially with the UUU. The abilities match the D&D spell well, and the image is awesome. My only minor criticism is about the flavor text. Generally, flavor text doesn’t mention actual cards.
This card is exactly how I would imagine the spell as a Magic card. In D&D, with that spell, you go around touching people and shocking them. You translated that very well into MTG with blocking.
I like the idea. WW, flash, creatures can’t attack or block, and it lasts one turn, but you can increase its lifespan if you have counter manipulation. One thing: You didn’t credit the artist, so please do in a comment on the card’s page.
Magic Missile is the classic D&D cantrip that every low-level caster uses all the time. You’ve emulated it fairly well in this card. The image appears to be Jace, but, you know, he might have a lost twin out there! :P The one thing I don’t understand is the flavor text. I don’t get how it connects to the card, and unless this is in a set that I don’t know about, it feels kind of random. Good job!
The better Spreading Seas, you can take advantage of all of the -walk abilities out there. It’s interesting that you made it tribal illusion. I like the image and the flavor text, and the cad is balanced and well worded.
Really interesting card. In a creature-heavy deck, it offers protection from removal and other annoying spells that disrupt your strategy. But when you retaliate in the same way, you lose that protection. Some might call this card overpowered, but would disagree. For this card to reach its full potential, you have to run minimal noncreature spells, which rarely works out. And your deck needs blue and white, which generally, together, signify a control-ly, or at least midrange, deck. I love the flavor text, but I’m not crazy about the image.
A favorite among warlocks, Tasha’s Hideous Laughter is a nice quick spell to incapacitate an enemy in a pinch, and I think you’ve emulated that very well. One mana to detain and prevent a creature from dealing damage, but it ends when the creature is dealt damage, much like the actual spell. I really like the image and the feel of the card. However, the wording in the second ability should be “Whenever enchanted creature is dealt damage, sacrifice Tasha’s Hideous Laughter.” Great job!
A few things…. There is a lot of empty space on the card. Put in some flavor text and/or reminder text. It should be worded, “Creatures with power 2 or less can’t attack or block unless they have forestwalk.” I’m not a huge fan of the image. Something that has vines trapping somebody, or something like that, would have been better. However, I think you summed up the D&D spell pretty well and the mana cost is well chosen.
While I like the idea and the image, this card is really overpowered. Two mana for three 2/2s is overpowered on its own, let alone with the exiling attached and at instant speed. Same deal with the second ability. Two mana for two 2/2 flyers, and exile two cards from a graveyard, instant speed, is unbalanced. And with the third. Two mana for a 5/5, exile a creature from a graveyard, instant.
Love the image and the flavor text, especially that you used Jaya Ballard as your pyromancer, instead of Chandra. I find the concept really interesting. It can be a simple low powered burn spell turn two, the same spell with more targets later, or a sweeper in the late game.
Nice, simple, realistic card. Good rarity and mana cost, with a balanced power level. My one complaint is the flavor text. It’s bland and takes up little space. I would recommend more flavor text to take up some of that space at the bottom. Other than that, nice image and great job!
While I don’t feel that the image does, the card itself emulates the actual spell very well. It’s basically March of the Machines (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=220529) but with red added, and strive. There is a slight wording issue; you worded it as though it were talking about one artifact instead of multiple, and called them tokens. “Any number of target artifacts you control become artifact creatures with power and toughness equal to their converted mana costs until end of turn. They gain haste until end of turn.” Great job!
This is Grasp of Darkness, but a little different. Instead of a generic -4/-4, it gives -3/-3, or kills a green creature. The card matches the D&D spell fairly well, and I feel that the mana cost is good. My two critiques are that you made what should have been two sentences into one (It should be, “Target creature gets -3/-3 until end of turn. If it’s green, destroy it instead.”), and the big chunk of space in between the rules text and the flavor text, which I like, by the way. You didn’t credit the artist, so please do in a comment on the card’s page.
I like the idea, and it emulates the D&D spell very well, but there is an issue. With the wording, you can cast it at the beginning of your opponent’s turn, and it becomes one mana to stop a creature from attacking or blocking for two turns. I really love the flavor text, though!
Really cool card. I love the idea of it, and it goes very well with the spell. The password to temporarily stop the spell is manifested as the one mana of the chosen color that any player can pay. But you get to choose the color, so you make it a color that most of your opponents can’t pay, and that again gives the password feel. I love the image and like that you used the Squirreltopia set symbol! You didn’t credit the artist, so please do so in a comment on the card’s page.
Cool idea, though I wouldn’t have players get cards from their sideboards. I would change that part to having the controllers of the exiled permanents searching their library for that many cards instead, because it’s never a good idea to interfere with that kind of stuff. Wotc would never make that card. I like the art and the flavor text. Nice job!
This is a very realistic and well-worded card with a great image. It emulates the spell perfectly. My favorite part is the flavor text. I love how you connected the card to D&D
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THE WINNERS:
First Place: @IanLowenthal with Arcane Lock! Congratulations! Second Place: @Superman101 with Alter Self! Great job! Third Place: @saveria201 with Calm Emotions! Awesome!
Honorable Mention: @Death_Methods with Tasha’s Hideous Laughter!
Thank you so much to everyone who entered, and congratulations to our winners!
Woohoo! Congrats, other winners! @MagicChess, thanks for holding this contest! Also, the flavour text on Time Stop is referring to the the D&D spell, not a magic card. I see what you mean, though.
Comments
Abjuration
Level: 2
Casting time: 1 Action
Range: Touch
Components: V, S, M (gold dust worth at least 25 gp, which the spell consumes)
Duration: Until dispelled
You touch a closed door, window, gate, chest, chains, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you cast this spell can open the object normally. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute. Otherwise, it is impassable until it is broken or the spell is dispelled or suppressed. Casting knock on the object suppresses arcane lock for 10 minutes.
While affected by this spell, the object is more difficult to break or force open; the DC to break it or pick any locks on it increases by 10.
Page: 215 Players Handbook
Plane Shift
You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reac the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM’s discretion.
Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.
You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails the save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.
Negative Energy Ray
A ray of negative energy projects from your pointing finger.
You must succeed at a ranged touch attack with the ray to deal damage to a target.
The ray deals 1d6 points of damage to a living creature.
For every two extra levels of experience past 1st, you deal an extra 1d6 points of damage.
You deal 2d6 at 3rd level, 3d6 at 5th level, 4d6 at 7th level, and a maximum of 5d6 points of damage at 9th level or higher.
Since undead are powered by negative energy, this spell cures them of a like amount of damage, rather than harming them.
Material Component: A mirror, which you break.
http://mtgcardsmith.com/view/calm-emotions-2
Based on Calm Emotions
https://www.dnd-spells.com/spell/calm-emotions
Page 221 player's handbook
You attempt to suppress strong emotions in a group of people.
Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects. You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.
Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.
Alter Self by @Superman101
Great job. A very simple, clean, realistic card. The mana cost is good, and the rarity is just right. I like the image, and I LOVE the flavor text. It is exactly what the spell Alter Self does.
Acid Splash by @Superman101
You used the inspiration well, and I’m glad you made it a sorcery instead of an instant, which would really up the power level.
I’m not a huge fan of the image, though.
Time Stop by @Superman101
Nice card! The mana cost is correct, in my opinion, especially with the UUU. The abilities match the D&D spell well, and the image is awesome.
My only minor criticism is about the flavor text. Generally, flavor text doesn’t mention actual cards.
Shocking Grasp by @kltmtg29
This card is exactly how I would imagine the spell as a Magic card. In D&D, with that spell, you go around touching people and shocking them. You translated that very well into MTG with blocking.
Daylight by @TenebrisNemo
I like the idea. WW, flash, creatures can’t attack or block, and it lasts one turn, but you can increase its lifespan if you have counter manipulation.
One thing: You didn’t credit the artist, so please do in a comment on the card’s page.
Magic Missile by @TenebrisNemo
Magic Missile is the classic D&D cantrip that every low-level caster uses all the time. You’ve emulated it fairly well in this card. The image appears to be Jace, but, you know, he might have a lost twin out there! :P
The one thing I don’t understand is the flavor text. I don’t get how it connects to the card, and unless this is in a set that I don’t know about, it feels kind of random.
Good job!
Hallucinatory Terrain by @hannibal6
The better Spreading Seas, you can take advantage of all of the -walk abilities out there. It’s interesting that you made it tribal illusion. I like the image and the flavor text, and the cad is balanced and well worded.
Anti-Magic Field by @Inzeen
Really interesting card. In a creature-heavy deck, it offers protection from removal and other annoying spells that disrupt your strategy. But when you retaliate in the same way, you lose that protection. Some might call this card overpowered, but would disagree. For this card to reach its full potential, you have to run minimal noncreature spells, which rarely works out. And your deck needs blue and white, which generally, together, signify a control-ly, or at least midrange, deck.
I love the flavor text, but I’m not crazy about the image.
Tasha’s Hideous Laughter by @Death_Methods
A favorite among warlocks, Tasha’s Hideous Laughter is a nice quick spell to incapacitate an enemy in a pinch, and I think you’ve emulated that very well. One mana to detain and prevent a creature from dealing damage, but it ends when the creature is dealt damage, much like the actual spell. I really like the image and the feel of the card. However, the wording in the second ability should be “Whenever enchanted creature is dealt damage, sacrifice Tasha’s Hideous Laughter.”
Great job!
Entangle by @Rubieus
A few things….
There is a lot of empty space on the card. Put in some flavor text and/or reminder text.
It should be worded, “Creatures with power 2 or less can’t attack or block unless they have forestwalk.”
I’m not a huge fan of the image. Something that has vines trapping somebody, or something like that, would have been better.
However, I think you summed up the D&D spell pretty well and the mana cost is well chosen.
Create Undead by @HenryTheHatter
While I like the idea and the image, this card is really overpowered. Two mana for three 2/2s is overpowered on its own, let alone with the exiling attached and at instant speed. Same deal with the second ability. Two mana for two 2/2 flyers, and exile two cards from a graveyard, instant speed, is unbalanced. And with the third. Two mana for a 5/5, exile a creature from a graveyard, instant.
Blazing Tempest by @kltmtg29
Love the image and the flavor text, especially that you used Jaya Ballard as your pyromancer, instead of Chandra. I find the concept really interesting. It can be a simple low powered burn spell turn two, the same spell with more targets later, or a sweeper in the late game.
Mage Hand by @BraveJRL
Nice, simple, realistic card. Good rarity and mana cost, with a balanced power level. My one complaint is the flavor text. It’s bland and takes up little space. I would recommend more flavor text to take up some of that space at the bottom. Other than that, nice image and great job!
Animate Objects by @Decaldor
While I don’t feel that the image does, the card itself emulates the actual spell very well. It’s basically March of the Machines (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=220529) but with red added, and strive.
There is a slight wording issue; you worded it as though it were talking about one artifact instead of multiple, and called them tokens. “Any number of target artifacts you control become artifact creatures with power and toughness equal to their converted mana costs until end of turn. They gain haste until end of turn.” Great job!
Blight by @mtgwizard90043
This is Grasp of Darkness, but a little different. Instead of a generic -4/-4, it gives -3/-3, or kills a green creature. The card matches the D&D spell fairly well, and I feel that the mana cost is good. My two critiques are that you made what should have been two sentences into one (It should be, “Target creature gets -3/-3 until end of turn. If it’s green, destroy it instead.”), and the big chunk of space in between the rules text and the flavor text, which I like, by the way.
You didn’t credit the artist, so please do in a comment on the card’s page.
Frostbite by @Termite1
I like the idea, and it emulates the D&D spell very well, but there is an issue. With the wording, you can cast it at the beginning of your opponent’s turn, and it becomes one mana to stop a creature from attacking or blocking for two turns.
I really love the flavor text, though!
Arcane Lock by @IanLowenthal
Really cool card. I love the idea of it, and it goes very well with the spell. The password to temporarily stop the spell is manifested as the one mana of the chosen color that any player can pay. But you get to choose the color, so you make it a color that most of your opponents can’t pay, and that again gives the password feel. I love the image and like that you used the Squirreltopia set symbol!
You didn’t credit the artist, so please do so in a comment on the card’s page.
Negative Energy Ray by @pstmdrn
An interesting idea that matches the real D&D spell. Not much more to say.
Plane Shift by @MTGkitchentable
Cool idea, though I wouldn’t have players get cards from their sideboards. I would change that part to having the controllers of the exiled permanents searching their library for that many cards instead, because it’s never a good idea to interfere with that kind of stuff. Wotc would never make that card.
I like the art and the flavor text. Nice job!
Calm Emotions by @saveria201
This is a very realistic and well-worded card with a great image. It emulates the spell perfectly. My favorite part is the flavor text. I love how you connected the card to D&D
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THE WINNERS:
First Place: @IanLowenthal with Arcane Lock! Congratulations!
Second Place: @Superman101 with Alter Self! Great job!
Third Place: @saveria201 with Calm Emotions! Awesome!
Honorable Mention: @Death_Methods with Tasha’s Hideous Laughter!
Thank you so much to everyone who entered, and congratulations to our winners!
MagicChess, signing off.
Also, the flavour text on Time Stop is referring to the the D&D spell, not a magic card. I see what you mean, though.